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  What I did today  (Read 2848983 times)
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Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #5340 - Posted 2017-04-01 17:26:37 »

I fixed the most irritating and time consuming bug in my game today

button.setStyle(button.getStyle());


(VisUI in a nutshell)

Offline Stampler
« Reply #5341 - Posted 2017-04-03 12:59:13 »

It is the first day of my internship in London (Btw.: I'm from Germany and during my apprenticeship I had the chance to 'win' a 6-week internship abroad)

Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline teletubo
Global Moderator

JGO Wizard


Medals: 75
Projects: 4
Exp: 8 years



« Reply #5342 - Posted 2017-04-03 15:01:15 »

Today I'm trying aaagain to get back to java gaming . I hope to have something to show in the coming weeks.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline avocadojoe
« Reply #5343 - Posted 2017-04-04 14:02:40 »


I spent some time working for some models for a game i'm working on.

^.^
Offline J0
« Reply #5344 - Posted 2017-04-04 14:43:42 »

I started learning Norwegian for no particular reason.

Jeg snakker Norsk.

Offline FabulousFellini
« Reply #5345 - Posted 2017-04-04 14:59:18 »

Redid my website:  www.fabulousfellini.com

-FabulousFellini
www.fabulousfellini.com
Offline 65K
« Reply #5346 - Posted 2017-04-05 17:30:24 »

Bred some rats Grin

Click to Play

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Offline nsigma
« Reply #5347 - Posted 2017-04-06 16:47:07 »

Made an up-to-date video of AMEN $ Mother Function - live-coded Java lambda.  Done two gigs in the last few weeks with this too - one in Oxford, one in Athens.

<a href="http://www.youtube.com/v/SgE9POc5BdA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/SgE9POc5BdA?version=3&amp;hl=en_US&amp;start=</a>

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline Gjallar

JGO Knight


Medals: 44
Projects: 1


Follower of Nurgle


« Reply #5348 - Posted 2017-04-09 15:29:15 »

Trying my hands on some "special effects". This is the first iteration of water reflection.

Click to Play
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #5349 - Posted 2017-04-09 22:03:11 »

Trying my hands on some "special effects". This is the first iteration of water reflection.
this looks very satisfying. Smiley

matches the gradient style pretty good.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline 65K
« Reply #5350 - Posted 2017-04-10 15:25:00 »

Implemented a flashing shield effect for Lethal Running:

Click to Play

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Offline FabulousFellini
« Reply #5351 - Posted 2017-04-10 15:28:21 »

I have almost finished my arcade cabinet.  I made sure the buttons were all mapped correctly, and finally put the speakers in.  Now the last 2 steps are to get a raspberry pi, and some LED lights to illuminate the inside of the cabinet.

-FabulousFellini
www.fabulousfellini.com
Offline J0
« Reply #5352 - Posted 2017-04-10 17:50:40 »

Hey lads Smiley
Today I finished my game for my 1st year games programming assignment. It's not java, but maybe you want to check it out anyway heheh



Download here (windows only sorry)

Offline FabulousFellini
« Reply #5353 - Posted 2017-04-10 17:53:05 »

Hey lads Smiley
Today I finished my game for my 1st year games programming assignment. It's not java, but maybe you want to check it out anyway heheh



Download here (windows only sorry)

Cool, what language is it in?

-FabulousFellini
www.fabulousfellini.com
Offline Archive
« Reply #5354 - Posted 2017-04-10 17:55:05 »

In the past couple of weeks I've been doing lots of work with the engine. Making it faster and more usable.
You can see the cool settings screen at the start of the video that i made lol.
I implemented entity pathing using a linked list of path nodes that the entity follows.
<a href="http://www.youtube.com/v/8G5bweaBSnk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/8G5bweaBSnk?version=3&amp;hl=en_US&amp;start=</a>

Cheesy Cheesy Cheesy Cheesy

Offline J0
« Reply #5355 - Posted 2017-04-10 18:09:09 »

Cool, what language is it in?
C++ (it was required, among other things, we used c++ with the sfml library) Pointing

Offline dfour
« Reply #5356 - Posted 2017-04-10 21:19:38 »

Added a simple shockwave shader to my pet project

<a href="http://www.youtube.com/v/RytJ537BlPo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/RytJ537BlPo?version=3&amp;hl=en_US&amp;start=</a>
Offline Archive
« Reply #5357 - Posted 2017-04-15 07:59:55 »

Got tons of work done on the map editor!
Probably one of the more mundane yet extremely rewarding programming tasks ive undertaken.


Offline SkyAphid
« Reply #5358 - Posted 2017-04-16 04:36:09 »

I made a new sleep transition for Robot Farm today.

It looks super simple but it took me like all day to get the scrolling right lol. I had to get a lot of help from theagentd.


it just werks
Offline SHC
« Reply #5359 - Posted 2017-04-16 07:46:42 »

Took a peek into Assembly with NASM and wrote a factorial program.

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; The equivalent C code is as follows:
; ~~~
; long fact(long n)
; {
;     return (n == 0) ? 1 : n * fact(n - 1);
; }
; ~~~
fact:
    cmp dword ebx, 0    ; n == 0
    je .yes
.no:
    push ebx            ; save ebx in stack
    sub  ebx, dword 1   ; sub 1 from ebx. (n - 1)
    call fact           ; call fact recursively
    pop  ebx            ; get back the ebx from stack
    imul eax, ebx       ; eax *= ebx; eax == fact(n - 1)
    ret
.yes:
    mov eax, dword 1    ; store 1 in eax to return it
    ret


Complete program can be found at https://gist.github.com/sriharshachilakapati/70049a778e12d8edd9c7acf6c2d44c33

Offline CJC

Junior Devvie


Medals: 11
Exp: 7 years


Just press buttons until it works.


