Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (741)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (823)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  OldDirectx ->OpenGL Friend Project - #directx 2/3 #D3DTLVERTEX #OpenGL/GLSL 1.1  (Read 696 times)
0 Members and 1 Guest are viewing this topic.
Offline Andre Lopes
« Posted 2014-12-07 16:17:10 »

With https://www.williamfeely.info/wiki/DXGL

I was able to open Shadows of the empire on these settigns :

Windows 7 64
Radeon 6850
8 GB DDR3
Phenom 955 X4

But During the game, only ambient light and 2D are rendered.
This video is posted on bugzilla and on https://www.williamfeely.info/phpBB3/viewforum.php?f=8

https://www.williamfeely.info/bugzilla/show_bug.cgi?id=40

----------------

Hi Java Gaming Forum, i found this software and i was able to play shadows of the empire as in video.. actually, not play, but i was able to open the game.
Anyway, i contacted mr William and hes trying to figure it out a way to fix it.

Im not that good with OpenGl, so i thought to post here and see if anyone can lend him a hand!


Thanks in advance


---------------


1  
2  
3  
soundspark 9 Minutes Ago
 
If anyone knows how to render D3DTLVERTEX format vertices in OpenGL/GLSL 1.10 vertex shader please respond.  The D3DTLVERTEX format contains screen-coordinate x/y/z  and and rhw described by MSDN as reciprocal of homogenous w.


https://www.youtube.com/watch?v=huG2kp0qeh0

[youtube]http://www.youtube.com/watch?v=huG2kp0qeh0[/youtube]

Updates :

"Looks like I have narrowed down the issue to the D3DOP_PROCESSVERTICES opcode in the execute buffer, as well as Z buffering.  I'm using the twist sample from the DirectX 3 SDK which I have converted over to compile under Visual Studio 2013 to help trace the rendering pipeline"


" Looks like this has opened a whole can of worms because now I have hit the issue of viewport formats.  That old Direct3D API is a total mess, with completely different viewport formats between versions"
Pages: [1]
  ignore  |  Print  
 
 

 
Ecumene (110 views)
2017-09-30 02:57:34

theagentd (136 views)
2017-09-26 18:23:31

cybrmynd (245 views)
2017-08-02 12:28:51

cybrmynd (241 views)
2017-08-02 12:19:43

cybrmynd (239 views)
2017-08-02 12:18:09

Sralse (254 views)
2017-07-25 17:13:48

Archive (864 views)
2017-04-27 17:45:51

buddyBro (1008 views)
2017-04-05 03:38:00

CopyableCougar4 (1568 views)
2017-03-24 15:39:42

theagentd (1373 views)
2017-03-24 15:32:08
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!