Fully implemented Saving!
Chunk files contain the block data and entities that were in this chunk when it got saved (except players, they get saved seperately) Chunks get saved every second and when they get unloaded (when the players are too far away)
What will be next: reimplementing animations, implement inventory, demo release
Showing off how the inventory will be:
Weapon (Basically the item that handles the mouse input, so place a block here to place it in the world on click
Crafting goes: 1/2 items result in 1/2 items
and there's 18 basic inventory Slots.