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  OpenAL crashes on OSX 10.3.2  (Read 1778 times)
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Offline princec
« League of Dukes »

JGO Kernel


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« Posted 2004-02-07 09:55:47 »

The current OpenAL drivers I have for OSX crash on 10.3.2 but no earlier versions of the OS. Looking at the crash trace that OSX helpfully provides I'm 100% certain there's no bugs in my code or LWJGL (and that's reasonably backed up by the fact that it 100% works on Linux and Win32 and previous versions of OSX). But just to be 101% sure.... do you have the same issue with JOAL? If anyone's using JOAL in anger on 10.3.2 I'd love to hear from you...

Cas Smiley

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2004-02-08 15:30:12 »

Yes, I get crashes when performing different OpenAL functions. I have a future seeded OS so I never posted anything about it assuming that they were related to the seed.

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Offline princec
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« Reply #2 - Posted 2004-02-08 19:39:32 »

Ah good, I'll get Matzon to hassle the OpenAL devs then and look into it.

Cas Smiley

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Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #3 - Posted 2004-02-09 03:57:35 »

I'm running 10.3.2 and AlienFlux works fine for me.  What do you have to do to make OpenAL crash?

Offline princec
« League of Dukes »

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« Reply #4 - Posted 2004-02-09 08:18:50 »

Er, just play AF. There's a random crash in the AL library mixer thread somewhere, well beyond my control. I wonder if it's anything to do with specific hardware too?

Cas Smiley

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #5 - Posted 2004-02-09 12:19:01 »

Well I'm running a 1GHz 15" PowerBook (Titanium).  I've gone through the AF 'demo' a couple times without any crashes.  I wonder if I have a different OpenAL installed in the system that is getting picked up?  That shouldn't be the case.  Even if I have OpenAL installed as a 'framework' teh one that comes with AF should be used.

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