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  Paul's Code 3D Sound System with LWJGL3?  (Read 1983 times)
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Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Posted 2014-12-16 05:30:45 »

I'm trying to use Paul's Code 3D Sound System for my game engine (which I did last time)... But it doesn't seem to work with LWJGL3... For one thing, LWJGL3 doesn't have LWJGLException or AL.create()...

Is there anyway I can fix this while still using LWJGL3? or do I just have to find another sound system or make my own?

Is it sad that I still get a fright when the computer beeps at me...
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1 - Posted 2014-12-16 06:02:51 »

I decided to modify the source code for the LibraryLWJGLOpenAL class but I am getting this error:

1  
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead


I googled it and apparently this is happening a lot on Linux systems with officials programs (Blender, Unreal Engine, etc.) as well...

I have a windows tho... Does anybody know what is happening?

Is it sad that I still get a fright when the computer beeps at me...
Offline gouessej
« Reply #2 - Posted 2014-12-16 12:04:22 »

Kappa already ported it:
http://www.java-gaming.org/topics/does-any1-know-any-good-lwjgl3-openal-library/35110/msg/331900/view.html#msg331900

Julien Gouesse | Personal blog | Website | Jogamp
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