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  Simulating keyboard and mouse  (Read 1422 times)
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Offline abayyari

Innocent Bystander

Java games rock!

« Posted 2004-02-07 19:57:16 »

Hi all, i'm trying to simulate my Java 3D virtual world to be able to take the user on a virtual tour of the environment. But to do this i need to be able to simulate the movement by passing in the coordinates to the program. Right now i have a Server that communicates with my application via a socket and sends it a stream of coordinates. How would i use these points to move the user around?  How can i trigger the keyboard or mouse behaviors in Java 3D by passing in the coordinates? or maybe there is a better way of doing this.  Huh

Thanks a lot.
Offline zingbat

Senior Devvie

Medals: 1

Java games rock!

« Reply #1 - Posted 2004-02-07 20:50:50 »

You could think of extending the keyboard and mouse behaviours that are provided with the java3d utility classes. Another solution (probably better) is to examine the source of those behaviours and create your own that get information from a socket instead of getting it from awt events. It doesnt look that hard to do. Wink
Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #2 - Posted 2004-02-08 22:22:17 »


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline zingbat

Senior Devvie

Medals: 1

Java games rock!

« Reply #3 - Posted 2004-02-12 19:53:55 »


Are you on the competition for the weirdest post of the month ?
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