Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (565)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (606)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Best programming language for planning  (Read 636 times)
0 Members and 1 Guest are viewing this topic.
Offline Spacebeans
« Posted 2014-06-25 23:32:24 »

I'm making a development environment focused on games, and  I needed some way to have people who know little about programming, write simple scripts for the programmers in the team to understand. I'm not looking for a object oriented approach. I need something like LUA or Python, something for the artists/writers to tell the programmers/engine-devs how they want an animal or sequence to work. I was thinking of just a text editor with syntax highlighting and letting them do whatever. But I would much rather an actual interoperated language, rather than gibberish that the developers can't understand.

Keep in mind, the GUI for the development environment is done in JavaFX, so there are limitations to syntax highlighting and such.
Offline Slyth2727
« Reply #1 - Posted 2014-06-25 23:46:47 »

I can't really tell what exactly you need, but honestly Lua is about as simple as it gets. You can embed it in Java as well.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline BurntPizza

« JGO Bitwise Duke »

Medals: 356
Exp: 6 years

« Reply #2 - Posted 2014-06-25 23:48:54 »

You could use JS and have JVM integration via Nashorn.
(Although I don't blame you if you don't use JS)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Roquen
« Reply #3 - Posted 2014-06-26 05:16:21 »

Behavior trees.
Offline PandaMoniumHUN

JGO Coder

Medals: 32
Exp: 3 years

White-bearded OGL wizard

« Reply #4 - Posted 2014-06-26 08:39:13 »

I do all my prototyping in Javascript because it allows for easy visualization using the HTML5 canvas and is highly portable.

However if your point is to make even non-programmers (we should give these people a special name, how about muggles? Grin) understand what's going on then for god's sake, please don't use JS.
Honestly, I think Java is about as clear as it gets syntactically, but as others suggested you could go with LUA or even Python, both of those are nice languages and can be integrated to Java programs if needed.

If you don't have to demonstrate what the actual code does though just explain the theory behind it then absolutely +1 on Roquen's answer, go with behavior trees. Pointing

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
Online Roquen
« Reply #5 - Posted 2014-06-26 08:57:35 »

I only did a quick web-search, but look at the screen-shots in UE4 tools:

and here's an overview:
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

ags1 (21 views)
2015-03-31 10:55:12

theagentd (13 views)
2015-03-27 23:08:20

wxwsk8er (54 views)
2015-03-20 15:39:46

Fairy Tailz (47 views)
2015-03-15 21:52:20

Olo (29 views)
2015-03-13 17:51:59

Olo (32 views)
2015-03-13 17:50:51

Olo (39 views)
2015-03-13 17:50:16

Olo (44 views)
2015-03-13 17:47:07

ClaasJG (60 views)
2015-03-10 11:36:42

ClaasJG (43 views)
2015-03-10 11:33:01
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!