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Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2014-07-04 18:31:14 »

Hey all, been working on this for a while but the day job keeps dragging me away (from java gaming in general). It's a arcade twitch one button game. I'm having a lot of trouble staying the distance so hoping that some feedback here might get me back in the swing of things.

Written with LibGDX.

Get it for Web and Android here









First chapter and hidden levels are mostly done, second chapter is incoming.

Feedback richly appreciated.

Cheers,

Kev

Offline zeejfps
« Reply #1 - Posted 2014-07-04 18:49:43 »

Wow, really well done, I only made it to like lvl 7 when I encountered the other mushrooms and then I rage quit.

Did not really see any bugs, the only thing I would suggest is allowing us to kill the other mushrooms like in Mario by jumping on their heads.
Offline PandaMoniumHUN

JGO Coder


Medals: 32
Exp: 3 years


White-bearded OGL wizard


« Reply #2 - Posted 2014-07-05 19:30:01 »

I played until level 7 too and the game feels really nice. The only thing I was missing is the music (and some sound effects) because for small and simple games like this a little bit of background music can really set the mood. Smiley Good job Kev.

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
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Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2014-07-05 19:34:55 »

You can turn the music and sfx on in the level select screen.

Thanks for checking it out!

Getting there with chapter 2 now.

Cheers

Kev

Offline Bearded Cow

Senior Devvie


Medals: 2
Projects: 1
Exp: 1 year


¬..¬


« Reply #4 - Posted 2014-07-05 20:11:32 »

Played all of the main levels and found 2 warp levels, good game.

Though I can just jump on spikes if I just spam click making a lot of levels a lot easier. Good luck with further development.
Offline Screem
« Reply #5 - Posted 2014-07-05 20:21:57 »

Okay, first, reeeally like the graphics. They're so well done and fit perfectly! I've noticed the background is rather static and boring however, simply making the clouds move with some paralax would really add some sense of dimension to the game.

I completed all levels and one warp level with three stars except for level 8 and had tons of fun! I'm not sure it's possible to get the second star in level 8 without falling off the map unless you move it down a block. Also, there's a two second delay before the restart and main menu options appear when you fall down the map which quickly gets annoying. I could also jump across spikes by repeatedly clicking as Bearded Cow mentioned.

How many warp levels are there? I only found one and cannot find the rest.

Good game, nice job! Cheesy

Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2014-07-05 20:29:51 »

Thanks for the feedback!

There are two warp levels in the first chapter.

Just added background clouds and fixed the spiked thing. There's an update coming shortly with those fixes and the chapter 2 levels.

Cheers,

Kev

Offline Bearded Cow

Senior Devvie


Medals: 2
Projects: 1
Exp: 1 year


¬..¬


« Reply #7 - Posted 2014-07-05 23:18:40 »

For level 8 just jump into the hole but jump at the last possible point, you don't actually have to go through the coin to collect it.
Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #8 - Posted 2014-07-07 09:04:15 »

New update, 22 new levels (Chapter 2) and some bug fixed.



Click to Play


Feedback appreciated as always.

Cheers,

Kev

Offline rvandenberge

Junior Devvie


Projects: 1



« Reply #9 - Posted 2014-07-07 15:05:00 »

Fun game ! Has nice and interesting mechanics. But also make some keybindings for the "TAP" mousebutton. It's kind of annoying to constantly grab the mouse.
PS: Also make it so that we can switch levels in the level menu with the arrow keys Smiley
Games published by our own members! Check 'em out!
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Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #10 - Posted 2014-07-07 15:06:28 »

Thanks for the feedback, will work full keyboard controls into the next update.

Cheers,

Kev

Offline rvandenberge

Junior Devvie


Projects: 1



« Reply #11 - Posted 2014-07-07 15:15:43 »

Another suggestion! Maybe you could make it so that I'm able to turn off / on the music without quitting the whole level by going to the main menu Tongue
Offline Gjallar

JGO Coder


Medals: 13
Projects: 1


Follower of Nurgle


« Reply #12 - Posted 2014-07-07 15:37:17 »

Mushroom just passes through the far right coin in level 1-13 without collecting it.
Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #13 - Posted 2014-07-07 15:40:35 »

Knew I shouldn't have fiddled with the hit detection without checking everything!

Thanks!

Kev

Offline Longarmx
« Reply #14 - Posted 2014-07-07 16:09:34 »

Hey Kev, cool game!
I played most of the first chapter and some of the second chapter and had a lot of fun.

Just some very small bugs/issues:

Ch.1, Lvl. 11: If one character dies, then the level continues, but you don't have a way to beat it. Perhaps it should automatically restart?
Collision detection with coins and enemies seems a bit off. I can be inside of them and not pick them up / get hurt.
The sound for picking up coins doesn't work in the second chapter.
The background seems incomplete. Picking up a coin removes the background, and some tiles don't have a background, leaving a large hole.

Awesome music by the way!

Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #15 - Posted 2014-07-07 16:31:00 »

Fixed and fixed and fixed. Updated with a new version.

Cheers,

Kev

Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #16 - Posted 2014-07-07 16:33:59 »

That also added keyboard controls. Cursors for the most part, Escape to move out of menus and M to toggle music/sound.

Kev

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #17 - Posted 2014-07-07 18:25:03 »

It's a fun concept and it plays really well, as one would expect from you Smiley
It's like a concentrated mix of accessible one-button skill, and a puzzle element.

I played it on PC and used the keyboard, and found the level selection screen not obvious: It's not clear when you have selected the newly unlocked level, and my first instinct was to use space to start a level (which didn't work). When I found out that the Enter key works, it turned out that when I finished a level that the same level was selected instead of the next one.
But obviously this is meant for touch devices so probably not a big problem.

The arrows on the blocks that make you change direction are probably not clear enough. Maybe you should make it a bit more obvious; more contrast and maybe animate those blocks.

Maybe it's a an idea to add a time element to it. The mechanics really lend themselves for that. Like an extra prize or something if you finished a level in the best possible time.

Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #18 - Posted 2014-07-07 18:35:40 »

Erik! Dude! Smiley

Time limits are going to come is as a feature in a later chapter.

All other points, check, I'm on it.

Thanks for the feedback!

Kev

Offline rvandenberge

Junior Devvie


Projects: 1



« Reply #19 - Posted 2014-07-07 19:22:18 »

The time limit idea seems cool. Maybe you should also add difficulty! The harder, the faster the player and enemies move. Smiley
Offline fuzmeister

Junior Devvie


Medals: 1
Projects: 1
Exp: 12 years


I make music and games.


« Reply #20 - Posted 2014-07-07 19:48:18 »

Played through the first set of levels during the initial release a month or two ago. I'm really looking forward to trying this new set of levels as well.

For me, the simplicity is ideal for touch platforms, but it still has the charm and challenge of a full-blown title. Very good for pick-up n' play. Grin

- Steve

Offline Olo

Junior Devvie


Medals: 1
Projects: 3
Exp: 3 years


Metaphysical solipsism AFFIRMS your existence


« Reply #21 - Posted 2014-07-08 14:17:42 »

Very cool game! Perhaps make the background and background tiles a little bit less saturated to make the collideable tiles "pop out"
Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #22 - Posted 2014-07-09 10:09:28 »

Thanks for all the feedback, getting some positives on it being really good fun for little tikes since they don't need to really do very much to play.

I'm working on the next chapter sprites at lunch today and fixing a few issues that have come up.

Thanks again,

Cheers,

Kev

Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #23 - Posted 2014-07-09 20:39:42 »

Started on the sprites for chapter 3, scifi world.



Yay!

Cheers,

Kev

Online Apo
« Reply #24 - Posted 2014-07-11 13:47:00 »

I really like the game! I love to see your old game shrooms back to live in another way. =) Tried it on my z1 compact and it runs well.

- Only level 1-8 was a little bit frustrating. The levels before are very easy and that level is quite hard.
- I would change the tutorial text in level 1-2. In that level you can't fall off the screen but in level 1-6.
- A tutorial text would be cool when the first time two different mushrooms are in one level. I need to restart that level serveral times until I realized I have to touch on different sides. Wink
- The idea with the coins is good but I would like to have stars at the end of the level:
1 star if you collect all coins
1 star if you beat the level in the time limit
1 star if you don't die
So the levels are more challening.
-I like the different themes but imho level 2 needs more contrast. (your screenshot in the first post with level 2-1 is better than the current version imho)
- with the back button on my android device please don't quit the whole game when I am in the level, go back to the menu oder show the options with restart and menu
Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #25 - Posted 2014-07-14 11:17:31 »

Thanks for the all the feedback Apo, will apply all on next loop.

Also awesome to see you still around and rolling out games Smiley

Kev

Offline Seiya02

JGO Coder


Medals: 3
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #26 - Posted 2014-07-14 11:39:15 »

Besides crashing my Galaxy S4 the game seems good Smiley nice Art and well, I'll come to the gameplay when i get my phone to work again Lips Sealed
Online kevglass

« JGO Spiffy Duke »


Medals: 197
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #27 - Posted 2014-07-18 08:07:10 »

Odd, when did it crash - it's pretty vanilla LibGDX.

Working on the 3rd chapter at the moment, little bit of graphical work then on to the features!



Adding a time limit to all stages I think too.

Cheers,

Kev

Offline SauronWatchesYou
« Reply #28 - Posted 2014-07-18 08:30:52 »

Just played around with the game and i'm loving it Cheesy especially love the art.

Looking forward to seeing more of this game! Smiley
Offline Seiya02

JGO Coder


Medals: 3
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #29 - Posted 2014-07-18 11:37:09 »

Sometimes crashes my Galaxy s4 on start or when i reopen it after minimizing it Smiley Besides that the game is really funny and challenging, Nice art, nice Level design and some are really hard
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