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  What I did today  (Read 3402890 times)
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Offline theagentd
« Reply #6240 - Posted 2019-02-02 00:51:50 »

Today I got to meet quite a few (mostly) graphics programmers from Avalanche, Epic Games and King. They were all really awesome people, but I particularly enjoyed meeting Humus, who now works at Epic Games and whose website has been an inspiration for my own work for many years. I still have a stupid smile on my face.  Grin

Myomyomyo.
Offline elect

JGO Knight


Medals: 69



« Reply #6241 - Posted 2019-02-02 19:25:12 »

He is a cool guy, but unfortunately he has abandoned gl in favour of dx since a while, really a pity
Offline Damocles
« Reply #6242 - Posted 2019-02-02 20:36:41 »

Prototyping visuals

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline FabulousFellini
« Reply #6243 - Posted 2019-02-05 16:05:16 »

I got a job at Volition.  Pretty happy about it.

-FabulousFellini
www.fabulousfellini.com
Offline princec

« JGO Spiffy Duke »


Medals: 1101
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #6244 - Posted 2019-02-05 16:31:37 »

Updated the THJSON library on github.

https://github.com/Puppygames/thjson

Cas Smiley

Offline Shatterhand
« Reply #6245 - Posted 2019-02-06 16:35:10 »

I got a job at Volition.  Pretty happy about it.

You mean this Volition?
If so, congrats.

Cheers

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Offline FabulousFellini
« Reply #6246 - Posted 2019-02-07 15:16:46 »


Yep, that's the one.  Thanks Smiley

-FabulousFellini
www.fabulousfellini.com
Offline SkyAphid
« Reply #6247 - Posted 2019-02-09 17:01:44 »

I've added tons of new features to JDialogue. I'm going to release a new JAR today for those of you who want to just have a runnable app. Keep your eyes peeled! As always, feel free to get it here and fork it if you want if there are any features you'd like to add yourself. I'm always open to messages if you have questions about how to do so, but the code itself is highly documented for this reason:

https://github.com/SkyAphid/JDialogue

Also, it's my birthday! kazoo sound

it just werks
Offline FabulousFellini
« Reply #6248 - Posted 2019-02-11 05:42:43 »

I managed to get the movement of my players a lot more smooth.  Thanks @SkyAphid for the help with that.  A few more weeks and I should have some sort of a prototype.

<a href="http://www.youtube.com/v/CnF1SfveSCA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CnF1SfveSCA?version=3&amp;hl=en_US&amp;start=</a>

-FabulousFellini
www.fabulousfellini.com
Offline SkyAphid
« Reply #6249 - Posted 2019-02-11 07:40:50 »

I managed to get the movement of my players a lot more smooth.  Thanks @SkyAphid for the help with that.  A few more weeks and I should have some sort of a prototype.

Oh that's awesome dude! I'm glad I could help. That's starting to look pretty good. Try and get some animation in next. I'd also consider tweaking the filtering on your texture loading so it doesn't look so muddy.

it just werks
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SkyAphid
« Reply #6250 - Posted 2019-02-11 17:26:19 »

My patience with JavaFX finally ran out today. I've started rebuilding the entirety of its UI in orange451's fancy LWJGUI system. It'll probably take way less time to do, too. I feel dumb for sticking it out with JavaFX so long but it is what it is I guess.

Edit: Thanks Orange451 for letting me use LWJGUI. It's like the best thing to ever happen to me lol

it just werks
Offline Apo
« Reply #6251 - Posted 2019-02-14 17:39:17 »

After more than a year I made a little game for the valentine's Day.

Play it here

Offline ClaasJG

JGO Coder


Medals: 43



« Reply #6252 - Posted 2019-02-14 18:05:05 »

I love this. Its awesome!

- ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline philfrei
« Reply #6253 - Posted 2019-02-21 08:19:04 »

Ugh.

Got a working MacOS High Sierra installed on my laptop Windows PC using VirtualBox.
I even got it to read a thumb drive which had a copy of my self-contained, customized application.

But the application bombs. (It worked okay on my friend's Mac.) The application Frame and title bar text appear, but none of the controls or graphics show, and the crash point (an NPE) may pertain to the point where the application attempts to grab a line for outputting the audio. More debugging to come. I wasn't entirely expecting it to run.

I did get OpenJDK 11 installed. And downloaded JavaFX 11 modules and jars. I haven't tested the JavaFX part yet, and may have some difficulty declaring environment variables for their locations.

IDK yet if this is going to be helpful to have done all this. *Maybe* it will be possible to run the compilation and jlink commands from here and have the resulting file structure run elsewhere. That is the hope.

music and music apps: http://adonax.com
Offline NuclearPixels
« Reply #6254 - Posted 2019-02-21 08:51:58 »

From my experience most of the stuff which requires hardware acceleration might have a hard time running on VM (not sure what JavaFX is based on, so I do not know if it is really a case). That is why for testing stuff, I invested into an old used Mac (300 euro for 2012 MacBook Pro was not a bad deal I believe).

