Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 182 183 [184] 185 186 ... 200
  ignore  |  Print  
  What I did today  (Read 2658662 times)
0 Members and 1 Guest are viewing this topic.
Offline Apo
« Reply #5490 - Posted 2017-06-19 07:52:53 »

-snip-

Is that Midas or does it just look very much like it? I've played and it's a great story and good controls too.

You are right. Its Midas with some new features (golden statue to get golden, other harder level etc)
Offline Sickan
« Reply #5491 - Posted 2017-06-19 09:02:59 »

-snip-

Is that Midas or does it just look very much like it? I've played and it's a great story and good controls too.

You are right. Its Midas with some new features (golden statue to get golden, other harder level etc)
Cool, looking forward to trying it out!
Offline orange451

JGO Kernel


Medals: 391
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5492 - Posted 2017-06-20 00:50:18 »

Made one of those soft particle things... Not sure if it's "technically" correct or not, but it looks pretty Smiley



Click to Play

First Recon. A java made online first person shooter!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #5493 - Posted 2017-06-20 16:57:35 »

Decided to jump into 3D game programming (did a wee bit of VR dev in Unity before but almost no code). Is jME a good place to start? Perhaps. I don't know. But I'm not gonna change my mind now; the jME SDK already took an hour to install. Smiley

EDIT: Thanks for nothing @Damocles. jMonkey. persecutioncomplex
Also please lads if you're not already gonna slap a medal on the post right below can you add one for me? Cheers.

Offline Damocles
« Reply #5494 - Posted 2017-06-20 18:16:05 »

JavaME (for the old brick phones) is certainly an interesting environment to train programming for small application and have an eye on performance.

That was OpenGL ES 1.1 if I remember? Certainly interesting to get stuff running on it.

From a practical view: its more reasonable to learn Android development right away.
Offline Apo
« Reply #5495 - Posted 2017-06-22 15:56:24 »

Next game is ready for my christimas/advent game calendar
It is like the good old 4k competition for me. Wink
Offline NegativeZero

JGO Kernel


Medals: 329
Exp: 1 month or less


Zero but not.


« Reply #5496 - Posted 2017-06-23 00:48:30 »

So a few of us from the IRC decided to enter [thecurrentyear] by making a Discord channel. We'll continue to use the IRC alongside it for the time being because programmers are stubborn some people like it, and if Discord goes tits-up we can just move back Smiley

https://discord.gg/VSyAXCB

Offline FabulousFellini
« Reply #5497 - Posted 2017-06-23 04:16:25 »

I pretty much finished my arcade cabinet!  Thanks for everyone who helped me a long the way.  Here's a video of me playing my game, with working sound and working controls and working everything  Grin

<a href="http://www.youtube.com/v/iktskeXOLnI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/iktskeXOLnI?version=3&amp;hl=en_US&amp;start=</a>

-FabulousFellini
www.fabulousfellini.com
Offline Icecore
« Reply #5498 - Posted 2017-06-23 13:13:41 »

I find the way abuse interfaces to add in java Namespaces ))
From cons you need refactor all project to it (except use it local)
and this is obvious if you want add Namespace in code without it)

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
   /*
   __NS pref is global Modules Namespace
   */

   //Its local namespace - for gather all usage add use them in module by one line
   public interface __NS_Parse_Data__Self extends
      _P_Parse_Data_A,
      _P_Parse_Data_B,
      _P_Parse_Data_C{
   }
/****************************/
   /*
   _P pref is Namespace for local module Use
   */

   //Our Namespace  _P_Parse_Data_A
   public interface _P_Parse_Data_A{
      //no public mod to hold it in Namespace and prevent Autoimport to take it)
      static class Data_Object_A implements __NS_Parse_Data__Self{
         static int IN_A = 0;
      }
   }

   public interface _P_Parse_Data_B{
      static class Data_Object_B implements __NS_Parse_Data__Self{
      }
   }
   
   public interface _P_Parse_Data_C{
      static class Data_Object_C implements __NS_Parse_Data__Self{
      }
   }
/****************************/
   public interface __NS_Parse_Data__External_Use extends
      _P_Parse_Data_A{
      //Data_B is locked local fot self namespace
   }

   //we even can create 2 different name spaces for external use
   public interface __NS_Parse_Data__External_Use_2 extends
      _P_Parse_Data_A,
      _P_Parse_Data_C{
   }
/**************************************************************/
   public interface __NS_Render_Data__Self extends
      _P_Render_Parse_Data{
   }

   public interface _P_Render_Parse_Data{
      static class Render_Parse_Data implements
         __NS_Render_Data__Self,
         
