Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (741)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (823)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 186 187 [188] 189 190 ... 194
  ignore  |  Print  
  What I did today  (Read 2028999 times)
0 Members and 7 Guests are viewing this topic.
Offline dime26

JGO Ninja


Medals: 60
Projects: 7
Exp: 12 years


Should traffic wardens be armed?


« Reply #5610 - Posted 2017-07-15 11:49:32 »

Spent approximately 20 hours split between today and yesterday working on........ something I'm not going to reveal right now. It's AFAIK something new that hasn't been done before with the quality I'm getting. I'll be writing one of my super long posts on this tomorrow, but right now it's like 10 in the morning and I REALLY need to sleep.

Reminded me of Silicon Valley  Smiley
Offline theagentd
« Reply #5611 - Posted 2017-07-16 02:41:44 »

Deleted.

Myomyomyo.
Offline Slyth2727
« Reply #5612 - Posted 2017-07-16 03:11:07 »

Learned about and played with metaballs yesterday. Currently working on a DE formula for them so I can raytrace 3D ones. Trying to work it out myself for the practice and fun.
https://www.shadertoy.com/view/4s2fDz
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cylab

JGO Kernel


Medals: 173



« Reply #5613 - Posted 2017-07-16 12:09:55 »

@theagentd video or it didn't happen  Tongue Pointing

Seriously. Great stuff. If you come around captioning a vid, would be great and much appreciated!

Mathias - I Know What [you] Did Last Summer!
Offline theagentd
« Reply #5614 - Posted 2017-07-16 20:43:51 »

Deleted.

Myomyomyo.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1324
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5615 - Posted 2017-07-16 22:41:41 »

I think he meant capturing Pointing

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline orange451

JGO Kernel


Medals: 346
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5616 - Posted 2017-07-17 05:03:05 »

Reworked the decal shader in my engine. Decals can now modify specularity and glossiness. So... SSR can reflect from decals now!



Click to Play


I'm still trying to figure out how to correctly get them to modify the normals. The problem is that decals are technically "planes", so if they are on a non-planar surface (but have depth to still draw with "thickness"), they will break the normal of the surface (as they will be pointing in the direction of the plane not how they are really oriented)

First Recon. A java made online first person shooter!
Offline Stampler
« Reply #5617 - Posted 2017-07-17 13:21:08 »

Started working on a small android game with two friends. We used to talk about making games a lot in school but never started. Now we have jobs and actually use the skills we learn there to develope in our freetime.


Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline theagentd
« Reply #5618 - Posted 2017-07-18 02:10:28 »

Deleted.

Myomyomyo.
Offline Slyth2727
« Reply #5619 - Posted 2017-07-18 04:53:13 »

Whipped up a little orbit trap shader after reading up on it. I'm also trying to figure out how I can get a linearly increasing value in pure GLSL, or at least a somewhat smooth sine function that doesn't speed up a ridiculous amount. I was thinking that I could use sin + cos (ya know a circle) and step across a circle instead of the exponential endpoints that just sin produces but I can't seem to get that working. Any ideas?

Orbit shader for those interested: https://www.shadertoy.com/view/lsjBD1
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline orange451

JGO Kernel


Medals: 346
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5620 - Posted 2017-07-18 23:31:39 »

Revisiting the gen code for my project. Making it room based now to allow for more realistic building feeling Smiley

Click to Play

First Recon. A java made online first person shooter!
Offline matt_p
« Reply #5621 - Posted 2017-07-19 09:27:37 »

Added a progress bar for the generic loading screen


Added health bars to menu


... and battle Smiley


Also, and not screenshotable (will check for gif sometimes):
Facesets for dialog boxes can be animated:
Either just the whole time (e.g. having 1 normal and 1 closed eyes frame, displaying the first one all the time and occasionally switch for a sec to the second one)
Animate only if the text changes (e.g. having the animation moving the mouth, so only when the text appears and is updated, the mouth moves)
Offline J0
« Reply #5622 - Posted 2017-07-19 10:43:14 »

Not exactly today but over the course of the past week I've really started improving my test webcomic website, most notably adding comments and animated panels Cheesy Still a lot of bugs but I believe I'm on the right path Smiley

Offline orange451

JGO Kernel


Medals: 346
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5623 - Posted 2017-07-19 23:03:15 »

Starting to re-implement the gen!



