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  Dx9 solved my problems.  (Read 1568 times)
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Offline Silicon_Munky

Senior Newbie




Java games rock!


« Posted 2003-01-13 04:27:14 »

Just thought you guys might want to know that installing Dx9 solved the problems I had with FullScreen/BufferStrategy/VolatileImages... I don't know why, but now my code works... and I'm happy!

Crude tests show it displaying 2500 sprites on to a 1024x768x32 screen and having them bounce around happily at a smooth frame rate (60+). I'm super happy! Thanks for the help everyone.

Now I just gotta get this transparency thing going on...
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #1 - Posted 2003-01-14 04:12:34 »

Hmm, that's surprising.. But good =)
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Reply #2 - Posted 2003-01-14 19:48:18 »

what kind of images are using for sprites? whats the file type, size and color debt?

Kommi
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Legends of Yore - The Casual Retro Roguelike
Offline Silicon_Munky

Senior Newbie




Java games rock!


« Reply #3 - Posted 2003-01-14 23:38:32 »

the sprites are from the VolatileDukeDemo, it's the duke.gif file...

they are 55 x 68 with 8 bit colour depth.
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