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  Void of Heart  (Read 1172 times)
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Offline BrendynT

Junior Devvie


Medals: 3
Projects: 1
Exp: 7-9 months


CRTL + SHIFT + F = OP!


« Posted 2014-06-27 17:34:18 »


(How do I make this larger?)

Hello everyone! Void of Heart will be my first full-blown project. With this project I hope to advance my skills as a games designer, artist, and developer. Above is the current logo for the game, yeah I know its crap I'm a developer first and a artist second. It's still very much in the works, so this is no where near it's final form.

Void of Heart will be a 2D action-puzzle platformer that tells the story of a nameless being as it traverses through the void of its existence. During it's quest the being will be challenged by many emotional barriers that it must overcome in order to progress. Although emotions are only half of its worries. Much of the void presents danger to the being, there are many puzzles and enemies that threaten to end its journey to ever become whole again.

I'm looking forward to working my heart out on this project! (HA, Get it?) Currently not much is actually developed, but I hope to have quite a good amount more to share with you all here shortly. Please feel free to leave feedback and suggestions/criticism.

Side note: For anyone who thinks this is a waste of a thread like I've already seen in the comments, this thread is here to give me motivation. Without having some form of attachment with other people who understand this idea exists I will surely drop it... I know how my mind works better than you do so please allow me to do what I need to in order to work properly. Thanks...

Thanks for checking it out!
- Regards


- The Firm Night Owl
Offline Spacebeans
« Reply #1 - Posted 2014-06-27 17:36:42 »

Its seems like a really cool idea! Any information on what you're using to create it? OpenGL? Java2D?

Also, I noticed your profile picture looks a on like notches Smiley


(How do I make this larger?)

You make images larger by putting these parameters:
[.img width=800 height=800]something.png[/img]
Offline BrendynT

Junior Devvie


Medals: 3
Projects: 1
Exp: 7-9 months


CRTL + SHIFT + F = OP!


« Reply #2 - Posted 2014-06-27 17:48:14 »

Its seems like a really cool idea! Any information on what you're using to create it? OpenGL? Java2D?

Also, I noticed your profile picture looks a on like notches Smiley


(How do I make this larger?)

You make images larger by putting these parameters:
[.img width=800 height=800]something.png[/img]

I do aspire to become a great developer, maybe he's influenced me more than I know. I had no idea I at the time I made it Tongue

*EDIT*
Didn't notice your question... sorry! I'm using Slick2D to make this game, it's been the best thing for me.

- The Firm Night Owl
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline BrendynT

Junior Devvie


Medals: 3
Projects: 1
Exp: 7-9 months


CRTL + SHIFT + F = OP!


« Reply #3 - Posted 2014-06-27 18:24:28 »

Quote
Wooow, awesome logo dude! I absolutely LOVE it, your game is like awesome, the story line is very good and the simulations are exceptional.
For example: when you are flying in that airplane it feels like.. like reality!
I am speechless, these simulations, without even using a physics library, I see a lot of talent here, the ground units move smooth as well!
Yes, that logo is a true piece of (art)work (in progress), kudos to you, if that logo wasn't In Progress you could have showcased it!

Now it seems that interesting posts is being drowned out by posts like this:
  • Wouldn't this type of game be so cool? I'm definitely going to make it!

Get something more specific to talk about. Start working on that project you keep talking about. Post here when you accomplish something particularly interesting, or when you get stuck.
What do you want to accomplish this summer? Get to work.
The point of this thread is to tell people what I'm actually working on... I've got some things done they just aren't ready to be tested.

- The Firm Night Owl
Offline CodeHead

JGO Knight


Medals: 41


From rags to riches...to rags.


« Reply #4 - Posted 2014-06-27 18:48:03 »

I think the (not so eloquent) point being made by those quotes is that talk is great, but results are what most people find interesting. No matter how great an idea is, it's value is about $0.10 per dozen; real worth is found in actual implementations. While I wouldn't take the reaction personally, it's based on the perception that JGO is being overrun with posts that are more talk than action, the advice it conveys is actually pretty sound.

Currently not much is actually developed, but I hope to have quite a good amount more to share with you all here shortly. Please feel free to leave feedback and suggestions/criticism.

It's probably better to wait until you have something more than a logo and a concept to share. You won't get much (if any) useful feedback until you've gone beyond that because honestly, there's nothing to really give feedback on. You also lessen the chances of getting "backhanded compliments" as (apparently) happened here.

Arthur: Are all men from the future loud-mouthed braggarts?
Ash: Nope. Just me baby...Just me.
Offline BrendynT

Junior Devvie


Medals: 3
Projects: 1
Exp: 7-9 months


CRTL + SHIFT + F = OP!


« Reply #5 - Posted 2014-06-27 18:50:16 »

I think the (not so eloquent) point being made by those quotes is that talk is great, but results are what most people find interesting. No matter how great an idea is, it's value is about $0.10 per dozen; real worth is found in actual implementations. While I wouldn't take the reaction personally, it's based on the perception that JGO is being overrun with posts that are more talk than action, the advice it conveys is actually pretty sound.

Currently not much is actually developed, but I hope to have quite a good amount more to share with you all here shortly. Please feel free to leave feedback and suggestions/criticism.

It's probably better to wait until you have something more than a logo and a concept to share. You won't get much (if any) useful feedback until you've gone beyond that because honestly, there's nothing to really give feedback on. You also lessen the chances of getting "backhanded compliments" as (apparently) happened here.

I added a side note about this. It's not really about having something to show for me, I need some connection to people or I will lose interest. I figured a topic would be the best thing for me. Apparently others speak before they think, which is why the nasty thing was removed.

- The Firm Night Owl
Offline Spacebeans
« Reply #6 - Posted 2014-06-27 19:15:44 »

I added a side note about this. It's not really about having something to show for me, I need some connection to people or I will lose interest. I figured a topic would be the best thing for me. Apparently others speak before they think, which is why the nasty thing was removed.

If this is your first big project, the main thing you have to focus about is getting something playable out. Seriously, if you want a project to really take off, the only real motivation you need is something to attract you to your project. Which is gameplay. Don't waste any time on worrying about graphics or sloppy code, just get something playable, then make that stable (cleanup code), and work like hell adding new features. If you're working on boring stuff (AI, level loading), just do something fun on the side, like adding items and enemies. Also, never ever restart unless completely necessary. Allot of times I get stuck on entity AI, level loading, and I get board and blame the bug on broken code, and in doing so I haven't made a playable game in my 4 years of java game development. Learnt a s*** ton about OpenGL though Wink

TL;DR: Do what you can to make a prototype, clean up code on the way, make some cool stuff while doing boring stuff to keep you occupied and to have something to show to the forums. And never ever restart unless you seriously need to, not just because you want that 'It'le be better next time!' vibe.
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