This is going to take a LONG time!

First Recon. A java made online first person shooter!
Offline kingroka123
« Reply #5624 - Posted 2017-07-20 04:21:59 »

Here's a quick and dirty look at the game I've been working on for the past month.
<a href="http://www.youtube.com/v/YMPYCGtUCSA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YMPYCGtUCSA?version=3&amp;hl=en_US&amp;start=</a>

Deep (working name) is a roguelike dungeon crawler with a robust and creative spell system (which I am still developing, I'll make a post here once the spell system is finalized).
Offline dime26

JGO Ninja


Medals: 60
Projects: 7
Exp: 12 years


Should traffic wardens be armed?


« Reply #5625 - Posted 2017-07-20 07:52:13 »

Big refactor job of current code base, creating classes etc and also blogged for first time in a while to capture the posts I have made to this thread recently https://carelesslabs.wordpress.com/2017/07/19/zero-hour-gamedev.

Not quite ready to post my game to the "wip-games-tools-toy-projects" section just yet.

Offline Slyth2727
« Reply #5626 - Posted 2017-07-20 23:09:19 »

Just moved into my first dorm room. Going to court in a couple weeks to try to get a couple possession charges dropped and if that succeeds I'll have completely moved on to my new life. Things are going great right now!
Offline theagentd
« Reply #5627 - Posted 2017-07-21 05:56:05 »

Deleted.

Myomyomyo.
Offline orange451

JGO Kernel


Medals: 346
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5628 - Posted 2017-07-21 16:07:46 »

Finally released an alpha trailer for my game:
<a href="http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=</a>

First Recon. A java made online first person shooter!
Offline FabulousFellini
« Reply #5629 - Posted 2017-07-21 16:15:49 »

Finally released an alpha trailer for my game:
<a href="http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=</a>

Wow I'm really impressed dude, that looks great!

-FabulousFellini
www.fabulousfellini.com
Offline LiquidNitrogen
« Reply #5630 - Posted 2017-07-21 23:51:07 »

I've been wanting to try making height map terrain for a long time, pretty rough still but it runs really fast and is satisfying to walk around. Now I've learnt how to use meshes that will be very useful for other things.

Offline SkyAphid
« Reply #5631 - Posted 2017-07-22 06:18:15 »



All of this time spent animating, and I've only got about two minutes done! It takes a lot of work to animate interacting objects. Also, please ignore the low quality textures on the model in theagentd's videos - those are very old UVs and textures made for Terminus that were merely for testing. I promise it'll look even better in the final version!

it just werks
Offline Icecore
« Reply #5632 - Posted 2017-07-22 18:17:19 »

I also have Data parser)
it something similar to “xtext”, i wanted use it long ago,
but don't find the way to use tabs separator for classes,

so i think made something similar but simpler for 2-3 weeks – next I think 2-3 months
and it took 4 months to receive at least runnable model
(it have 3 generations with different syntax ^^)

-here img parser syntax for parse self (current file) ^^
(its notepad++ color highlight)



it works not really fast Sad only 3-4mb/s

p.s Every custom language milestone is parser – that can parse itself Wink
At this point it can parse only Data syntax – without runnable function
I hope one day I reach that milestone =)

up: Upps i look at git log and it took not 4 months it took 10 months OMG
i start it at 09.2016 lol so lame long, i am f**ing moron- how it took so long...
it start from this
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/361350/view.html#msg361350

and i even don't want talk about this (time)
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/347342/view.html#msg347342
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/346244/view.html#msg346244
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/346336/view.html#msg346336

its like Doom Limbo XD

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Offline Opiop
« Reply #5633 - Posted 2017-07-22 19:11:02 »

I'll be recording my first EP with my band August 6th-14th and will be taking that entire time off work! I'm really excited, I haven't taken any kind of a vacation since I started two years ago (wow, time flies!). Also playing some shows/festivals very soon, can't wait to start playing out more after we finish recording. And then we get to make music videos, so I get to be an actor! Smiley Very exciting.
Offline theagentd
« Reply #5634 - Posted 2017-07-22 20:44:29 »

Deleted.

