Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (568)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Looking for Free Level Designer  (Read 663 times)
0 Members and 1 Guest are viewing this topic.
Offline pkmasterpwnz

Senior Newbie


Exp: 4-6 months



« Posted 2014-06-22 07:31:25 »

I need someone who is skilled with TiledMap to design my dungeons for me. The game in question is called TerraScape, I currently do not have any documentation on this game for any reading.

I cannot pay, im not trying to make a commercial game here, im just trying to find someone who has a passion for making games and is much more skilled at designing levels than me.. because my design sense is absolute crap.

In this arrangement, I would be writing the code and the designer would be designing. When I upload the game to GameJolt, I will give you appropriate credit both in the description, and in-game on the screen somehow.

I already have a spritesheets that will be used in game, I will send the spritesheets if anyone is interested.



[EDITED]
Information about the game:

I don't have a tech demo.. because i haven't designed anything yet. The game is gonna kinda be like fate, where you venture into a dungeon a village. I want about 20 levels for the dungeon, so the main goal of the game would be to get to the final level of the dungeon..

Here are the spritesheets

Here are all the basic tiles


Here are all the characters


Here are all the objects



I mean its gonna be a very simple game. Just venture through the dungeons. But I want the dungeons to have these complex puzzles using the objects.. like for instance you have to activate certain levers throughout the dungeon in order to open the final door to progress to the next level and so on... also the monsters would move around and even follow the player.. and with each level of the dungeon the monsters would get more and more difficult to kill.


Offline NegativeZero

JGO Knight


Medals: 30
Projects: 2
Exp: 3 years


Zero but not.


« Reply #1 - Posted 2014-06-22 08:40:53 »

You need to post something about the game itself here to entice people. Any gameplay? Any art?
We need something here, otherwise this topic will be glossed over like all those before it.
Offline PocketCrafter7
« Reply #2 - Posted 2014-06-22 09:19:27 »

I am ready to help you for free. I don't know if I can design the whole game. But, I can at least help you with part of it. Also, you need to tell us more about the game so that people know what they are getting their hands own.

Nothing is difficult in this world. It is just how you look at it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #3 - Posted 2014-06-22 13:57:44 »

Without good information, pictures of the current proggress, possibly a tech demo, and MOST of all, something worthy, something thats not going to fall flat. Before the people of JGO see that information, your not bound to get atleast half way decent people, let alone decent for free.

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Offline pkmasterpwnz

Senior Newbie


Exp: 4-6 months



« Reply #4 - Posted 2014-06-22 22:54:36 »

Information about the game:

I don't have a tech demo.. because i haven't designed anything yet. The game is gonna kinda be like fate, where you venture into a dungeon a village. I want about 20 levels for the dungeon, so the main goal of the game would be to get to the final level of the dungeon..

Here are the spritesheets

Here are all the basic tiles


Here are all the characters


Here are all the objects



I mean its gonna be a very simple game. Just venture through the dungeons. But I want the dungeons to have these complex puzzles using the objects.. like for instance you have to activate certain levers throughout the dungeon in order to open the final door to progress to the next level and so on... also the monsters would move around and even follow the player.. and with each level of the dungeon the monsters would get more and more difficult to kill.


Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (39 views)
2014-09-24 16:13:29

Pippogeek (30 views)
2014-09-24 16:12:22

Pippogeek (20 views)
2014-09-24 16:12:06

Grunnt (45 views)
2014-09-23 14:38:19

radar3301 (28 views)
2014-09-21 23:33:17

BurntPizza (64 views)
2014-09-21 02:42:18

BurntPizza (34 views)
2014-09-21 01:30:30

moogie (42 views)
2014-09-21 00:26:15

UprightPath (50 views)
2014-09-20 20:14:06

BurntPizza (54 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!