Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (855)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [SOLVED]Slick2d - state change problem  (Read 823 times)
0 Members and 1 Guest are viewing this topic.
Offline Raaaj

Senior Newbie


Exp: 1 year



« Posted 2014-09-30 05:52:20 »

 Sad In my slick-based game, I have 4 states - introState, gameState, pauseState and menuState.

From the gameState, I want player to go to either menuState or pauseState. To do that, I did this in gameState:-

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
public void changeState(GameContainer gc, StateBasedGame sbg)
{
    Input input = gc.getInput();
    if(input.isKeyPressed(Keyboard.KEY_ESCAPE))
    {
        sbg.enterState(2);
    }
    else if(input.isKeyPressed(Keyboard.KEY_SPACE))
    {
        sbg.enterState(3);
    }
}

To return from pauseState to gameState, I did this in pauseState:-

1  
2  
3  
4  
5  
6  
7  
8  
public void changeState(GameContainer gc, StateBasedGame sbg)
{
    Input input = gc.getInput();
    if(input.isKeyPressed(Keyboard.KEY_ESCAPE))
    {
        sbg.enterState(1);
    }
}

To return from menuState to gameState, I did this in menuState:-
1  
2  
3  
4  
5  
6  
7  
8  
public void changeState(GameContainer gc, StateBasedGame sbg)
{
    Input input = gc.getInput();
    if(input.isKeyPressed(Keyboard.KEY_SPACE))
    {
        sbg.enterState(1);
    }
}

As you can see, I want player to go to either pauseState or menuState from the gameState and not from pauseState to menuState or vice-versa.

Unfortunately, due to some unknown reason, when i press escape, it enters pauseState correctly but then if i press spacebar and then press enter, instead of going to gameState it goes to menuState. Any idea why is that happening? Sad
Offline Raaaj

Senior Newbie


Exp: 1 year



« Reply #1 - Posted 2014-10-01 13:52:52 »

Well i found the solution myself  Grin use "input.clearKeyPressedRecord() method"
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1594 views)
2018-06-10 19:43:48

EgonOlsen (1663 views)
2018-06-10 19:43:44

EgonOlsen (1150 views)
2018-06-10 19:43:20

DesertCoockie (1578 views)
2018-05-13 18:23:11

nelsongames (1178 views)
2018-04-24 18:15:36

nelsongames (1669 views)
2018-04-24 18:14:32

ivj94 (2443 views)
2018-03-24 14:47:39

ivj94 (1651 views)
2018-03-24 14:46:31

ivj94 (2743 views)
2018-03-24 14:43:53

Solater (905 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!