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  [Box2D] Pivot of body's rotation  (Read 479 times)
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Online trollwarrior1
« Posted 2014-08-17 18:18:27 »

In order to render my Box2D bodies correctly, I need to know the pivot that the body is rotated around. How can I retrieve such a thing?
Offline Riven
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« Reply #1 - Posted 2014-08-17 20:03:23 »

Having never worked with Box2D myself... Google said the center of mass (and hence the pivot) can be found with MassData.

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Offline pitbuller
« Reply #2 - Posted 2014-08-17 20:52:01 »

Rendering pivot is always the local coordinates origo.
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Online trollwarrior1
« Reply #3 - Posted 2014-08-17 21:11:30 »

Ow wow. This was a stupid question to ask Cheesy I didn't realize that body.getAngle() + body.getPosition() is completely enough to render sprite correctly. Silly me Cheesy

I guess I have another question now. When my objects pick up just a little bit of speed (falling just for a few seconds) they seem to start jiggling around. Is this normal? (Its like rendering not at floats, but casting position of object to int, but not that bad looking, on a much smaller scale)
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