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  What I did today  (Read 2275899 times)
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Offline zngga
« Reply #5850 - Posted 2018-02-01 16:59:46 »

Way to get back into it! Graphics look nice and retro too, I like it.

My code never has bugs... it just develops unexpected features!
Offline br0ken_m1nd

Junior Devvie


Medals: 6
Projects: 1



« Reply #5851 - Posted 2018-02-01 19:27:51 »

Thanks!
Offline bornander
« Reply #5852 - Posted 2018-02-03 20:09:08 »

Started to learn Blender as I plan for my next game to be 3D.

All I can say is that not everything in that application is 100% intuitive, but the price is right so who am I to complain.

Try my Android games: Grapple | Hovercraft | Lala
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline VaTTeRGeR
« Reply #5853 - Posted 2018-02-03 21:15:09 »

Quote
not everything 100% intuitive
Wait till you discover that blender is only good at modelling, rigging and rendering and doesn't really cover proper photo-realistic texturing Shocked
Polygon modelling with blender is great though, you'll definitely love it once you know the most important shortcuts and techniques.
Offline orange451

JGO Kernel


Medals: 357
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5854 - Posted 2018-02-04 19:45:39 »

Made a little IDE looking program in lwjgl3 using JFXGL:

Code editor was from RichTextFX.

Only problem is that richtextfx does something that JFXGL doesn't really like... resulting in the whole application running at a solid 8 fps Sad Running it without lwjgl/jfxgl it runs quite fast.

Guess I still need another GUI solution if I want to keep with lwjgl3 Sad

First Recon. A java made online first person shooter!
Offline bornander
« Reply #5855 - Posted 2018-02-06 19:56:17 »

doesn't really cover proper photo-realistic texturing
If you knew the sort of games I'm tinkering with you'd know this is unlikely to be an issue for me  Roll Eyes

Try my Android games: Grapple | Hovercraft | Lala
Offline Damocles
« Reply #5856 - Posted 2018-02-06 22:31:25 »

More mockups..

Offline Sebas

Senior Newbie


Medals: 2
Exp: 3 years



« Reply #5857 - Posted 2018-02-07 09:10:03 »

I finally found my bug in my android game... I was totally clueless what caused this weird stuff.

My characters in game perform Actions. In code it's an object, with three methods:

1  
2  
3  
public abstract void setup();
public abstract void process();
public abstract void finalize();


Now finalize got called when the characters finished casting a spell for example, then it substracted the mana cost.
When I turned off the screen on my device sometimes I lost a little bit of mana randomly.

I have overridden the finalize method which gets called by the GC... Took me a whole day to find this...
Offline Slyth2727
« Reply #5858 - Posted 2018-02-07 14:30:48 »

I've been using a vaporizer to get off smokes (it's working! 2.5 months without em) and the usb charger port snapped off on it, so I decided to take a look inside. After doing so I decided to build my own because that would be cool right?
Some research, burns, and blown fuses later I've got a working unregulated device with a 3D printed casing. Now I'm hooking it up to an Arduino to use PWM w/ the mosfet for variable voltage. Probably gonna add in this Bluetooth chip I have so I can control it from my phone for no other reason than feeling fancy. Kinda hijacked a charger/discharger chip from an external charger I had in order to charge the batteries. This chip has the added benefit of being able to charge my phone as well!
Electrical engineering is a really neat topic.

I've also been working on a couple small games for the first time in years for a grant project I was lucky enough to get approved. Using the games to collect data on reinforcement learning patterns in humans. Never thought I'd use LibGDX for research when I learned it years ago!
Offline Sickan
« Reply #5859 - Posted 2018-02-07 23:15:56 »

Never thought I'd use LibGDX for research when I learned it years ago!
Living the dream!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline philfrei
« Reply #5860 - Posted 2018-02-08 08:40:13 »

Been cramming Java Networking the last few days. My knowledge of the subject prior to this would have to be described as rather shallow. Had to buckle down and read, from the beginning, taking notes as if there was going to be a test, the first four chapters of this online text: Java Network Programming, before I was able to start skipping ahead to the stuff needed for this particular networking task.

A goal was achieved today: I coded a Java Socket that reads motion capture data being broadcast from an application called Axis Neuron. This is the tool/gear being used by KineTechArts (Meetup group of collaborating techies and dancers). The Axis Neuron program has broadcast capabilities. I was able to hook into its broadcast via an InputStream, receiving space-delimited, BVH format Strings.

