Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (805)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (868)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  VERBAL - the fast-paced thinking word game  (Read 122547 times)
0 Members and 1 Guest are viewing this topic.
Offline teletubo
Global Moderator

JGO Wizard


Medals: 76
Projects: 4
Exp: 8 years



« Reply #30 - Posted 2015-04-27 16:18:40 »

ags1 can send you the apk file via email for example, and you can install the apk on your emulator.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #31 - Posted 2015-05-11 19:56:07 »

I will put the APK somewhere accessible...

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #32 - Posted 2015-05-28 11:16:10 »

A quick google shows me that some kind souls have uploaded my APK to their rival app stores:

https://www.google.nl/webhp?sourceid=chrome-instant&rlz=1C1CHFX_enNL510NL510&ion=1&espv=2&ie=UTF-8#q=APK+VERBAL+agnes&safe=active

Not sure if all these sites are trustworthy...?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #33 - Posted 2015-07-19 12:09:24 »

I'm working on some new game modes:

 - a "clear the letters" version, where you have to use all the letters in as few moves as possible

 - a level based version, to provide a more definite escalation of difficulty compared to the original Race the Clock version

 - a new puzzle version based on 7 letter words

Also... I have feedback to make the game colors brighter, to add a dictionary service, and implement goggle play achievements and leaderboards.

Hmmm, maybe in-app purchases? Major updates on the way anyway.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #34 - Posted 2015-07-19 21:34:41 »

Tried out a new cleaner, brighter user interface today... What do you think? I also made the smoke rings smokier.



Here is the older darker UI (ignore the color difference, the color changes based on time remaining).


Offline philfrei
« Reply #35 - Posted 2015-07-20 16:44:27 »

Verbal runs great on the emulator I have via Android Studio on Linux. I will try the device I have soon, but might not be able to get to it today.

The version I have has two games: the original speed challenge and the game for finding a 9-letter word using 6-8 letter words to generate clues. I like having the two modes of play to choose between. Sometimes one wants to go for a rush, sometimes one wants to ponder.

I have a suggestion/request for the "Solve the Puzzle" game. Would it be okay to enable one to click and drag the letters to rearrange them? I was having a lot of trouble trying to keep track mentally of what letters might be where. In Scrabble, one can move the tiles about on the tray, and this is very helpful for visualization. Just a swap function between two tiles would add a lot. I found myself occasionally using the strategy of trying out plausible 9-letter words while taking care to avoid 6-8 in the process. Actually managed to score 950 on one of my rounds! Of course there is some luck as some words are easier to find than others.

I was a bit skeptical that a word game would work without a keyboard. For example, with online Boggle, is impossible to get a decent score while only using the mouse to click out words. But you managed to make it work quite well! I think that is a big accomplishment.

One other idea--it would be nice, maybe, if one could add prefixes to an existing word and also get bonuses. For example, I'm thinking click and drag the first letter one (or more) to the right, leaving the first spot empty, then filling it in. BOARD becomes ABOARD, say. (Or have a little button for rightwards rotations.)

I found myself a little miffed at having to redo entire words when only the first letter needs changing. FIGHTER LIGHTER
for example. But that would also add a complication to the UI, requiring drag-and-drop or some other solution.
 
The background graphics are nicely done. They definitely add polish, but at the same time do not distract.

Definitely a fun game!

music and music apps: http://adonax.com
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #36 - Posted 2015-07-20 21:41:32 »

Thanks for the positive feedback. I will have to think about how to add in your gameplay suggestions if possible.

 I have also struggled with mentally arranging letters while solving the puzzles. An idea I had to ameliorate this would be to offer clues instead of instantly awarding them. So the player could choose to accept a mediocre 5-letter clue or they could discard it. That way you can safely use the word bar to experiment without hurting your score, and you won't get mugged by low value clues any more.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #37 - Posted 2015-07-20 22:52:19 »

Perhaps I can implement swipe gestures to rotate left/right, with an upward swipe to remove just one letter from the word bar. So starting with BAR, right swipe twice to insert two empty slots at the beginning, then play RE for REBAR.

Or, left swipe BAR once to get AR, then play BOR for ARBOR.

Or, upward swipe the B in BAR and play O for OAR.

Offline philfrei
« Reply #38 - Posted 2015-07-21 02:10:33 »

Perhaps I can implement swipe gestures to rotate left/right, with an upward swipe to remove just one letter from the word bar. So starting with BAR, right swipe twice to insert two empty slots at the beginning, then play RE for REBAR.

Or, left swipe BAR once to get AR, then play BOR for ARBOR.

Or, upward swipe the B in BAR and play O for OAR.

I like these ideas!

I have also struggled with mentally arranging letters while solving the puzzles. An idea I had to ameliorate this would be to offer clues instead of instantly awarding them. So the player could choose to accept a mediocre 5-letter clue or they could discard it. That way you can safely use the word bar to experiment without hurting your score, and you won't get mugged by low value clues any more.

That suggestion helps with the mugging, which happened a couple times to me before I understood what was going on. But the strain on working memory is still pretty high for folks who want to "play Scrabble" with their tiles. Maybe that's a feature, something the Lumosity folks would brag on.

An idea occurs to me: highlighting or otherwise marking the clued letters to make it easier to sort out those where you know where they go versus those that need maneuvering into place. That's one less thing to keep track of mentally, alleviating a bit of the struggle.

music and music apps: http://adonax.com
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #39 - Posted 2015-07-22 11:30:02 »

Yes, highlighting the "solved" letters is very easy for me to implement, as I already have color highlighting for letters in the Race The Clock mode.

====

On the subject of getting definitions for words, I have this option:

https://en.wiktionary.org/w/index.php?title=deathsmen&printable=yes

Obviously I need to detect when the word is a plural, in which case i need to pull the singular definition "An executioner; a headsman or hangman."

Many of the words in my list are not findable in Wiktionary, I suppose those can be moved to the Hard mode.

To avoid requiring Android permissions, I may preload the wiktionary content (with due credits).

Pages: 1 [2]
  ignore  |  Print  
 
 

 
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!