I will wave my predictive wand over my crystal ball, and I see the following...
1. It will capture a large number of the interesting elements in the game in its promotional material. Coupled with the promise of "infinite" (which is always beguiling) it will sell fantastically well when launched.
2. After a fairly short while people will discover that "infinite" isn't really that infinite, it's just "a lot of variations on the same few themes that the programmers thought of", and there will be a general disgruntlement because the game
will generally feel quite samey... wherever you go. When variety becomes the expected norm our brains filter out the variation as background noise.
3. At which point we're left with the game laid bare. The crystal ball grows cloudy. Will they spend all their effort on making background noise or will they figure out a way to make something fun on top of it?
(Yeah I'm cynical but we've been here before, but now we've got blackjack, and hookers. Infinitely procedurally generated blackjack and hookers! in 3D!)