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  [LibGDX] IsoQuest II: The Game with a name!!  (Read 1388 times)
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Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Posted 2014-07-28 15:05:25 »


Hey Guys,
I've created an isometric engine for a game I'm working on and I thought you guys could check it out.

Download Here!!!!

Controls:
WASD: Move Camera
Middle Click: Move Camera Towards Mouse
Space: Load new Random map
H: Toggle "Heap Load". When Heap Load is on, all chunks will load at once. When it is off, the chunks will only load when in the view.
B: Toggle low and High resolution (probably no fps change)
M: Return to 0,0
-/=: Zoom out and in (will influence FPS a lot)

Build by selecting a Tile from the slide panel and Left Clicking

Post average FPS below!

Ps: Zooming all the way out really drags down the fps, If anyone could give me an idea on how to fix that, I would be grateful!

Offline LostWarrior

Senior Devvie


Medals: 7
Exp: 5 years



« Reply #1 - Posted 2014-07-28 15:14:51 »

Are you drawing all the tiles by default or only the ones that are inside the frustum?

Cows aren't sheep, because pigs already are.
Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #2 - Posted 2014-07-28 15:26:31 »

I'm only drawing and updating tiles within the frustum.

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Offline LostWarrior

Senior Devvie


Medals: 7
Exp: 5 years



« Reply #3 - Posted 2014-07-28 15:29:27 »

What about drawing them in a lower quality. You won't be able to tell the difference on a far distance.

Cows aren't sheep, because pigs already are.
Offline Riven
« League of Dukes »

« JGO Overlord »


Medals: 835
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #4 - Posted 2014-07-28 15:32:59 »

Please give your project a name - we have enough 'unnamed' / 'untitled' projects as it is Emo

Hi, appreciate more people! Σ ♥ = ¾
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Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #5 - Posted 2014-07-28 15:38:39 »

Okay Gave it a temporary name  Tongue

As for the low quality thing, you can change the resolution of the tiles by pressing "b" but it doesn't seem to improve or hinder performance.


Offline LostWarrior

Senior Devvie


Medals: 7
Exp: 5 years



« Reply #6 - Posted 2014-07-28 15:49:16 »

Well, you could try and cluster them. So instead of drawing a whole load of different tiles, you just draw one big tile on a spot where a lot of tiles are the same, so it looks like there are a whole bunch being drawn, but instead there are just a couple.

Cows aren't sheep, because pigs already are.
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