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  WIP Publication Reel  (Read 1123 times)
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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Posted 2014-07-01 21:00:47 »

Definitions

  • A post is considered a publication when it features an image or a video
  • Any other post is considered a comment discussing a publication


Rules of Engagement

  • The retention time of each publication is 60 days
  • The retention time of each comment is 3 days
  • Each new publication by a member will discard the previous publication of that member
  • You are allowed to make as many publications you want (discarding previous ones)
  • Do not post comments with images or videos - beware of quotes containing such media



Final words


With that out of the way, what is this "WIP Publication Reel" supposed to be? It's basically a place to showcase your latest work for a limited time (two months), where people can leave fleeting comments (shown for 3 days). A casual passer-by ought to get a nice impression of the current combined work of the JGO community.

Hi, appreciate more people! Σ ♥ = ¾
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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2014-07-01 22:14:13 - expires 2014-08-30 22:14:13 »

Time to start off with a hobby project of mine:

   Rendering softly lit areas occluded by infinitely thin walls



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Online Cr0s
« Reply #2 - Posted 2014-07-01 22:25:29 - expires 2014-08-30 22:25:29 »

Current progress update of my Java Red Alert :3
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline BurntPizza
« Reply #3 - Posted 2014-07-01 22:28:01 - expires 2014-08-30 22:28:01 »

I guess I'll go next, as I started posting this before, but this seems more applicable.

Not super game-y, although the concept has potential for particle systems and procedural texturing (nebulae perhaps?): Attractors, specifically Strange Attractors.



More info and code at github: https://github.com/BurntPizza/attractive
Offline orange451

Senior Member


Medals: 8
Projects: 1
Exp: 4 years


Your face. Your ass. What's the difference?


« Reply #4 - Posted 2014-07-02 09:28:06 - expires 2014-08-31 09:28:06 »

A first person shooter I'm creating called First Recon Smiley



Working on a nice FPS in lwjgl Smiley http://i.imgur.com/q4uFqBS.png
Feel free to message me if you're interested!
Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #5 - Posted 2014-07-02 10:06:21 - expires 2014-08-31 10:06:21 »

Island Survival (Will definitly be Multiplayer) for now it's just the generation but it will have some farming aspects etc. too Smiley and well a simple House randomly put somewhere on the island Cheesy

very large images so there's not much detail in the small images here, if you want to take a closer look on them just save them to your pc Smiley



Offline philfrei
« Reply #6 - Posted 2014-07-03 07:14:03 - expires 2014-09-01 07:14:03 »

I managed to spend the last two days working on a new feature for the Simplex Noise Visualization Tool project. The result: it is now possible to use the tool to create simple Z-axis animations of noise textures, and to export them as animated gifs.



The gif export coding was very much helped by this posting from Riven:
http://www.java-gaming.org/topics/generate-animated-gifs/24196/view.html
 and from another example that came from the following Oracle Community post:
https://community.oracle.com/thread/1264385
It is unclear to me who the exact authors were on this second example. The following names are some but probably not all the contributors:  Brian Burkhalter, Geoff Titmus, Andrew Thompson.

In any event, my considerably stripped down version, for making an animated gif from an array of BufferedImages, is viewable as part of the open source SiVi project, which can be seen at http://github.com/philfrei/SiVi

Any interest in joining in and adding more features? The original goal was to make a tool to allow one to figure out, in a hands-on fashion, the parameters needed to make various texture effects using Perlin noise (the "Simplex Noise" flavor, in this case, though the principles would tend to apply to his other noise algorithms as well). But it is starting to accumulate ways to export various graphics, too.

As I said, the animation at this point is only on the Z-axis. It would be nice to add animation to other parameters, such as translation or scaling. Not sure when I'm going to be able to get to it. My next Java-coding priority is to get back to a Tanpura that is in the works.

Here's another gif that I made today, trying to approximate Ken Perlin's animated cloud example from his slide show: http://www.noisemachine.com/talk1



If you look at his, you will notice that I didn't quite manage to match his color mapping, and his animation includes considerable horizontal translation (looks like a wind blowing the clouds to the east). I probably should have given my example a faster frame rate, too.

Here is Ken Perlin's cloud gif, from the above cited slide show:


I'm going to post one more, built from one of the images in the SiVi "Gallery". If it doesn't animate at first, it's because the file is rather large (5MB).


If you wish to play with the tool, you can try the following URL:
http://hexara.com/SimplexVisualizer.html
but I have done nothing in terms of making certificates and such. Running and supporting Applets has become too much of a headache. If you don't want to build via the github project, you can download a jar with today's build from here:
http://hexara.com/SiVi.jar

To use: first select a graphic from the Gallery (menubar: View/Gallery) or build your own image. Then, select the Animator tool from the same View tab of the menubar. A form comes up where parameters are entered.

If you have trouble with setting the parameters and having the controls become enabled, try hitting <Enter> in each field where you have put a number. That is kind of annoying, the need to do this--any advice on how to better handle JTextFields so that <Enter> is not needed? Something has to trigger the intake of the value. Maybe someone could help improve this form. It really could use some help.

Last thing, I'm wondering if I can get credited for this as a 2nd project? Now that we have the WIP including "tools" and "toys" I think this project qualifies.

"Greetings my friends! We are all interested in the future, for that is where you and I are going to spend the rest of our lives!" -- The Amazing Criswell
Offline ags1

JGO Ninja


Medals: 46
Projects: 2
Exp: 5 years


Make code not war!


« Reply #7 - Posted 2014-07-25 22:42:11 - expires 2014-09-23 22:42:11 »

 have been working on a word puzzle game...


Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #8 - Posted 2014-07-27 13:50:40 - expires 2014-09-25 13:50:40 »

Spend some hours on a menu for my voxel based rts game.
Normally my stuff looks like crap, but im kinda proud of this Smiley

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