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  What I did today  (Read 2025172 times)
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Offline Roquen

JGO Kernel


Medals: 516



« Reply #5730 - Posted 2017-09-21 19:42:01 »

I downloaded java 9.  Go me.
Offline princec

« JGO Spiffy Duke »


Medals: 973
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5731 - Posted 2017-09-21 20:35:59 »

Likewise. Intrigued by this release.

Cas Smiley

Offline ra4king

JGO Kernel


Medals: 506
Projects: 3
Exp: 5 years


I'm the King!


« Reply #5732 - Posted 2017-09-22 09:09:46 »

The JAR is dead! Long live modules!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 973
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5733 - Posted 2017-09-22 09:21:22 »

Of all the things in Java 9, the modules thing is probably the least useful to the most people.

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 119
Projects: 15


★★★★★


« Reply #5734 - Posted 2017-09-22 09:28:33 »

Rather annoying that module files no longer open with zip software, jar's had this advantage in that you could easily open them and have a look inside (and even modify them) using any program that supports zip files.
Offline princec

« JGO Spiffy Duke »


Medals: 973
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5735 - Posted 2017-09-22 09:34:27 »

A bit of a shame yes, but then again zip is a pretty poor format for speedy access... are modules any better in that regard?

Cas Smiley

Offline CoDi^R
« Reply #5736 - Posted 2017-09-22 12:10:44 »

It's still ZIP files. I can rename them to *.zip, then use the 'unzip' cli to unpack. It warns about "4 extra bytes at..." though, so they probably just customized (obfuscated) the header a little. Just enough to irritate the OS X Archive Utility...  Roll Eyes

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline abcdef
« Reply #5737 - Posted 2017-09-23 05:31:24 »

Of all the things in Java 9, the modules thing is probably the least useful to the most people.

Cas Smiley

What do you think is the most useful?

I can't see modules catching on any time soon because so much is invested in jars.its also interesting that oracle is handing a lot of java back to the community (openjdk is now the standard and j2ee moving to eclipse I think)
Offline J0
« Reply #5738 - Posted 2017-09-23 10:54:02 »

I'm so happy
Highlight of my day: Herjan here on JGO sent me the nicest private message about my first webcomic! Well, actually it was sent like 20 days ago but only now did I see it. Anyway, if just to receive that kind of positiveness every once in a while, I want to keep drawing and keep telling stories through webcomics!
Herjan: I privately replied but thank you so much again. If it's okay with you, could you share your initial message either here or directly in the comments section of my website? I love you Smiley

Offline princec

« JGO Spiffy Duke »


Medals: 973
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5739 - Posted 2017-09-26 08:43:01 »

What do you think is the most useful?

Actually now you actually ask me... this does seem to be a bit of a lame duck of a release features-wise. The module system solved a problem we didn't exactly have as such though especially as OpenJDK can be chopped down as much as we like.

A few of the new static Collections methods will cut out a bit of irritating boilerplate and it paves the way for actual lexical syntax to support them in a future release which would be nice (in the same way as, say, "" quotes and the + are specially handled to cope with the String class, we could get syntax for lists, sets and maps eh?)

I wonder if the new renderer for JavaFX is any faster. API improvements creep onwards but it's still sort of in the early days yet.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #5740 - Posted 2017-09-26 10:10:59 »

in the same way as, say, "" quotes and the + are specially handled to cope with the String class, we could get syntax for lists, sets and maps eh?
I really think one of the things Java lacks most is operator overloading. Because it's so fancy.

Offline CoDi^R
« Reply #5741 - Posted 2017-09-26 10:26:15 »

I really think one of the things Java lacks most is operator overloading. Because it's so fancy.


Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline princec

« JGO Spiffy Duke »


Medals: 973
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5742 - Posted 2017-09-26 10:28:35 »

Interestingly most of the things Java really lacks are present in Ceylon. Which is looking veeeeeeeery interesting.

Cas Smiley

Offline h.pernpeintner

JGO Knight


Medals: 62



« Reply #5743 - Posted 2017-09-26 10:38:54 »

Interestingly most of the things Java really lacks are present in Ceylon. Which is looking veeeeeeeery interesting.

Cas Smiley

Yey, union and intersection types! Although I heard that this concept is one of those that worsen your codebase because modeling types is neglected piece for piece.
Offline Oskuro

JGO Ninja


Medals: 73
Exp: 10 years


Coding in Style


« Reply #5744 - Posted 2017-09-26 11:02:52 »

@CoDi^R: You say it like the Dark Side is a bad thing  Grin

Offline CoDi^R
« Reply #5745 - Posted 2017-09-26 11:18:04 »

@CoDi^R: You say it like the Dark Side is a bad thing  Grin

Not at all! But as every Sith lord knows: it's a fine line between ruling the galaxy and going nuts.  Wink

Robotality - steamworks4j - @code_disaster - codi^r @ #java-gaming
Offline Opiop
« Reply #5746 - Posted 2017-09-27 19:38:47 »

I'm starting a new job at a popular software development bootcamp! I'll be helping to teach Java and C# to people all over the US Smiley I really like teaching so this is an exciting change.