         //Parse namespace Adds for use
         __NS_Parse_Data__External_Use
      {
         static int IN_AA = Data_Object_A.IN_A + 1;
      }
   }

most funny its – I think that if I have Namespaces I may trim Classes Names
but irony - you can’t Wink
because if you have name "Parse_Seq"
trim it to "Seq" because its in Namespace Parse – is wrong and weird =)

but namespaces can help organize Code – but need refractor full project

p.s I also dreamed to have ability to add tags to functions – to organize it
let say you have set_Var for use with some checks
and same set_Var without checks – for Init class
add we already have such Tags XD
U_set_Var – for Use and
I_set_Var – for Init ^^


Up: Sometimes Eclipse can't find reference in big extend iteration top class _NS_Self
(its long explain - when you see it self, you understand Smiley)
its easy fixed by adding direct _P  Ns (its generate text import _P.*) and works fine
*Its not compile Java error – its Eclipse Class Visitor plugin Bug (or maybe some limit of iteration search)
Its compile fine without extra code - no any errors or warnings - simple: search Referents may show "potential match" on 1-2 Var objects so move to class declaration not working.

I think Idea Compile and search Refs work fine – but Idea can’t run project with 2k compile errors ^^

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline 65K
« Reply #5499 - Posted 2017-06-24 09:44:21 »

It will either be us or them.



www.lethalrunning.com

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CJC

Junior Devvie


Medals: 11
Exp: 7 years


Just press buttons until it works.


« Reply #5500 - Posted 2017-06-24 14:45:21 »

Windows 10 updated and managed to break git, and any attempt I can make to programmatically access a secure server. This has been a great day. >.>

Git is throwing "unable to get local issuer certificate" errors when I'm pushing to bitbucket, and Java is throwing an SSLhandshake exception saying that PKIX path building failed.

I didn't even do anything! D:

It's times like these I question why I decided to do this for a major...
Offline orange451

JGO Kernel


Medals: 391
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5501 - Posted 2017-06-24 20:06:52 »

Added a new gun Smiley
Click to Play

First Recon. A java made online first person shooter!
Offline Guerra2442

JGO Coder


Medals: 50
Exp: 3 years


Guerra24


« Reply #5502 - Posted 2017-06-25 08:14:08 »

Implementing "cached assets", added dropdown and tweaked editbox.

Click to Play

Working on Light Engine.
Offline Apo
« Reply #5503 - Posted 2017-06-26 14:21:42 »

Next game for my christmas calendar is ready (and the game rocks =) )

Offline J0
« Reply #5504 - Posted 2017-06-27 08:39:12 »

Can't wait to try all these games Apo... 6 months from now :p

Offline FabulousFellini
« Reply #5505 - Posted 2017-06-27 14:58:14 »

Implemented the final boss battle of my game.  2 cut scenes and a few bug fixes to go and this game is done.  I'm thinking of making a fighting game next.

-FabulousFellini
www.fabulousfellini.com
Offline Archive
« Reply #5506 - Posted 2017-06-28 03:42:53 »

Today (well, the past couple of days) i have been working on, and finally finished, a Java to C++ port of an application.
This application was written in 1999 to simulate a ray being traced through a light guide for an arcade game.

I did it to kill two birds with one stone by being able to practice and learn more about C++ and to learn more about modern OpenGL.
I'm pretty happy with the results Cheesy

Original Java Program (AWT Graphics):


C++ with modern OpenGL


Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #5507 - Posted 2017-06-28 03:54:36 »

I started working on an old project again  persecutioncomplex persecutioncomplex



Excuse the jitters, my screenshotter sucks!

Offline Sickan
« Reply #5508 - Posted 2017-06-29 16:51:14 »

My pull request was merged into the LibGDX base, meaning that I have joined the 400 people who have contributed to the repo. Due to the code I wrote it is now possible to generate Kotlin projects using the GDX Setup tool, with the ability to add more languages further down the line. Feels good!
Offline CJC

Junior Devvie


Medals: 11
Exp: 7 years


Just press buttons until it works.


« Reply #5509 - Posted 2017-06-29 19:39:31 »

...Due to the code I wrote it is now possible to generate Kotlin projects using the GDX Setup tool...
You, sir, are an epic human being. Cheesy


I wrote two JS libraries today. They are both really small, and almost identical. I *could* combine them, but I have reasons for keeping them separate.
One allows you to load scripts and call the code using JS (think of it sorta like `require` in NodeJS). The other lets you load CSS files, more intended to be used in conjunction with a script that was loaded dynamically as opposed to by itself. The reason they are separate is the reason I wrote them. I didn't want to have to have a massive library just to do one thing. I prefer a modular approach to things (one reason I really wish jigsaw would be implemented soon in Java).

