Freakin' amazing! I had more fun in this game then I've had with video games for a long time. The one hit death really adds a layer of intensity to the game. Good show! I cant wait for release.
Thank you! I can't wait too ;].
Would it work to have the mouse pointer remain pointing to the same place on the screen when you walk around? It might be more intuitive, because when im walking around and trying to aim at the same time by brain has trouble co-ordinating. if it ended up being a certain distance away from the player (ie 1/2 screen height) it could be moved back to the maximum distance so that it doesnt get left behind.
The first life was quite nerve racking, but then after a while I realised that it doesnt hurt to be reckless because theres no punishment for taking a serious risk, so that kind of detracted from that intensity once i got used to it. Im not sure how you could avoid players becoming complacent like that. But even so, the guys still kept scaring me constantly
Didnt use the clone feature much, it seems a bit odd.
If the mouse was static then you'd need to rotate around that specific point in order to aim. I might be totally misunderstanding but I can't see how that'd be more intuitive. Recklessness is advised! Combos should definitely be prioritised for both score and the fact that they give you charge back to use more of your abilities. The copies are there to make things easier. I understand that at this point in time there's no real incentive to use them but when I add more skills (shields, a chain-kill based on combos, an AoE, etc).
Excellent work, I really like the graphics effect of the text! I disliked the one-hit death, it got frustrating with the guards using machine guns.
Looking really good, keep us updated!
It's difficult yeah. You should be using your copies and moving when you shoot. There will be abilities like copy shields later on that will help with that too.
Very well polished game, and very fun to play! Kudos to you.
*but* my one and only complaint is it seems like an almost copy/paste ripoff of Hotline Miami.. right down to the controls, the killing, the gun swapping, and "one hit kill" action. I love the concept, (and I love Hotline) but I think you'll have to find a few more hooks to set your game apart from it. Else everyone will just call you a copycat.
Aside from that, it's a really, really fun game.
Does Hotline have my copy system now!? Nah I understand where you're coming from and yes there's a fair bit of inspiration from both Hotline and the first two GTA games (although Hotline is newer so more people recognise that). There's a fair few things like the destructible environments and the grenades (which I'll be adding in soon) that will probably put those kinds of people to rest. Oh and our map editor (which was done waaay before theirs) allows for more customisation (i.e. your own tiles, your own sprites, etc). But I'm not competing, I'm hyped for HLM2!
If you had a system where you might not die if the bullet hit you in the arm or leg, that would be interesting. (same with the enemies)
I like the system - it's something that I loved about Deus Ex and a system that I used in one of my previous games. I have two problems with it for Technicolour though - the RNG dependency and the fact that if the first bullet doesn't kill you, the second or third will if the guard has an automatic weapon.