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  Legend Quest beta  (Read 3767 times)
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Offline AppleSauce
« Posted 2014-06-22 18:36:44 »

For the past 3 days I've been focusing on this rpg project that will have a full story soon. Here's the basic timeline of what I did.

Day 1: Create my crappy tile engine and make it useful
Day 2: Create the full GUI for basic setup
Day 3: (Today) Export it for others to test




Yes, this is too low level to display, but I couldn't help it and this is a demo of the final project. Right now it only supports Windows right now. Please report back on if the tile scrolling was smooth. I don't want to hear how bad the story is right now, I'm working on it with someone.

How do i scale the image again?
Download: https://www.dropbox.com/s/udeq9xaxxdzfz73/legendQuest%20v1.0b.zip
Offline Brynn

JGO Ninja


Medals: 78
Projects: 3
Exp: 1 month or less


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« Reply #1 - Posted 2014-06-23 03:17:33 »

Congratulations. You forgot your assets and it doesn't work. I am truly in dismay. Stare

To resize something you do this:

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[image width=ANUMBERHERE]url[/image]


It maintains the aspect ratio, and I usually use 800.

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Exception in thread "main" java.lang.RuntimeException: Resource not found: res/U
I/Start.png
        at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa
der.java:69)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTex
tureLoader.java:185)
        at org.newdawn.slick.Image.<init>(Image.java:192)
        at org.newdawn.slick.Image.<init>(Image.java:166)
        at org.newdawn.slick.Image.<init>(Image.java:154)
        at org.newdawn.slick.Image.<init>(Image.java:132)
        at com.LegendQuest.States.MenuState.initImages(MenuState.java:61)
        at com.LegendQuest.States.MenuState.init(MenuState.java:43)
        at com.LegendQuest.Game.LegendQuest.init(LegendQuest.java:66)
        at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:393)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:317)
        at com.LegendQuest.Game.LegendQuest.main(LegendQuest.java:182)

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Offline Xemdo

Senior Newbie


Medals: 1
Exp: 2 years



« Reply #2 - Posted 2014-06-23 03:48:43 »

I didn't get the same result as SwordsMiner:


@AppleSauce
The source of his problems are probably in the fact that you made the res folder hidden. You cant normally see that in Windows when unzipping the folder.
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Offline Bearded Cow

Senior Devvie


Medals: 2
Projects: 1
Exp: 1 year


¬..¬


« Reply #3 - Posted 2014-06-23 18:40:43 »

Once I get through to the 'game' all I get is this.



The bottom is the result of moving around. I don't think this is the result you want.
Offline AppleSauce
« Reply #4 - Posted 2014-06-30 01:49:25 »

Once I get through to the 'game' all I get is this.



The bottom is the result of moving around. I don't think this is the result you want.

What, is the tile movement odd? I'm going to start using the slick2d tile support since i can't make a proper tile engine myself.


I didn't get the same result as SwordsMiner:


@AppleSauce
The source of his problems are probably in the fact that you made the res folder hidden. You cant normally see that in Windows when unzipping the folder.

I wanted to see if it would work on other computers if it were hidden so nobody could edit it.
Offline Opiop
« Reply #5 - Posted 2014-06-30 01:51:45 »

Why would you care if people edit the assets folder? That's pointless. It's not like we are going to steal your art.
Offline Spacebeans
« Reply #6 - Posted 2014-06-30 01:54:20 »

You don't have to worry about the assets folder unless you don't want people to re-distribute your art/assets on the internet. Even then, copyrights. Google some public ones for games/art Smiley

You also don't have to worry about people cheating. The worst that could happen is that they could defeat a big boss by deleting him, breaking the game. And thats their fault.
Offline AppleSauce
« Reply #7 - Posted 2014-06-30 02:05:11 »

Does the red rectangle jiggle for any of you who have tried it.
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