Are they both really simple libraries? Yeah, but now I don't have to have Jquery just to do a really small task! Cheesy

Linkydo

EDIT: I also made an actual `require` library that I'm using in my personal projects. It allows me to create a bunch of modules, and have multiple modules use the same dependency (js or css), and not have to worry about it being loaded multiple times.
Offline Slyth2727
« Reply #5510 - Posted 2017-06-30 06:12:30 »

Been working with fractals. Can anyone explain to me why this code isn't producing a very interesting image? It seems to be correct mathematically.

https://pastebin.com/KY2pFZsg

What do you know I just had to remove the * -1 from the imaginary number part of the computation. My first deduction was correct. Lookee!



edit:

http://imgur.com/a/5wcj3
Offline Roquen

JGO Kernel


Medals: 517



« Reply #5511 - Posted 2017-06-30 12:43:42 »

Wow. Markus is being a real dick recently.  If anyone still talks to him, now might be a good time to have a chat.
Offline Icecore
« Reply #5512 - Posted 2017-06-30 14:06:52 »

Wow. Markus is being a real dick recently.  If anyone still talks to him, now might be a good time to have a chat.
If you about Perrson..
He never responds on my tweets ^^
Like newer-newer Smiley
and not only mine – we are not chosen ones XD

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline FabulousFellini
« Reply #5513 - Posted 2017-06-30 19:27:39 »

Wow. Markus is being a real dick recently.  If anyone still talks to him, now might be a good time to have a chat.

What's he doing?

-FabulousFellini
www.fabulousfellini.com
Offline Opiop
« Reply #5514 - Posted 2017-06-30 19:43:41 »

Looks like something happened on Twitter with him: https://twitter.com/ardaozkal/status/880649899666268160
Offline FabulousFellini
« Reply #5515 - Posted 2017-06-30 19:46:50 »

Oh wow lol.  Good thing he already has 2 billion.

-FabulousFellini
www.fabulousfellini.com
Offline SkyAphid
« Reply #5516 - Posted 2017-07-01 01:54:16 »

Looks like something happened on Twitter with him: https://twitter.com/ardaozkal/status/880649899666268160
I mean, he's not really wrong. There's nothing wrong with that concept. I think he's just unnecessarily aggressive and rude for some reason. But hey, maybe he's going through something. None of my business. Lol

it just werks
Offline Roquen

JGO Kernel


Medals: 517



« Reply #5517 - Posted 2017-07-01 11:32:52 »

Ah...cunt + straight pride week?  Nope, he's being an ass.  Even if being straight was illegal and/or got you killed in some places the cunt bit would ruin any potential point.
Offline jonjava
« Reply #5518 - Posted 2017-07-01 12:22:17 »

Ah...cunt + straight pride week?  Nope, he's being an ass.  Even if being straight was illegal and/or got you killed in some places the cunt bit would ruin any potential point.

<snip> the cunt bit would ruin any potential point.

lmao. That's retarded.

I like how you use the words "potential" to insinuate there's no point behind the tweet -- and the word "ruin", almost as a synonym for "invalidate" (but you can't use that word since that would suggest that there indeed was a point behind the tweet), to suggest that even if there was one it would be of no merit due to the way it was presented.

Obviously he's being an ass but cmon bruh.

Offline Slyth2727
« Reply #5519 - Posted 2017-07-01 20:34:42 »

Working on a 3d rendering of the mandlebulb right now. Going to vary some variables with time to get a neat animation. In the meantime I produced this:
Pages: 1 ... 182 183 [184] 185 186 ... 200
  ignore  |  Print  
 
 

 
EgonOlsen (79 views)
2018-06-10 19:43:48

EgonOlsen (59 views)
2018-06-10 19:43:44

EgonOlsen (78 views)
2018-06-10 19:43:20

DesertCoockie (261 views)
2018-05-13 18:23:11

nelsongames (160 views)
2018-04-24 18:15:36

nelsongames (158 views)
2018-04-24 18:14:32

ivj94 (902 views)
2018-03-24 14:47:39

ivj94 (162 views)
2018-03-24 14:46:31

ivj94 (813 views)
2018-03-24 14:43:53

Solater (177 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!