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  What I did today  (Read 2772577 times)
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Offline Sickan
« Reply #5790 - Posted 2018-01-07 13:42:41 »



Getting used to JavaScript. Deployment is as simple as pushing to GitHub. Dynamic typing is nice except when debugging. Testing with Jest is easy and fast. NPM and Webpack makes CSS and JS bearable. All in all, it's a very good fit for casual games.
Offline h.pernpeintner

JGO Knight


Medals: 90



« Reply #5791 - Posted 2018-01-09 22:20:13 »

@KaiHH: Thank you very much for doing the work all of us benefit from Smiley

I added the final bits to show the occlusing culling mechanism with debug camera to my engine:
<a href="http://www.youtube.com/v/383EKvaU2vE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/383EKvaU2vE?version=3&amp;hl=en_US&amp;start=</a>
Normally, one can use the main passe's last frame depth buffer to cull against, but if the depth buffer to cull against is different (because the cull camera is the debug camera...), one has to do an extra depth prepass, that sucks performance of course. As before, there are 20k hellknights in the scene. I have to admit that frustum culling is significantly more important than occlusion culling, at least in this scene.
Offline Sickan
« Reply #5792 - Posted 2018-01-10 02:39:40 »

Yesterday I implemented a sprite batch in WebGL and today I published it as my first NPM library. There's now a spritebatch package on NPM containing a simple LibGDX-style sprite batch Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Damocles
« Reply #5793 - Posted 2018-01-13 22:39:26 »

Testing out some materials on placeholder models



Offline CJC

Junior Devvie


Medals: 11
Exp: 7 years


Just press buttons until it works.


« Reply #5794 - Posted 2018-01-23 11:03:24 »

Got inspired by luna-lang and visual programming languages, and I wanted to make a mock visual editor (in JS). I can add nodes, give them names and values, move them around (they snap to a grid), I can delete them, and I can move the "camera" around the screen.

No screenshots yet cause there's not much there, but I'm happy with it so far. Cheesy

Next up is to have them save somehow...
Offline philfrei
« Reply #5795 - Posted 2018-01-25 19:48:05 »

Last night, somewhat nervously showed off some of my Java audio to a Meetup group (Kinetech Arts, a group of dancers and techies interested in collaboration). Response was pretty enthusiastic. A favorite was the Shepard Chord, and the group did an improv with me running several Shepard Chords as sound accompaniment.

Coolest thing: several of the members are very strong developers, for example, working in data visualization field and with web coding. They are motivated to help with getting data from dancers (with wearable devices that track positions of hands/feet/etc, or even if just carrying phones) to my applications so that the applications can alter the sound output in response. When I was coding these Java tools to be on a scale that allows them to be responsive to "game state" I definitely had in mind the goal that could also be used live with incoming data streams as well, and was hoping some sort of collaboration like this would be possible.

It was a gamble, trying to focus on coding good sounds and leaving interconnection issues for later. One person only has so much bandwidth. Glad/relieved to find that others with complementary/needed skills are motivated to collaborate.

The day had some good coding results as well. I continue the long slog to make an application called "Tone Circle Drone" ready for commercial release. One of the issues has been trying to manage a JDialog/JPanel popup written for "Options" handling. Slowly, I had been figuring out how to deal with its position (keeping it relative to the main application when main was being dragged), and with not remaining "on top" when leaving app to look at web browser. The last straw was when I realized that the popup had its own slot in the Windows "Alt-Tab" list of running applications. At this point, I remembered the "CardLayout" and recoded the Options panel as a "card" that appears over the Main panel "card".

All behavior problems solved. Lots of code discarded(e.g., WindowListener, ComponentListener no longer needed). That combination is one of the most satisfying to have as a coder.

music and music apps: http://adonax.com
Offline Damocles
« Reply #5796 - Posted 2018-01-27 23:08:11 »

Adding some Mockup Effects.



