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  Java Cool Dude webstart demos need updating  (Read 4961 times)
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Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #30 - Posted 2004-02-16 03:44:16 »

That may be an issue on OSX. I'm not sure the resolution is all that good. 1.4.2 supports all the cool timer things like Perf You may want to try that for your timer until it becomes standard in 1.5.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Java Cool Dude

Senior Member




Java forever


« Reply #31 - Posted 2004-02-16 03:46:47 »

Ok
let me see what I can do.
PS: was the issue solved with my latest cloth build?
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #32 - Posted 2004-02-16 03:55:33 »

I didn't have any specific issues with Cloth. It runs - it just runs slow. I know that I got better results when I switched over to the high resolution timer.... or just took out the timer Smiley


http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #33 - Posted 2004-02-16 04:04:46 »

Quote
System.currentTimeMillies()  Cry

That should be good enough.. it has 1ms accuracy on OS X last time I checked.

I'm running on a 15" 1GHz Powerbook G4 with ATI Radeon 9000 (at least that is what the GL driver says), 512MB RAM.

The Water Sim runs fine now.

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #34 - Posted 2004-02-16 04:11:46 »

OK flag sim ran at a real 2 FPS.. then after waiting a minute it got up to 10 fps.  then I switched back to the browser (dragged some windows around) and it has dropped back to 2 fps.

It still seem that something is hosed - If I can run Wolfenstein 3D, Bugdom II etc.. the 3D hardware should be able to handle that simple flag right?
Of.. I see the flag sim just dropped back to 1 update after 30 secs to a minute... I think there is definitely a timing issue.. maybe I'm wrong about currentTimeMillis()?

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #35 - Posted 2004-02-16 04:16:26 »

Cloth Sim is still very slow (effectively 0 fps) and still pink... that is the wood floor is made of pink wood.. I can still see the grain texture, but it looks nothing like the screen shot in the demos thread.  The cloth is pinkish too.

It does respond quickly to the Esc key -- but I suspect that may be a different thread altogether.

Offline Java Cool Dude

Senior Member




Java forever


« Reply #36 - Posted 2004-02-16 04:19:23 »

Updated all demos using the HighRes timer, check them out
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #37 - Posted 2004-02-16 14:30:56 »

Cloth simulation is still hosed (says 2 fps - but nothing is changing on the screen).  Is it supposed to be interactive?  It isn't for me.  And it is still pink.

Flag simulation is no different than before. Started around 2fps.. then I came to type this now it is < 1fps.  Though it still says FPS 2.

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #38 - Posted 2004-02-16 14:35:48 »

I will check it out when I get home and can replicate the same environment because here at the office under multimonitor conditions its actually slower.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #39 - Posted 2004-02-16 14:45:51 »

Definitely the multimonitor configuration causing some issues. I think the QuartzExtreme renderer (since I'm rendering 640x480 in a window) is having some issues drawing everything and the flag demo. I'll unplug in a minute and see how it goes. I didn't notice this until I saw that the config dialog was showing resolutions that the LCD screen couldn't display. Even still, it seems to run faster if I run the application more than once. It gets up to 80FPS but is really erratic. I will start the experiment now and report back.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #40 - Posted 2004-02-16 14:53:08 »

Once I do the single monitor config, it appears to be rendering at about the same as it was last night (but slower).

Cell shading demo runs at about 360-404.

Cloth is definitely stuck at 2FPS as reported by swpalmer. It never moves from that. It was interactive last night. I'll hop in and take a look today and see what's going on.

Point me to your source....

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #41 - Posted 2004-02-16 14:55:04 »

Quote

That should be good enough.. it has 1ms accuracy on OS X last time I checked.


1ms accuracy really isn't sufficient for optimal refresh.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Java Cool Dude

Senior Member




Java forever


« Reply #42 - Posted 2004-02-16 17:29:17 »

The source is posted in the same demo thread
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