Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Question about behavior in the RenderPeerImpl :)  (Read 656 times)
0 Members and 1 Guest are viewing this topic.
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Posted 2004-02-12 17:28:42 »

So I'd been trying to figure out why I couldn't get a Xith3D window to fit into a lightweight control, specifically a Swing JInternalFrame and now I know why.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
    public CanvasPeer makeCanvas(Object owner, int width, int height, int bits,
                                 boolean fullScreen, GLCapabilities gc) {


        Frame frame = null;

        CanvasPeerImpl c = new CanvasPeerImpl(this, owner, width, height, bits, fullScreen, gc);

        if (owner == null) {
            frame = new Frame("Xith3d");
            frame.setSize(width, height);
            if (fullScreen) frame.setUndecorated(true);
            c.setWindow(frame);
            frame.add(c.getComponent());
            frame.addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            frame.show();

        } else {
            Component comp = c.getComponent();
            comp.setBounds(0,0,width,height);
            ((Container)owner).add(comp);
        }

        //GLCanvas canvas = (GLCanvas) c.getComponent();

        return c;
    }


When this is used in conjunction with the stuff in the tutorials:

1  
  CanvasPeer cp = rp.makeCanvas(null, 640, 480, 32, false); 


What you end up with is not the CanvasPeerImpl, but instead a Frame which contains the CanvasPeerImpl. Now with that said, if I wanted to 'getContentPane().add()' this Canvas3D to a container object - would I have to pass in the component that I want this to be a child of - that seems to be the case here.

1  
2  
3  
 JFrame myJFrame = new JFrame("foo");
 ...
 CanvasPeer cp = rp.makeCanvas(myJFrame, 640, 480, 32, false);


I have a feeling that this would fail because of

1  
            ((Container)owner).add(comp);



http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline zparticle

Senior Member




Thick As A Brick


« Reply #1 - Posted 2004-02-12 17:37:21 »

1  
2  
3  
4  
5  
6  
            panel = new JPanel();
            panel.setSize(getWidth(),getHeight());
            renderPeer = new RenderPeerImpl();
            canvasPeer = renderPeer.makeCanvas(panel,panel.getWidth(),panel.getHeight(),bits,false);
            canvas = new Canvas3D();
            canvas.set3DPeer(canvasPeer);


Working here:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1075405999

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #2 - Posted 2004-02-12 20:37:39 »

Gotcha. So its using the AWT representation, and I don't need to deal with the JComponent returned from getContentPane() and adding to it. Cool... now to see how it plays with JInternalFrame.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (24 views)
2014-07-24 01:59:36

Riven (24 views)
2014-07-23 21:16:32

Riven (18 views)
2014-07-23 21:07:15

Riven (21 views)
2014-07-23 20:56:16

ctomni231 (50 views)
2014-07-18 06:55:21

Zero Volt (45 views)
2014-07-17 23:47:54

danieldean (36 views)
2014-07-17 23:41:23

MustardPeter (39 views)
2014-07-16 23:30:00

Cero (55 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!