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  wakeupOnElapsedTime behavior urgent question  (Read 578 times)
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Offline esvxm

Senior Newbie




Java games rock!


« Posted 2004-02-14 12:22:29 »

Hi

For my character animation, I have made a hierarchial structure. I want to animate it so that it could walk (not very realistically). First I used wakeupOnElapsedTime behavior to wake up every n seconds and then read a rotation command for a limb from an animation file. But it wasn't very smooth. Is it possible to use this timer behavior or any other, so that at n seconds 1 command is executed than n+1 time an other so that there is an interpolation type effect and the animation looks bit smooth. Thanks.
Offline Breakfast

Senior Member




for great justice!


« Reply #1 - Posted 2004-02-14 16:43:46 »

I'm not sure if this is what you are thinking of, but it may help - when I was playing with this a year or so back ( documented in a tutorial here ) I found that rather than trying to execute a behaviour every x seconds I found it easier to have my behaviour waking up every frame and then checking how long it had been since the previous frame and adjusting the character position accordingly.
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