Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Java3D Aeroplane movement Competition  (Read 1391 times)
0 Members and 1 Guest are viewing this topic.
Offline abos

Junior Newbie




Java games rock!


« Posted 2004-02-04 12:35:47 »

Hey people I am designing a game in Java3D, I need to make as accurate representation of a plane's movement as possible. I was able to to make the plane constantly move forward using a thread. The difficult part is getting it to move right and left while constantly moving forward.
I had some ideas from some people but no one was able to integrate right or left movement while the plane is going forward. beside the movement did not look very realistic.

The question is can you do it?

thanx
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-02-04 12:57:53 »

I think I can:

http://sourceforge.net/projects/drts

http://www.flyingguns.com


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline abos

Junior Newbie




Java games rock!


« Reply #2 - Posted 2004-02-07 12:21:45 »

Thanks for replying Herkules. I can see that the flyingguns is doing exactly what I want. but what I am asking for is how is it done. I need an algorithm that I can use to get the same movement. playing the game would not give me any real insight of how it's moving. I would not be able to figure this out from the compiled code.  

please provide me with more detailed assistance.

thanx
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #3 - Posted 2004-02-07 12:49:27 »

Its all open source now isn't it?

Kev

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #4 - Posted 2004-02-08 14:42:53 »

Smiley

http://cvs.sourceforge.net/viewcvs.py/*checkout*/drts/projects/flyingguns/core/client/java/com/flyingguns/motion/SimpleFlightMotion.java?content-type=text%2Fplain&rev=1.1.1.1


SimpleFlightMotion ... this REALLY is a hack! (But flies quite well....)

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (130 views)
2013-05-17 21:29:12

alaslipknot (137 views)
2013-05-16 21:24:48

gouessej (168 views)
2013-05-16 00:53:38

gouessej (160 views)
2013-05-16 00:17:58

theagentd (172 views)
2013-05-15 15:01:13

theagentd (157 views)
2013-05-15 15:00:54

StreetDoggy (201 views)
2013-05-14 15:56:26

kutucuk (225 views)
2013-05-12 17:10:36

kutucuk (224 views)
2013-05-12 15:36:09

UnluckyDevil (228 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.123 seconds with 22 queries.