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  Horizon (Freeroam MMORPG) WIP  (Read 147542 times)
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Offline Ed_RockStarGuy
« Reply #60 - Posted 2015-01-06 15:22:24 »

10,000 entities later in the same location and not one bit of lag Cheesy
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #61 - Posted 2015-01-08 08:23:03 »

10,000 entities later in the same location and not one bit of lag Cheesy


The threshold is usually around 20k for most modern hardware, crank it up man!

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #62 - Posted 2015-01-08 11:11:19 »

Depends entirely on what the entities are doing... These look like they are standing around, for example. But if they were all playing chess with each other...

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Offline Ed_RockStarGuy
« Reply #63 - Posted 2015-01-08 13:29:30 »

True  Smiley
Offline Ed_RockStarGuy
« Reply #64 - Posted 2015-01-11 20:10:25 »

Update: Switching over to point and click moment using A* path finding and incorporating menu style action like in runescape
Offline Ed_RockStarGuy
« Reply #65 - Posted 2015-01-11 23:38:06 »

New interaction menu!
Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #66 - Posted 2015-01-18 22:09:44 »

Hey there. I saw your topic title and was wondering: is it freerome where everyone gets a free duplicate of the Roman countryside, or did you mean free roam?

You're making good progress regardless, looking forward to seeing how this turns out!

boo
Offline Ed_RockStarGuy
« Reply #67 - Posted 2015-01-18 22:15:41 »

Haha Free roam xD and thanks man, i have waited until the next new stable version of the game is ready to be seen before i upload any new photos but its coming along very well Smiley
Offline Ed_RockStarGuy
« Reply #68 - Posted 2015-01-19 14:24:53 »

The 0.0.1_12 is still being made but this is a screenshot sowing of the texture blending between 2 block types!

Offline Ed_RockStarGuy
« Reply #69 - Posted 2015-01-20 23:05:22 »

Added a way for the server to create random items based on the mob they come from and otehr factors, it has some crazy item id's like 5,2:3,64,Apple ,xD
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Offline Ed_RockStarGuy
« Reply #70 - Posted 2015-01-26 19:58:57 »

Currently there is not many updates to this project since im switching over to OpenGL and creating the Engine with 'MiniGame' but once it is to a stranded that im happy with there will be new features available to see and a weekly update that everyone can use once the dedicated server is online!
Offline minigame

Senior Devvie


Medals: 14
Projects: 1


LWJGLException


« Reply #71 - Posted 2015-01-27 22:36:52 »

Currently there is not many updates to this project since im switching over to OpenGL and creating the Engine with 'MiniGame' but once it is to a stranded that im happy with there will be new features available to see and a weekly update that everyone can use once the dedicated server is online!

Not really an engine. Also, using Minigame's wrapper / giving feedback for features you would like to see *  Wink

while (!deadFromWork) {
    if (hasItem("Dry Erase Board")) {
        chanceOfSuccess++;// Based on a true story..
    }
}
Offline Ed_RockStarGuy
« Reply #72 - Posted 2015-01-31 16:42:15 »

Update - V0.0.1_12(31/1/15)


Started from scratch with LWJGL
Added Map Generation
Added Inventory's
Added Spawning entity's
Added npc's
Added Basic sound
Added particle effects
Added local map saving
Added Animated tiles
Added Npc chat

Known bugs : When generating the merge blocks between 2 biome's (for eg sand and grass) there is fps loss due too allot of processing
Offline GreenLantern101
« Reply #73 - Posted 2015-02-01 02:02:39 »

good job so far giving regular updates
Offline Ed_RockStarGuy
« Reply #74 - Posted 2015-02-01 15:30:12 »

Thanks man, im having so much fun doing this project and cant wait to start fully adding RPG elements into the game
Offline Ed_RockStarGuy
« Reply #75 - Posted 2015-02-11 21:14:30 »

Finished optimising and started working on GUI elements (Could not be arsed booting the server so its black xD)
(Props if you get the reference Wink )

