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  What I did today  (Read 3365345 times)
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Offline 65K
« Reply #6360 - Posted 2019-06-23 08:55:54 »

These 2 logos are my 2 finalists.

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Offline TritonDreyja
« Reply #6361 - Posted 2019-07-03 00:46:04 »

Porting TritonForge to libgdx has been equally frustrating and rewarding, especially after so many months without writing a single line of code. But anyway, the world now renders WOOO, and lighting is now done via vertex averaging!

Game runs a lot smoother and the physics are much cleaner than they used to be thanks to libgdx delivering delta as a float. Overall I'm becoming very happy with it.

The viewport is also fully resizeable now and the in game camera expands/shrinks to accomodate it based on screen resolution (was an absolute NIGHTMARE to try and do in Slick2d before). The scale value can also be modified live without any consequences which is nice!

now to tackle the next problems.....

Offline Shatterhand
« Reply #6362 - Posted 2019-07-06 13:24:48 »

Finally released my game FruityFrank!


Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TritonDreyja
« Reply #6363 - Posted 2019-07-07 04:06:31 »

Last update I'll throw on this thread for a while, as to not treat it like its my own, but the libGDX port of TF is really turning out well. everything is smooth and flexible.

Click to Play

day/night sky and sun have been reimplemented.
block rendering masks were reimplemented.
character and animations were reimplemented.

Offline Guerra2442

JGO Coder

Medals: 70
Exp: 3 years


« Reply #6364 - Posted 2019-07-17 08:08:31 »

After my 3-month break I'm back with improved contact shadows, this time is an hybrid ray-march instead of a pure ray-tracer.

Still needs improvements but it's way better than the previous one.

Working on Light Engine.
Offline TritonDreyja
« Reply #6365 - Posted 2019-07-17 16:28:15 »

More tweaks to world generation have been made. Caves have a more organic form and whatnot.
Next is tweaking  my lighting engine to improve performance.
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