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  SJGL (Now on GitHub!)  (Read 59879 times)
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Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #120 - Posted 2014-12-21 21:31:49 »

*video snip*

Oh, TheBennyBox! He's a great source!

How am I? Tough question, since emotions are confusing as heck Tongue
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #121 - Posted 2015-01-19 17:47:17 »

A quick note: This will (probably) be the last SJGL update.

Alright, it's update time! SJGL 1.0 is now released. You can download it here or go to the OP.

Here's the change log:

Added:
- Window now has support for AWT's Cursor class.
- Window's constructor is no longer that important, because..
- BasicGame now has a createWindow(..) method, so now you can create a Window without having to create a new instance.
- BasicGame now extends GL, so you don't have to create an instance of it either (just do rect(..) or image(..))
- TimeUtil's pause(..) method now has support for longs and floats

Removed:
- Nothing, really.

The darkest of carts.
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #122 - Posted 2015-01-19 17:52:24 »

I'm surprised you still work on it... mkay.
(the design seems to get worse and worse... *sigh*)

How am I? Tough question, since emotions are confusing as heck Tongue
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