Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (808)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (872)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Mam Bow 2 - Retro Space Shooter - Sneak Preview now on Google Play  (Read 25883 times)
0 Members and 1 Guest are viewing this topic.
Offline Norakomi
« Posted 2014-08-14 14:27:22 »


I started working on an port to Android from a game my brother made a couple of years ago for the MSX.
I thought maybe it would be cool to start logging the process here, even though the development is already far in.
Here's a peak into wht level 1 is gonna look like.
(which for the biggest part will be a copy of the original)
The game slowed down heavily after a while due to the screenrecording software btw.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I made a start at creating a GUI for the android device. I can move around, pause & toggle autofire using touch input.
Graphic design for the GUI will be reworked ofcourse.

I made some inital movement patterns for the different enemy types & enemies aren't shooting back yet, so that still needs to be done.
I'm planning to keep this updated every couple of days.

Offline Norakomi
« Reply #1 - Posted 2014-08-24 12:15:31 »

So it's been more than a week since my last post.

In the mean time I've been able to do a decent amount of coding on the game.

I added the maps for level 3 & 9 and all enemies for level 3 are more or less done.
Level 1 now has a background animation for the pre-cave part as well as randomized astroid debris flying in from the back that needs to be evaded.
Furthermore: enemies are now spawning powerup pods which can be taken to increase speed, increase strength of the ships weapon, add missiles and options to your arsenal and change projectiles.
Weapon system is not fully finished yet, but basics have been made.
I also added a splashscreen with the norakomi logo & a simple menuscreen.

The screenrecording has been improved slightly.

Here's another peak into level 1:
Still a video on the same level. Next one will be from another level.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

So the next important steps:

- add enemies for level 9
- add end-boss for levels 1,3 & 9
- create GUI for touch devices
- create a settings screen

Offline scanevaro
« Reply #2 - Posted 2014-08-25 14:55:56 »

very nice!

id like to play it to give feed back.

love me some oldschool plane shooters (i miss you Raiden  Cry )
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Norakomi
« Reply #3 - Posted 2014-08-25 15:22:02 »

Great. Would be nice to get some feedback on game play, etc.
As soon as a playable version is ready I'll send u a message and post it here anyway for anyone who wants to try it.

Offline SauronWatchesYou

JGO Ninja

Medals: 33
Projects: 4
Exp: 2 years

Hi there! :)

« Reply #4 - Posted 2014-08-25 22:27:50 »

Looking really nice! Would love to play this when it is ready

Hey, you! Back to work
Offline Norakomi
« Reply #5 - Posted 2014-08-27 09:49:49 »

Sure! Will send you a message as well as soon as it's done.

Offline Norakomi
« Reply #6 - Posted 2014-08-27 09:59:00 »

Boss for level 3 is as good as done.
Multiple scrolling layers; a fade out of part of the map and a fade in for a new background;
The snakeballs spawn randomly.

I still have to finetune some stuff like different scrolling speeds, enemy health, spawn-"speed" of snakeballs & a killanimation + transition to next screen when you kill the enemy.
This is what it looks like now:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Offline Norakomi
« Reply #7 - Posted 2014-09-10 14:06:50 »

I started working on the UI and created a first version of a settingsScreen today for adjusting sound fx, music and other stuff.
This is what it looks like:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

And if anyone is interested what the code looks like I dumped it in the pastebin:

Initially I wanted to use LibGDX's ImageButton, but could figure out how to get it working, so eventually I found another way to do it using buttonStyle.
I created a post in the Newbie section. If you want to spread some knowledge I'd love to know how I could have done it differently and/or better:

Offline Norakomi
« Reply #8 - Posted 2014-12-25 13:55:28 »

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

It's been a while since I've been able to put in some work on Mam Bow 2.
Finally got 2 levels done and hope to upload the third level soonish.
It even available to test and play on Google Play.

Still a bunch of stuff needs to be done.
I'm gonna work on the on screen controller and a bunch of graphics (level & mode selection screens) need to be done, but I'm already happy with the current result.

Credits to JGO for helping me learn a lot about java game development. (9 months ago i believe I didn't even know what an integer or a float was :-)...)

Please download it and let me know what you think.

Offline Ganton
« Reply #9 - Posted 2014-12-25 14:46:28 »

I like the oldschool graphics. You made them?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Norakomi
« Reply #10 - Posted 2014-12-25 14:52:43 »

No, my brother did almost all of them. He reworked the graphics from a bunch of old school video games into these.
He made the "original" Manbow 2 that got published in 2007 for the MSX computer ( and all the music is originally made by him.
I think he made a pretty awesome soundtrack. (

He wrote the game in MSX assembler language & I've been working and doing all the coding for the java version.
So all assets we're more or less done when i started. I just needed to convert and rework everything to modern day standards :-)

Offline Norakomi
« Reply #11 - Posted 2015-01-23 17:07:33 »

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>


I updated Mam Bow 2 with an improved Graphical User Interface , switchable left/right handed touch controllers and added level 9 beta today.
Version 1.04 - with level 9 included - should be downloadable from Google Play within a couple of hours...

Have a look & let me know what you think.

Pages: [1]
  ignore  |  Print  

Riven (845 views)
2019-09-04 15:33:17

hadezbladez (5789 views)
2018-11-16 13:46:03

hadezbladez (2602 views)
2018-11-16 13:41:33

hadezbladez (6205 views)
2018-11-16 13:35:35

hadezbladez (1498 views)
2018-11-16 13:32:03

EgonOlsen (4733 views)
2018-06-10 19:43:48

EgonOlsen (5789 views)
2018-06-10 19:43:44

EgonOlsen (3275 views)
2018-06-10 19:43:20

DesertCoockie (4174 views)
2018-05-13 18:23:11

nelsongames (5500 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!