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  What I did today  (Read 2656827 times)
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Offline Sickan
« Reply #5550 - Posted 2017-07-13 19:40:21 »

Updated my Pico Editor to include syntax highlighting for Ruby as well as line numbers.

Offline cygnus
« Reply #5551 - Posted 2017-07-13 20:24:59 »

New character texture:

and new weapon texture:


Also I've been messing around with the level layout - this is the first time I've truly been stumped. I have no idea what is a good idea. Any examples from the creators of a 2d top down game where performance is a fair concern would be GREATLY APPRECIATED. Smiley
EDIT - just finished the ore miner texture too:

EDIT again - I don't think I've shown this yet - this is the main menu logo:
Offline Apo
« Reply #5552 - Posted 2017-07-13 21:45:16 »

Next game for my advent calendar is ready. =)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #5553 - Posted 2017-07-14 02:04:55 »

Almost reached the end of my GUI building fun.

I smell rimworld / prison architect!

(I'm going that direction with my game too, honestly Wink)

Offline Gjallar

JGO Knight


Medals: 44
Projects: 1


Follower of Nurgle


« Reply #5554 - Posted 2017-07-14 05:09:13 »

Took the advice of some crazy cowboy-hat guy from a GDC presentation video, and wrote a tool to make my life easier.
Sadly I couldn't find the video again, but he mentioned that he did a port for @princec so he might know who I'm talking about. (He seemed to like doing silly voices, idk if that helps) nvm I was thinking about someone else there

Anyways, I made a very bare-bones editor to create normal maps for png images:

Offline Herjan
« Reply #5555 - Posted 2017-07-14 19:31:52 »

Started programming a little game today after three years of wasting my free time!

Click to Play

As you can see it is not java, but it was fun!

Also came across this documentation which might help any novice game dev like me or somewhone who wants to step up to 3D.
It is clear on game loops, basic 3D theory and so on:
https://developer.mozilla.org/en-US/docs/Games/Anatomy
Offline ClaasJG

JGO Coder


Medals: 42



« Reply #5556 - Posted 2017-07-14 19:38:39 »

Ups, I pressed the Appreciate-Button by accident, I cant even see the gif for some reason :/

But I guess you earned it anyway Cheesy

ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline dime26

JGO Ninja


Medals: 65
Projects: 7
Exp: 12 years


Should traffic wardens be armed?


« Reply #5557 - Posted 2017-07-14 23:11:29 »

Following advice (tutorial) by orangepascal played with some simpler lighting, Box2DLights was my first option and have played with that a lot but this suits a pixelart game more I feel.

Needs refactoring but here is the code:
https://gist.github.com/tyler6699/58a00ba6e679990984f8b090558ac3b4

Lighting Effect in action
Click to Play
Offline Guerra2442

JGO Coder


Medals: 50
Exp: 3 years


Guerra24


« Reply #5558 - Posted 2017-07-15 03:05:44 »

Create a custom taskbar.

Click to Play

Working on Light Engine.
Offline theagentd
« Reply #5559 - Posted 2017-07-15 08:03:32 »

Spent approximately 20 hours split between today and yesterday working on........ something I'm not going to reveal right now. It's AFAIK something new that hasn't been done before with the quality I'm getting. I'll be writing one of my super long posts on this tomorrow, but right now it's like 10 in the morning and I REALLY need to sleep.

EDIT: Dammit, Archive, you prematurely made me reach 1000 medals! Thanks! xD

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline dime26

JGO Ninja


Medals: 65
Projects: 7
Exp: 12 years


Should traffic wardens be armed?


« Reply #5560 - Posted 2017-07-15 11:49:32 »

Spent approximately 20 hours split between today and yesterday working on........ something I'm not going to reveal right now. It's AFAIK something new that hasn't been done before with the quality I'm getting. I'll be writing one of my super long posts on this tomorrow, but right now it's like 10 in the morning and I REALLY need to sleep.

Reminded me of Silicon Valley  Smiley
Offline theagentd
« Reply #5561 - Posted 2017-07-16 02:41:44 »

Deleted.

Myomyomyo.
Offline Slyth2727
« Reply #5562 - Posted 2017-07-16 03:11:07 »

Learned about and played with metaballs yesterday. Currently working on a DE formula for them so I can raytrace 3D ones. Trying to work it out myself for the practice and fun.
https://www.shadertoy.com/view/4s2fDz
Offline cylab

JGO Kernel


Medals: 180



« Reply #5563 - Posted 2017-07-16 12:09:55 »

@theagentd video or it didn't happen  Tongue Pointing

Seriously. Great stuff. If you come around captioning a vid, would be great and much appreciated!

Mathias - I Know What [you] Did Last Summer!
Offline theagentd
« Reply #5564 - Posted 2017-07-16 20:43:51 »

Deleted.