Myomyomyo.
Offline Apo
« Reply #5635 - Posted 2017-07-24 14:34:23 »

Next two games are ready for my advent calendar =)



Offline theagentd
« Reply #5636 - Posted 2017-07-25 17:30:09 »

Deleted.

Myomyomyo.
Offline Icecore
« Reply #5637 - Posted 2017-07-25 18:06:10 »

Spend all day fixing 2 bugs in “core eclipse search”)
org.eclipse.jdt.core_3.10.0.v20140604-1726.jar

Disclaimer  - I have no idea how eclipse works, I open random plugin in eclipse SDK and start debug it running copy of eclipse – many hrs trying manually find error and fix it,
so after 6-7 hrs I find line of code – if comment it bug disappear
(who knows what I may broke this small change, but I don’t care)
After that I discover similar bug and fix it same way - commenting the line in about 2 hrs)

I don’t want report to Eclipse – because my fixes may be totally garbage,
(and I have no idea how properly report to them)
If they fix it, it be only in last version, and I hate last versions of eclipse
*same like in IDEA some bugs last Ages without fixes (current in eclipse open 300 bugs)
(I also may say that source code of eclipse is nightmare,
and I very happy because java allow changing source code on the fly ^^)

If someone interesting here code with bugs and fixes
(maybe it help someone manual fix it in version they used)
(open plugin list in SDK, right click on plugin – import plug-in as source,  debug it)

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
package pac;
import pac.b1.ns_33;
import pac.b1.c1.ns_1;

public interface ns extends
   ns_1, ns_33{
}
///
package pac.b1;
import pac.ns;

public interface ns_33 {
   class ns_33_C implements ns{
   }
}
///
package pac.b1.c1;
import static pac.ns.*;

public interface ns_1 {
 class ns_1_C{
    ns_33_C b11; // search referece not work
 }
}
//

fix
   org.eclipse.jdt.internal.compiler.lookup.ClassScope;
   //      if (needToTag) {
   //         for (int i = 0; i < nextPosition; i++)
   //            interfacesToVisit[i].tagBits |= TagBits.HasNoMemberTypes;
   //      }


1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
package tt;

public interface __ww{
   static public abstract class _WWW_P{  
     
   }
}
///
package tt
import tt.__ww._WWW_P;

public interface _P_Seq{
   static class _Seq{
      public _WWW_P st[]; // search referece not work
   }
}
///
fix

   org.eclipse.jdt.internal.core.SearchableEnvironment;
   IRestrictedAccessTypeRequestor typeRequestor = new IRestrictedAccessTypeRequestor() {
            public void acceptType(int modifiers, char[] packageName, char[] simpleTypeName, char[][] enclosingTypeNames, String path, AccessRestriction access) {
               if (excludePath != null && excludePath.equals(path))
                  return;
/*               if (!findMembers && enclosingTypeNames != null && enclosingTypeNames.length > 0)
                  return; // accept only top level types
*/
              storage.acceptType(packageName, simpleTypeName, enclosingTypeNames, modifiers, access);
            }
         };

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Offline LiquidNitrogen
« Reply #5638 - Posted 2017-07-26 12:41:09 »

figured out how to calculate normals!

Offline cybrmynd

Senior Newbie


Medals: 5



« Reply #5639 - Posted 2017-07-26 13:57:42 »

I played some live music at a bar serving pizza. Not as cool as procedrually generated geometry Pointing but hey, it was a good turnout.   
Pages: 1 ... 186 187 [188] 189 190 ... 194
  ignore  |  Print  
 
 

 
Ecumene (110 views)
2017-09-30 02:57:34

theagentd (136 views)
2017-09-26 18:23:31

cybrmynd (245 views)
2017-08-02 12:28:51

cybrmynd (241 views)
2017-08-02 12:19:43

cybrmynd (240 views)
2017-08-02 12:18:09

Sralse (254 views)
2017-07-25 17:13:48

Archive (864 views)
2017-04-27 17:45:51

buddyBro (1008 views)
2017-04-05 03:38:00

CopyableCougar4 (1569 views)
2017-03-24 15:39:42

theagentd (1373 views)
2017-03-24 15:32:08
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!