Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (799)
Games in Android Showcase (235)
games submitted by our members
Games in WIP (865)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 213 214 [215]
  ignore  |  Print  
  What I did today  (Read 3500954 times)
0 Members and 16 Guests are viewing this topic.
Offline KaiHH

JGO Kernel


Medals: 745



« Reply #6420 - Posted 2019-11-02 09:52:23 »

Can the technique be integrated with normal shadow casting?
If you mean z-buffer techniques like shadow mapping, then yes. Just pick your preferred method of estimating/approximating the occluders (percentage-closer filtering, variance shadow mapping, shadow mapping by backprojection, ...). All methods for area light soft shadows apply here.
Btw.: Here are some pics with multiple lights:

EDIT: Added a quick GGX raytraced image for validation that the analytic result is actually (very close to) correct. This is not yet the solution proposed in the "Combining Analytic Direct Illumination and Stochastic Shadows" paper but just solely raytraced (left is the LTC analytic solution, right is completely raytraced):

EDIT2: Here is a video:
<a href="http://www.youtube.com/v/6vH-SlKeYV8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6vH-SlKeYV8?version=3&amp;hl=en_US&amp;start=</a>
Offline mudlee
« Reply #6421 - Posted 2019-11-05 16:44:26 »

In the last 2-3 nights I implemented AABB into my framework. It will be used for raycasting and object picking later if I ever finish(start?!) my game Cheesy

<a href="http://www.youtube.com/v/f8EjNzs95q0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/f8EjNzs95q0?version=3&amp;hl=en_US&amp;start=</a>
Offline berzas

Senior Devvie


Medals: 4
Projects: 2



« Reply #6422 - Posted 2019-11-06 11:17:41 »

Creating gameworld. Painting and using other assets from whole internet.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline philfrei
« Reply #6423 - Posted 2019-11-08 02:58:22 »

Finally got ding dang Jetty https working.

Learning curve FU.

There is an initial period where terms/new terminology doesn't quickly connect with the actual concepts invoked. It's easy to overlook things and make mistakes in these early stages. As one works with new words and concepts, the ability to hold them in ones head and actually "think them" and not just mouth the syllables improves. But that speed up takes time. Am still counting on fingers and toes with this stuff.

Next up work on setting up email server.

music and music apps: http://adonax.com
Offline SkyAphid
« Reply #6424 - Posted 2019-11-10 10:59:32 »

I made a page for NOKORIWARE on Facebook and we're going to try and start posting weekly devblogs to it for our various projects:

https://www.facebook.com/nokoriware/

Facebook is pretty accessible and easy to use, which is why I chose it. Also, it's configured to automatically post links to each devblog on our Twitter, so if you prefer that platform, just follow our Twitter account:

https://twitter.com/RobotFarmGame

Likes and follows are greatly appreciated!

EDIT: Also, I'm looking for some coding help on a small side-project I work on during the weekends. We're going to monetize it eventually but I need someone who can maintain it. The project is very simple so coders of all experience levels are welcome. If you're interested, just message me on here and we'll talk about it to see if you want to jump on board.

it just werks
Offline mudlee
« Reply #6425 - Posted 2019-11-10 17:38:02 »

Today I implemented AABB recalculation when an entity is transformed (scaled, rotated). See more here.

Video (watch it in 1080!) (AABB recalculation):
<a href="http://www.youtube.com/v/qs3gCL92aBc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/qs3gCL92aBc?version=3&amp;hl=en_US&amp;start=</a>

Video (watch it in 1080!) (AABB intersection point):
<a href="http://www.youtube.com/v/5U_lC9hgMUo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/5U_lC9hgMUo?version=3&amp;hl=en_US&amp;start=</a>
Offline ral0r2
« Reply #6426 - Posted 2019-11-14 23:27:22 »

Created a little 32x32 torch icon Smiley



Edit:

also a sword icon:

Offline ral0r2
« Reply #6427 - Posted 2019-11-15 11:05:38 »

I made a page for NOKORIWARE on Facebook and we're going to try and start posting weekly devblogs to it for our various projects:

https://www.facebook.com/nokoriware/

Facebook is pretty accessible and easy to use, which is why I chose it. Also, it's configured to automatically post links to each devblog on our Twitter, so if you prefer that platform, just follow our Twitter account:

https://twitter.com/RobotFarmGame

Likes and follows are greatly appreciated!

EDIT: Also, I'm looking for some coding help on a small side-project I work on during the weekends. We're going to monetize it eventually but I need someone who can maintain it. The project is very simple so coders of all experience levels are welcome. If you're interested, just message me on here and we'll talk about it to see if you want to jump on board.

Offtopic, but why facebook and not instagram? Just a personal thing but from a feeling I think instagram + twitter might work better depending on your target audience and the exact usecase.
Offline SkyAphid
« Reply #6428 - Posted 2019-11-16 06:57:12 »

I made a page for NOKORIWARE on Facebook and we're going to try and start posting weekly devblogs to it for our various projects:

Offtopic, but why facebook and not instagram? Just a personal thing but from a feeling I think instagram + twitter might work better depending on your target audience and the exact usecase.

NOKORIWARE has an Instagram but you can't really post screenshots on there because they limit the size and you can't zoom in on the pictures. Plus the blog posts aren't as readable either and I wouldn't be able to real dive into details. Plus there may be cases where I write a post and don't want to include a picture.

I've basically tried every social media at this point but Facebook is probably the best fit for me personally in terms of convenience + functionality. On top of that, I mostly started it anyway because my IRL friends were wanting to keep up with it and all of them have Facebook and read it even if they say they're too cool for it. Lol

it just werks
Offline Apo
« Reply #6429 - Posted 2019-11-16 12:19:22 »

Created a small game because I want to do it.
Link: ChristmasPath

Screenshots:

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KaiHH

JGO Kernel


Medals: 745



« Reply #6430 - Posted 2019-11-17 15:26:07 »

Have been working on the script and implementation for a YouTube tutorial about raytracing with OpenGL and I finally got a nice OBS + Visual Studio Code + Browser Window with WebGL 2 rendering setup. I chose JavaScript/TypeScript + WebGL + Webpack + livereload because it is a sooo much smoother experience compared to Java and... well... OpenGL is just OpenGL regardless of the language.
Video where I try the OBS setup:
<a href="http://www.youtube.com/v/mvEwlAwapvM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/mvEwlAwapvM?version=3&amp;hl=en_US&amp;start=</a>
Offline mudlee
« Reply #6431 - Posted 2019-11-17 15:30:48 »

Have to say, I was(am?) a Javascript hater, but in the last few years, when I needed a quick web server, a quick literally anything running, I always chose Javascript. And if possible, I always choose Typescript.

What kind of tutorials are you making?
Pages: 1 ... 213 214 [215]
  ignore  |  Print  
 
 

 
Riven (138 views)
2019-09-04 15:33:17

hadezbladez (4669 views)
2018-11-16 13:46:03

hadezbladez (1699 views)
2018-11-16 13:41:33

hadezbladez (4905 views)
2018-11-16 13:35:35

hadezbladez (981 views)
2018-11-16 13:32:03

EgonOlsen (4277 views)
2018-06-10 19:43:48

EgonOlsen (5098 views)
2018-06-10 19:43:44

EgonOlsen (2898 views)
2018-06-10 19:43:20

DesertCoockie (3820 views)
2018-05-13 18:23:11

nelsongames (4196 views)
2018-04-24 18:15:36
Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!