Next step, parse the data (X, Y, Z, X-rotation, Y-rotation, Z-rotation) to the individual bones. Looks like there are a couple dozen sensors and the data is incoming roughly at 60 fps, but I don't know specifics on frame rates or capabilities yet. I was just thrilled to get readable data after a couple days of thrashing ignorantly and at best getting 501 error messages.

Next, next step: filter the data for use as control lines for various parameters of audio tools that will respond to the dancers' motions.

music and music apps: http://adonax.com
Offline orange451

JGO Kernel


Medals: 357
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5861 - Posted 2018-02-09 23:16:28 »

Wasn't happy with the UI solutions in lwjgl3, so using nanovg I started the process of creating one.
Click to Play

First Recon. A java made online first person shooter!
Offline VaTTeRGeR
« Reply #5862 - Posted 2018-02-10 17:13:34 »

Rerendered the M4A1 sprites with "Filmic Blender" color management, it looks way better, the contrast / lighting is 100x better, like night and day!



Watch this video for an rough explanation: https://www.youtube.com/watch?v=m9AT7H4GGrA


And try it out:
https://sobotka.github.io/filmic-blender/

I don't know when/if they add this as the default option, but i hope soon!
Offline KaiHH

JGO Kernel


Medals: 501



« Reply #5863 - Posted 2018-02-10 20:16:15 »

It's already included in 2.79 since July'17, though not as default.
Offline VaTTeRGeR
« Reply #5864 - Posted 2018-02-10 21:54:17 »

Guess i installed it twice then Grin
Offline Damocles
« Reply #5865 - Posted 2018-02-11 00:12:31 »

I happen to watch this video of the blender guru a while ago, should install that addon now...
Offline girthquake
« Reply #5866 - Posted 2018-02-13 09:59:22 »

I finished a few puzzles today for my new game. I hope to finish and release in a few weeks before I start my final year at uni Clueless

<a href="http://www.youtube.com/v/i_oBvZeBfys?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/i_oBvZeBfys?version=3&amp;hl=en_US&amp;start=</a>

Offline SkyAphid
« Reply #5867 - Posted 2018-02-14 23:59:59 »

<a href="http://www.youtube.com/v/wCYU_zVAEK0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/wCYU_zVAEK0?version=3&amp;hl=en_US&amp;start=</a>

Happy Valentines guys! I made this video from salvaged parts of a paid project that never quite took off. The 3D aspect is running in our Java game engine, NNGINE. The music was done by our friend that's also doing the OST for Robot Farm.

it just werks
Offline bornander
« Reply #5868 - Posted 2018-02-15 08:27:00 »

More mockups..



These are gorgeous!

Try my Android games: Grapple | Hovercraft | Lala
Offline Damocles
« Reply #5869 - Posted 2018-02-16 11:23:57 »

Testing out a workflow on how to model asteroids and smaller moons, (and getting that into an acceptable size for a game model)
Here a first iteration.
(The crater edges are still way too fuzzy...)
Offline Gjallar

JGO Knight


Medals: 43
Projects: 1


Follower of Nurgle


« Reply #5870 - Posted 2018-02-18 13:55:31 »

Today I saw a selfie of @princec and went through an existential crisis because he looks nothing like his forum avatar.
Offline elect

JGO Knight


Medals: 53



« Reply #5871 - Posted 2018-02-19 08:23:32 »

Today I saw a selfie of @princec and went through an existential crisis because he looks nothing like his forum avatar.

Please share the crisis
Offline princec

« JGO Spiffy Duke »


Medals: 994
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5872 - Posted 2018-02-19 10:13:58 »

I think you will find I am now old and fat and running out of hair.

Though if I managed to diet and had a shave I'd maybe look a bit less decrepit.

Cas Smiley

Offline delt0r

JGO Wizard


Medals: 141
Exp: 18 years


Computers can do that?


« Reply #5873 - Posted 2018-02-20 04:29:27 »

Well i shave, and yea it works a bit. Then i got a part time job driving buses. I have to cycle 8km to work. So 16km a day. And now i\m loosing weight. But went to a rave in a cave in the weekend. Was the oldest person there by over 5 years, out of 100 ppl... shesh.

I have no special talents. I am only passionately curious.--Albert Einstein
Online ags1

JGO Kernel


Medals: 357
Projects: 7


Make code not war!


« Reply #5874 - Posted 2018-02-20 11:13:00 »

Today I logged into JGO for the first time in a year, and started adding curly bracket support to TreeML, as an alternative to tabs.

http://www.java-gaming.org/topics/treeml-markup-language/37462/msg/357490/view.html#msg357490

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