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  2D Graphics texture.  (Read 10380 times)
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Offline AdRocks

Junior Newbie





« Posted 2014-09-10 18:08:14 »

Hello,
Can anyone help me with this? I want to apply a custom texture or create a custom texture and apply it to a geometry like, a rectangle or a oval. How am i to do that? Thank you.
Offline KevinWorkman

« JGO Plugged Duke »


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« Reply #1 - Posted 2014-09-10 18:16:18 »

Here's the Java tutorial: http://docs.oracle.com/javase/tutorial/2d/geometry/strokeandfill.html

If that doesn't work, post an MCVE that shows what you've tried and where you're stuck, and we'll go from there.

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Offline TehJavaDev

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Java is so dope they wanna >:D


« Reply #2 - Posted 2014-09-10 23:30:13 »

Hope this helps ^__^

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// Graphics context will come from your Component you'd like to render on. (JPanel, Canvas etc..)
Graphics g = obtainYourSelf();

// To draw images:
g.drawImage(IMAGE, x, y, null);
g.drawImage(IMAGE, x, y, w, h, null);

// To draw plain geometry:
g.drawRect(x, y, w, h);
g.fillRect(x, y, w, h);


You can draw all types of geometry in Java but layering them with a texture I'm not quite sure all are do-able.

I'd also suggest reading the link posted above my reply by KevinWorkman.

Checkout my new easy to use java networking library: GNetLib
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