Learning and having fun developing games. Twitter: https://twitter.com/NuclearPixels
Offline SkyAphid
« Reply #6255 - Posted 2019-02-21 10:07:54 »



I'm working on some simple to use wrappers for LWJGL3's Nuklear bindings. Does anyone on here have experience with it? I could use some help adding compatibility for all of the features. Keep in mind there might be some spaghetti code in here. All of this was literally made in the last six or so hours, outside of the windowing system which was ripped/simplified from NNGINE.

https://github.com/SkyAphid/JNuklear

If you're interested in helping out and helping me maintain it, just message me on here and I'll add you as a collaborator.

it just werks
Offline Stampler
« Reply #6256 - Posted 2019-02-21 14:00:38 »

The last few days I've heavily been working on the UI of our game.
In the beginning I had a lot of trouble wrapping my head around scene2d UI, but nowadays I do a lot less mistakes Cheesy
One thing missing is a wanted poster next to the stars on the top that indicates the stars missing to unlock the next level.
Feedback is much appreciated!

Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline VaTTeRGeR
« Reply #6257 - Posted 2019-02-21 14:31:01 »

@Stampler

I literally cannot read what is said on the topmost board in the left image Shocked

The ropes are very "boring". Too parallel, no variation in texture/thickness over the length of the rope.



Otherwise pretty good, i like it  Smiley
Offline SugarBlood
« Reply #6258 - Posted 2019-02-21 16:37:34 »

"Lhnemhnih", sounds like game about vikings
Offline Archive
« Reply #6259 - Posted 2019-02-21 17:49:39 »

The ropes look like baguettes.

The text on the menu looks weird since the title text has a dark background outlining the characters but the menu text is just orange.

I agree the font is hard to read on the image on the left.

Other than that, it looks good, nice palette.

Offline philfrei
« Reply #6260 - Posted 2019-02-21 22:21:30 »

The writing reminds me of tagging, which I usually find mystifying. I've always wondered if other taggers are able to read it.

Maybe it says Lanemania?

music and music apps: http://adonax.com
Offline orange451

JGO Kernel


Medals: 528
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #6261 - Posted 2019-02-22 02:02:33 »

I found GluonVM a little over a year ago. but never made anything with it, so today I decided to give it a try! Now I have a neat little javafx application running on my iPhone:


First Recon. A java made online first person shooter!
Offline Stampler
« Reply #6262 - Posted 2019-02-22 07:46:22 »

@philfrei
You are right! It is called Lanemania.

Thank you all for the Input. I agree the title is hard to read and I will fix this.
Good point about the ropes, I actually used the gameplay ropes texture for the UI, I will make new ones.
I just read something about font outlines and border for libgdx, maybe this will do the trick.

Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline orange451

JGO Kernel


Medals: 528
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #6263 - Posted 2019-02-23 21:24:47 »

Implemented syntax highlighting abilities in my LWJGL3 UI solution LWJGUI:


I also hooked it up into my IDE:

A few UI elements are broken in that picture though, as @SkyAphid and I are undergoing a lot of restructuring of LWJGUI Wink

First Recon. A java made online first person shooter!
Offline Archive
« Reply #6264 - Posted 2019-02-24 17:26:37 »

It's been a while but here's what I've been working on:

I'm hoping it ends up being a dungeon crawler but who knows.
As per usual it's software rendered.
This is all in C and the entire engine uses integers only.

It takes more effort to make the tools than it does to work on the game :p





In-house model editor:





Offline Guerra2442

JGO Coder


Medals: 70
Exp: 3 years


Guerra24


« Reply #6265 - Posted 2019-02-26 02:10:18 »

Not today but in the past days...

Got (finally) done the new Deferred Pipeline, the next image resumes it pretty well. In my defense, the code in the left is 2 years old.



Got some bugs fixed in the LWJGLX/debug project Smiley

And updated my oldest prototype, and wrote JGO in it with snow blocks.



With this I set myself a challenge to get that prototype, at least, to the point it was before I stopped working on it.

Working on Light Engine.
Offline SkyAphid
« Reply #6266 - Posted 2019-02-26 11:53:18 »



I started working on a lightweight NanoVG implementation today. I needed something that was quick and dirty. I'll probably finish up what I need from up it tomorrow or the day after, but if anyone else wants to use it, as usual just message me and I'll add you as a collaborator. Orange451 basically has the more JavaFX-esque tons-of-functionality pretty stuff under control, so my implementation is meant to be more of a "Python approach" throw-it-together type API.

I'm calling it Clear. It has some tech from NNGINE thrown in with the new NanoVG stuff. The cool part is you can use the windowing stuff separately, so if you want a basic LWJGL3 windowing system to work off of, you can use Clear for that too.

You can check it out here:

https://github.com/SkyAphid/Clear

To see the general workflow for a Clear application (or at least what I'm aiming for at the moment), check this file out. It's the source code for the screenshot above:
https://github.com/SkyAphid/Clear/blob/master/ClearVG/demo/nokori/clear/vg/ClearHelloWorld.java

it just werks
Offline orange451

JGO Kernel


Medals: 528
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #6267 - Posted 2019-02-26 14:53:04 »

Re-created the JavaFX modena example:


Original:

First Recon. A java made online first person shooter!
Offline Shatterhand
« Reply #6268 - Posted 2019-02-26 15:55:17 »

Re-created the JavaFX modena example:

[…]

This is amazing, keep up the good work. Always used the Modena example to test out things Smiley

I can only guess how much work had to go into this project to get it to the point where you have it now…

Cheers

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Offline KaiHH

JGO Kernel


Medals: 703



« Reply #6269 - Posted 2019-02-26 16:47:39 »

Got some bugs fixed in the LWJGLX/debug project Smiley
So, it is you... Cheesy Thanks for using it and reporting the bugs!
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