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  TritonForge || 2D RPG Sandbox (New DL Soon, project revived)  (Read 118161 times)
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Offline TritonDreyja
« Reply #180 - Posted 2017-07-10 01:02:42 »

That looks pretty fun to explore, but I wonder if you could apply some kind of modifier using a low frequency of noise to create more variety at a larger scale.. that map looks very homogenous in general, where ever you go you are guaranteed to find similar structures of caves and resources. where ever you are, you can be sure that you can dig a few blocks in one direction and quickly find a new tunnel.

I've considered that, it's definitely a good idea.
It might be good to have so many tunnels though (the get wider as you get deeper) because the biome variations are set to alter or erase many of the ones you can see atm.
Definitely will have to do something for such a big map though.
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