Offline CommanderKeith
« Reply #5797 - Posted 2018-01-28 06:26:34 »

Last night, somewhat nervously showed off some of my Java audio to a Meetup group (Kinetech Arts, a group of dancers and techies interested in collaboration)....
Coolest thing: several of the members are very strong developers, for example, working in data visualization field and with web coding...One person only has so much bandwidth. Glad/relieved to find that others with complementary/needed skills are motivated to collaborate.
It's a great feeling when you find people interested in the same projects. I remember my euphoria when I participated in a game jam. It was so exciting to meet all these ambitious amateurs and experts. One thing I quickly realised when people started making groups in the first few hours is that each has their own 'preferred habitat' of programming language and tools and either you or the other person needs to compromise to make collaboration a possibility.

Offline br0ken_m1nd

Junior Devvie


Medals: 7
Projects: 1



« Reply #5798 - Posted 2018-02-01 04:15:04 »

I've worked a bit more on my Tetris Clone for Android. Almost finished...
I guess this one was good to go back to game dev after one year of doing nothing..  Grin


Offline zngga
« Reply #5799 - Posted 2018-02-01 16:59:46 »

Way to get back into it! Graphics look nice and retro too, I like it.

My code never has bugs... it just develops unexpected features!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline br0ken_m1nd

Junior Devvie


Medals: 7
Projects: 1



« Reply #5800 - Posted 2018-02-01 19:27:51 »

Thanks!
Offline bornander
« Reply #5801 - Posted 2018-02-03 20:09:08 »

Started to learn Blender as I plan for my next game to be 3D.

All I can say is that not everything in that application is 100% intuitive, but the price is right so who am I to complain.

Try my Android games: Grapple | Hovercraft | Lala
Offline VaTTeRGeR
« Reply #5802 - Posted 2018-02-03 21:15:09 »

Quote
not everything 100% intuitive
Wait till you discover that blender is only good at modelling, rigging and rendering and doesn't really cover proper photo-realistic texturing Shocked
Polygon modelling with blender is great though, you'll definitely love it once you know the most important shortcuts and techniques.
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5803 - Posted 2018-02-04 19:45:39 »

Made a little IDE looking program in lwjgl3 using JFXGL:

Code editor was from RichTextFX.

Only problem is that richtextfx does something that JFXGL doesn't really like... resulting in the whole application running at a solid 8 fps Sad Running it without lwjgl/jfxgl it runs quite fast.

Guess I still need another GUI solution if I want to keep with lwjgl3 Sad

First Recon. A java made online first person shooter!
Offline bornander
« Reply #5804 - Posted 2018-02-06 19:56:17 »

doesn't really cover proper photo-realistic texturing
If you knew the sort of games I'm tinkering with you'd know this is unlikely to be an issue for me  Roll Eyes

Try my Android games: Grapple | Hovercraft | Lala
Offline Damocles
« Reply #5805 - Posted 2018-02-06 22:31:25 »

More mockups..

Offline Sebas

Senior Newbie


Medals: 2
Exp: 3 years



« Reply #5806 - Posted 2018-02-07 09:10:03 »

I finally found my bug in my android game... I was totally clueless what caused this weird stuff.

My characters in game perform Actions. In code it's an object, with three methods:

1  
2  
3  
public abstract void setup();
public abstract void process();
public abstract void finalize();


Now finalize got called when the characters finished casting a spell for example, then it substracted the mana cost.
When I turned off the screen on my device sometimes I lost a little bit of mana randomly.

I have overridden the finalize method which gets called by the GC... Took me a whole day to find this...
Offline Slyth2727
« Reply #5807 - Posted 2018-02-07 14:30:48 »

I've been using a vaporizer to get off smokes (it's working! 2.5 months without em) and the usb charger port snapped off on it, so I decided to take a look inside. After doing so I decided to build my own because that would be cool right?
Some research, burns, and blown fuses later I've got a working unregulated device with a 3D printed casing. Now I'm hooking it up to an Arduino to use PWM w/ the mosfet for variable voltage. Probably gonna add in this Bluetooth chip I have so I can control it from my phone for no other reason than feeling fancy. Kinda hijacked a charger/discharger chip from an external charger I had in order to charge the batteries. This chip has the added benefit of being able to charge my phone as well!
Electrical engineering is a really neat topic.