Myomyomyo.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1341
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5565 - Posted 2017-07-16 22:41:41 »

I think he meant capturing Pointing

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline orange451

JGO Kernel


Medals: 390
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5566 - Posted 2017-07-17 05:03:05 »

Reworked the decal shader in my engine. Decals can now modify specularity and glossiness. So... SSR can reflect from decals now!



Click to Play


I'm still trying to figure out how to correctly get them to modify the normals. The problem is that decals are technically "planes", so if they are on a non-planar surface (but have depth to still draw with "thickness"), they will break the normal of the surface (as they will be pointing in the direction of the plane not how they are really oriented)

First Recon. A java made online first person shooter!
Offline Stampler
« Reply #5567 - Posted 2017-07-17 13:21:08 »

Started working on a small android game with two friends. We used to talk about making games a lot in school but never started. Now we have jobs and actually use the skills we learn there to develope in our freetime.


Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline theagentd
« Reply #5568 - Posted 2017-07-18 02:10:28 »

Deleted.

Myomyomyo.
Offline Slyth2727
« Reply #5569 - Posted 2017-07-18 04:53:13 »

Whipped up a little orbit trap shader after reading up on it. I'm also trying to figure out how I can get a linearly increasing value in pure GLSL, or at least a somewhat smooth sine function that doesn't speed up a ridiculous amount. I was thinking that I could use sin + cos (ya know a circle) and step across a circle instead of the exponential endpoints that just sin produces but I can't seem to get that working. Any ideas?

Orbit shader for those interested: https://www.shadertoy.com/view/lsjBD1
Offline orange451

JGO Kernel


Medals: 390
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5570 - Posted 2017-07-18 23:31:39 »

Revisiting the gen code for my project. Making it room based now to allow for more realistic building feeling Smiley

Click to Play

First Recon. A java made online first person shooter!
Offline matt_p
« Reply #5571 - Posted 2017-07-19 09:27:37 »

Added a progress bar for the generic loading screen


Added health bars to menu


... and battle Smiley


Also, and not screenshotable (will check for gif sometimes):
Facesets for dialog boxes can be animated:
Either just the whole time (e.g. having 1 normal and 1 closed eyes frame, displaying the first one all the time and occasionally switch for a sec to the second one)
Animate only if the text changes (e.g. having the animation moving the mouth, so only when the text appears and is updated, the mouth moves)
Offline J0
« Reply #5572 - Posted 2017-07-19 10:43:14 »

Not exactly today but over the course of the past week I've really started improving my test webcomic website, most notably adding comments and animated panels Cheesy Still a lot of bugs but I believe I'm on the right path Smiley

Offline orange451

JGO Kernel


Medals: 390
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5573 - Posted 2017-07-19 23:03:15 »

Starting to re-implement the gen!



This is going to take a LONG time!

First Recon. A java made online first person shooter!
Offline kingroka123
« Reply #5574 - Posted 2017-07-20 04:21:59 »

Here's a quick and dirty look at the game I've been working on for the past month.
<a href="http://www.youtube.com/v/YMPYCGtUCSA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YMPYCGtUCSA?version=3&amp;hl=en_US&amp;start=</a>

Deep (working name) is a roguelike dungeon crawler with a robust and creative spell system (which I am still developing, I'll make a post here once the spell system is finalized).
Offline dime26

JGO Ninja


Medals: 65
Projects: 7
Exp: 12 years


Should traffic wardens be armed?


« Reply #5575 - Posted 2017-07-20 07:52:13 »

Big refactor job of current code base, creating classes etc and also blogged for first time in a while to capture the posts I have made to this thread recently https://carelesslabs.wordpress.com/2017/07/19/zero-hour-gamedev.

Not quite ready to post my game to the "wip-games-tools-toy-projects" section just yet.

Offline Slyth2727
« Reply #5576 - Posted 2017-07-20 23:09:19 »

Just moved into my first dorm room. Going to court in a couple weeks to try to get a couple possession charges dropped and if that succeeds I'll have completely moved on to my new life. Things are going great right now!
Offline theagentd
« Reply #5577 - Posted 2017-07-21 05:56:05 »

Deleted.

Myomyomyo.
Offline orange451

JGO Kernel


Medals: 390
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5578 - Posted 2017-07-21 16:07:46 »

Finally released an alpha trailer for my game:
<a href="http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=</a>

First Recon. A java made online first person shooter!
Offline FabulousFellini
« Reply #5579 - Posted 2017-07-21 16:15:49 »

Finally released an alpha trailer for my game:
<a href="http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3WeDVtZAdSk?version=3&amp;hl=en_US&amp;start=</a>

Wow I'm really impressed dude, that looks great!

-FabulousFellini
www.fabulousfellini.com
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