Offline SuperMario
« Reply #76 - Posted 2015-02-12 21:00:36 »

Bob's Axes, a shop in RuneScape near Lumbridge?
Offline Ed_RockStarGuy
« Reply #77 - Posted 2015-02-12 21:01:11 »

Hahaa yeah
Offline minigame

Senior Devvie


Medals: 14
Projects: 1


LWJGLException


« Reply #78 - Posted 2015-02-12 22:26:33 »

Did you get around to implementing the new Two-D wrapper's font system yet? I was able to render 1000 strings of text and had no change in frame rate. There's a bit of extra memory usage because of the list of font instances stored in memory, but definitely worth it.

Edit: I added a a method for adding your own ttf fonts and method for drawing them. The code is fully functional, but has not been thoroughly tested. Please let me know if you encounter any transparency issues after drawing a string or anything  Cheesy

while (!deadFromWork) {
    if (hasItem("Dry Erase Board")) {
        chanceOfSuccess++;// Based on a true story..
    }
}
Offline Ed_RockStarGuy
« Reply #79 - Posted 2015-02-12 23:55:36 »

nope not yet
Offline Ed_RockStarGuy
« Reply #80 - Posted 2015-02-19 02:47:37 »

Update on the game: Im still alive xD , i'm working on pushing the best performance out of the game before i start adding the core gameplay but should not be too long before i have a demo to show off
Offline guigui768
« Reply #81 - Posted 2015-02-22 21:31:12 »

I didnt like the concept

Offline Ed_RockStarGuy
« Reply #82 - Posted 2015-02-22 22:16:41 »

I didnt like the concept
Whats wrong with it? (Need negative feedback Cheesy)
Offline guigui768
« Reply #83 - Posted 2015-02-23 00:30:23 »

You worry to much about size and amount and dont have any gameplay.

ps: sorry for my english

Offline Ed_RockStarGuy
« Reply #84 - Posted 2015-02-23 14:27:26 »

You worry to much about size and amount and dont have any gameplay.

ps: sorry for my english

I completely agree, but whats the point of gameplay if your came cant run in well? i have been adding game play components to the game for several months now but i'm also making sure the game meets my standard and can run the same speed on any comp (Currently i get 100FPS using a 128mb GPU and a silly amount on a 2Gb one).

To me games have went down in quality over the past few years and the typical gameplay seems to be recycled shizen), But i don't want me game to be the same, so i am spending countless hours a day just fine tuning the AI's to make npc's seem more real, spending days on the GUI to make sure its user friendly and spending months on the way everything renders to make sure when the game is finished it will be enjoyable for everyone.
Offline SuperMario
« Reply #85 - Posted 2015-02-24 18:46:40 »

It's not always the rendering that lowers the fps. I assume your game uses the GPU.
You might run a networking on the game thread, which you shouldn't. Or you have sloppy code.
Offline Ed_RockStarGuy
« Reply #86 - Posted 2015-02-24 19:04:59 »

Yes i use GPU and yes the networking is on its own thread, im not complaining about performance xD but i prefere to have everything optimised as i add it rather then add loads of new features and then optimise it all at once. 
Offline Ed_RockStarGuy
« Reply #87 - Posted 2015-02-25 00:28:50 »

V0.0.1_13(25/2/15)
Added NPC's
Added Dynamic AI that allows NPC's to be more unpredictable but make them seem more human
Added Multi World's (Again) and support for houses (No textures yet)
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #88 - Posted 2015-02-25 06:47:39 »

A finished game with a few bugs is better than an amazing demo with no gameplay.

Also keep in mind that you will not be able to produce both quality and quantity. Either go small and focus on making it good or go large and varied enough for it not to matter. Whichever one you pick, it will take a huge amount of effort. Doing both would be impossible.

Offline SuperMario
« Reply #89 - Posted 2015-02-25 10:08:25 »

Don't optimize if you don't have too. Only do it when necessary.
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