I've also been working on a couple small games for the first time in years for a grant project I was lucky enough to get approved. Using the games to collect data on reinforcement learning patterns in humans. Never thought I'd use LibGDX for research when I learned it years ago!
Offline Sickan
« Reply #5808 - Posted 2018-02-07 23:15:56 »

Never thought I'd use LibGDX for research when I learned it years ago!
Living the dream!
Offline philfrei
« Reply #5809 - Posted 2018-02-08 08:40:13 »

Been cramming Java Networking the last few days. My knowledge of the subject prior to this would have to be described as rather shallow. Had to buckle down and read, from the beginning, taking notes as if there was going to be a test, the first four chapters of this online text: Java Network Programming, before I was able to start skipping ahead to the stuff needed for this particular networking task.

A goal was achieved today: I coded a Java Socket that reads motion capture data being broadcast from an application called Axis Neuron. This is the tool/gear being used by KineTechArts (Meetup group of collaborating techies and dancers). The Axis Neuron program has broadcast capabilities. I was able to hook into its broadcast via an InputStream, receiving space-delimited, BVH format Strings.

Next step, parse the data (X, Y, Z, X-rotation, Y-rotation, Z-rotation) to the individual bones. Looks like there are a couple dozen sensors and the data is incoming roughly at 60 fps, but I don't know specifics on frame rates or capabilities yet. I was just thrilled to get readable data after a couple days of thrashing ignorantly and at best getting 501 error messages.

Next, next step: filter the data for use as control lines for various parameters of audio tools that will respond to the dancers' motions.

music and music apps: http://adonax.com
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5810 - Posted 2018-02-09 23:16:28 »

Wasn't happy with the UI solutions in lwjgl3, so using nanovg I started the process of creating one.
Click to Play

First Recon. A java made online first person shooter!
Offline VaTTeRGeR
« Reply #5811 - Posted 2018-02-10 17:13:34 »

Rerendered the M4A1 sprites with "Filmic Blender" color management, it looks way better, the contrast / lighting is 100x better, like night and day!



Watch this video for an rough explanation: https://www.youtube.com/watch?v=m9AT7H4GGrA


And try it out:
https://sobotka.github.io/filmic-blender/

I don't know when/if they add this as the default option, but i hope soon!
Offline KaiHH

JGO Kernel


Medals: 525



« Reply #5812 - Posted 2018-02-10 20:16:15 »

It's already included in 2.79 since July'17, though not as default.
Offline VaTTeRGeR
« Reply #5813 - Posted 2018-02-10 21:54:17 »

Guess i installed it twice then Grin
Offline Damocles
« Reply #5814 - Posted 2018-02-11 00:12:31 »

I happen to watch this video of the blender guru a while ago, should install that addon now...
Offline girthquake
« Reply #5815 - Posted 2018-02-13 09:59:22 »

I finished a few puzzles today for my new game. I hope to finish and release in a few weeks before I start my final year at uni Clueless

<a href="http://www.youtube.com/v/i_oBvZeBfys?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/i_oBvZeBfys?version=3&amp;hl=en_US&amp;start=</a>

Offline SkyAphid
« Reply #5816 - Posted 2018-02-14 23:59:59 »

<a href="http://www.youtube.com/v/wCYU_zVAEK0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/wCYU_zVAEK0?version=3&amp;hl=en_US&amp;start=</a>

Happy Valentines guys! I made this video from salvaged parts of a paid project that never quite took off. The 3D aspect is running in our Java game engine, NNGINE. The music was done by our friend that's also doing the OST for Robot Farm.

it just werks
Offline bornander
« Reply #5817 - Posted 2018-02-15 08:27:00 »

More mockups..



These are gorgeous!

Try my Android games: Grapple | Hovercraft | Lala
Offline Damocles
« Reply #5818 - Posted 2018-02-16 11:23:57 »

Testing out a workflow on how to model asteroids and smaller moons, (and getting that into an acceptable size for a game model)
Here a first iteration.
(The crater edges are still way too fuzzy...)
Offline Gjallar

JGO Knight


Medals: 44
Projects: 1


Follower of Nurgle


« Reply #5819 - Posted 2018-02-18 13:55:31 »

Today I saw a selfie of @princec and went through an existential crisis because he looks nothing like his forum avatar.
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