Crazy to go back to my first posts and see how far I've come... I've been on this forum for so long now!
Offline SHC
« Reply #5747 - Posted 2017-09-30 19:33:38 »

I experimented with creating a UWP app with Java, and it seems with GWT it is possible, although I had to use a hack.

https://github.com/sriharshachilakapati/JavaUWPExperiment

More details coming soon. I'm very sleepy now.

Offline Slyth2727
« Reply #5748 - Posted 2017-10-11 07:26:59 »

Implemented a navier stokes solver based on this paper: http://www.intpowertechcorp.com/GDC03.pdf
Still have to add the project step but it looks ok now. Can draw velocity map and stuff too.
Coded it in processing for simplicity, gonna switch over to Java and LibGDX to render and compute it on the GPU for performance because I don't feel like digging into shaders with processing. Maybe I'll release a fluid sim library for LibGDX once this is done.

<a href="http://www.youtube.com/v/2N0sxJV9rhE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/2N0sxJV9rhE?version=3&amp;hl=en_US&amp;start=</a>

Edit: Implemented the project function. It's pretty much done in terms of getting it up and running. Now for shaders ie actually good performance.

<a href="http://www.youtube.com/v/x3C3XuR3GfU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/x3C3XuR3GfU?version=3&amp;hl=en_US&amp;start=</a>
Offline h.pernpeintner

JGO Knight


Medals: 62



« Reply #5749 - Posted 2017-10-12 12:16:22 »

VERY NICE!
Offline 65K
« Reply #5750 - Posted 2017-10-15 07:51:15 »

Our pixel master Richard shows how to create a big machine for Lethal Running.

Watch right here: <a href="http://www.youtube.com/v/vh_IkTVVl0k?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/vh_IkTVVl0k?version=3&amp;hl=en_US&amp;start=</a>

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline Gornova
« Reply #5751 - Posted 2017-10-15 14:20:48 »

Today I've made some pull requests on github following hacktoberfest and refactor a little bit and old project, removing bugs and cleaning the code Cheesy

Blog | Last game A droid story
Offline Longor1996
« Reply #5752 - Posted 2017-10-15 17:20:26 »

I started working on a icons/sprites-bundle for the heck of it.


Offline Slyth2727
« Reply #5753 - Posted 2017-10-16 01:08:14 »

Spent a bit more time on navier stokes today. Converted my program to Java/LibGDX. Now running all computations using openCL, it's about twice as fast now. I'll be able to get it better with a little more time. Maybe convert it to GLSL to see what happens, I'm confident it'll be faster that way. No real purpose here really I just kinda want to see how far I can take this. Will add in 3D support later as well.
It's rendering at 900x900 with the fluid grids being about 250x250. And I'm recording on a laptop. So not awful performance but not spectacular. I expected to see a larger boost from OpenCL, I may have to study it a bit more.

First I show density map, then velocity.

<a href="http://www.youtube.com/v/V_EsOl1LtqA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/V_EsOl1LtqA?version=3&amp;hl=en_US&amp;start=</a>

As you can see, my boundary conditions are a little messed up. I'm still working out the kinks from transferring to opencl.
Offline Apo
« Reply #5754 - Posted 2017-10-16 13:17:39 »

I am frustrated. Too much work and because of that too little time for my hobby projects ... I dont think I will/can complete my advent game calendar this year ...
But if you like you can try two of the 17 finished games here (TreasureMirror, ChristmasTrain)
Offline h.pernpeintner

JGO Knight


Medals: 62



« Reply #5755 - Posted 2017-10-16 14:33:11 »

@Slyth2727  If you put this in a library and make it available as compute shader, maybe someone (I?) tests it with render to texture in his game engine Tongue
Offline theagentd
« Reply #5756 - Posted 2017-10-16 14:53:13 »

I got fiber installed a couple of days ago.

Before:


After:

Myomyomyo.
Offline Slyth2727
« Reply #5757 - Posted 2017-10-16 19:08:29 »

@Slyth2727  If you put this in a library and make it available as compute shader, maybe someone (I?) tests it with render to texture in his game engine Tongue

Oh yeah definitely, I'm aiming to code it so it's completely library independent besides maybe LWJGL or whatever I'm going to use for OpenGL. Maybe have an OpenCL and OpenGL/shader version, though due to the nature of the algorithm shaders would be much faster I think. I'm just using LibGDX to take the data computed by my library and render it for ease of use right now. I'll make sure to let you know. 3D support is already under way. I'm not even trying to run it at decent speeds until I implement it in GLSL so I can just use 3d textures.
Offline Stampler
« Reply #5758 - Posted 2017-10-19 09:57:03 »

Finished my first ever blog post: Asset Loading in LibGDX
Our website is not yet finished, so don't judge Wink

Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline Emmsii
« Reply #5759 - Posted 2017-10-19 11:01:46 »

I've managed to get myself a software developer apprenticeship! Its not Java though, its C#; but learning Java in my spare time has helped me with the basics of C# as they are fairly similar.
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