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  How to implement a Resource Manager  (Read 355 times)
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Offline temu

Junior Devvie

Medals: 2
Exp: 2 years

« Posted 2014-07-04 00:08:18 »

I've read different prosts about this argument and now I'm more confused than before.

I was implementing it as shown in this video (go to 4:16 to see the code) but I also found that topic where they say to use a Singleton pattern.

Now my question is: Is my first approach still valid to store resources for the whole game length or I must implement my manager using the singleton pattern?

Basically I don't understand if a resource manager implemented without singleton pattern is really able to store resource for the whole game duration or not.

(Sorry for my english and for my confusion xD)

EDIT: as I supposed I'm now sure the java garbage collector won't manage my loaded files, so I guess this topic is pretty useless now. I'm sorry I can't delete it Sad
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