« Reply #5360 - Posted 2017-04-18 01:19:17 »

I've been working on a website for a company (solo work sadly) and decided to run gource and see what it looked like on this project. Link to a photo of it, because I didn't want to be that guy who threw a large photo into the thread and took up half the page. Tongue

Never realized how big the project was, I'm going to start looking at these more often. Makes me really happy to see how much work I've done. Cheesy
Offline jonjava
« Reply #5361 - Posted 2017-04-18 02:14:48 »

Played around with ffmpeg and headless browsers:

gif reverser thing:

http://i.imgur.com/7hYptTI.gif
http://gifr.jin.fi/http://i.imgur.com/7hYptTI.gif
http://gifr.jin.fi/https://lovelace-media.imgix.net/uploads/413/3b2629e0-9542-0133-6dce-0e87cd6e10c7.gif


Opens a url, flips the images, transforms a's to å's and o's to ö's

http://nordicshot.jin.fi/http://java-gaming.org
http://nordicshot.jin.fi/https://imgur.com


And a site thumbnail shortcut thing:

http://qs.jin.fi/?url=https://slashdot.org

Offline Riven
Administrator

« JGO Overlord »


Medals: 1356
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5362 - Posted 2017-04-18 08:12:19 »

And a site thumbnail shortcut thing:

http://qs.jin.fi/?url=https://slashdot.org
Ah, the joys of proper image scaling Smiley

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline ShadedVertex
« Reply #5363 - Posted 2017-04-18 11:06:15 »

Took a peek into Assembly with NASM and wrote a factorial program.

I've heard a lot that learning Assembly teaches you how to program more efficiently, so I've always wanted to learn Assembly. Never found the time, especially now that school has been keeping me constantly busy. The gift that never stops giving.

In other news, I recently placed an order for the 3rd Edition of Real Time Rendering and I received it a couple of days ago. It's absolutely amazing! To anyone who's interested in real-time rendering for interactive applications, I highly recommend the book Smiley

I'm also participating in an inter-school game dev competition, and it's been going really well for my team. We're making a sort of brawler/boss fight game, and we're trying to work our way around the guidelines of the theme (they limit our creativity) that they set without losing too much relevance to the theme Tongue



Offline SHC
« Reply #5364 - Posted 2017-04-18 15:42:21 »

Yes @ShadedVertex, it absolutely makes one program efficiently. I'm now very much interested in the low level details more than in higher OOP abstractions that I used to be fond of. Whenever I see a program, I'm now wondering how many instructions that this generate, etc.,

And by the way, I don't want to offend, but I don't believe one works so busy when in school, not only in school but anywhere. If you really want to do something, you can always try to make time for it. I did this in the two day preparation time that I got before my end semester examination, and the subject was Web Technologies, I had to study HTML, CSS, JS, PHP, Ruby, Perl, CGI and MySQL all for one exam. But I did great on the test. Just wanted to say, don't think otherwise.

Congratulations on your inter-school game dev competition, hope you do it well, and hope we will be able to play your game soon.

Offline ShadedVertex
« Reply #5365 - Posted 2017-04-19 08:56:42 »

Yes @ShadedVertex, it absolutely makes one program efficiently. I'm now very much interested in the low level details more than in higher OOP abstractions that I used to be fond of. Whenever I see a program, I'm now wondering how many instructions that this generate, etc.,

Awesome! I'm going to try learning Assembly sometime soon Smiley

And by the way, I don't want to offend, but I don't believe one works so busy when in school, not only in school but anywhere. If you really want to do something, you can always try to make time for it. I did this in the two day preparation time that I got before my end semester examination, and the subject was Web Technologies, I had to study HTML, CSS, JS, PHP, Ruby, Perl, CGI and MySQL all for one exam. But I did great on the test. Just wanted to say, don't think otherwise.

Yeah, no offence taken, don't worry Tongue It's not just my acads that are keeping me busy, I've got a lot of duties and planning responsibilities too, it's part of the leadership and character development. I've got exams coming up too, so I can't find much time these days. Not really complaining though; I like being kept busy, it keeps me from getting bored, which is the worst feeling. Can't wait for the end of the exams, though.

Congratulations on your inter-school game dev competition, hope you do it well, and hope we will be able to play your game soon.

Absolutely, I'll do my best. Thanks Cheesy As for playing the game, I'll update everyone with a link to the game once the competition's over.
Offline 65K
« Reply #5366 - Posted 2017-04-19 17:16:27 »

A good game with a run-down industrial area needs burning trashcans  Cool

Click to Play

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Offline Slyth2727
« Reply #5367 - Posted 2017-04-19 18:33:29 »

Finally got access to internet with my laptop. For the last five months I've been in and out of jails and institutions. I am now a recovering addict and life is really looking up - I hate to drop such a bombshell on the community, but I'm accepting who I am and what I've done and now I need to move on. I'll probably contribute on JGO a little bit but not nearly as much as in the past. I love you guys.
Offline FabulousFellini
« Reply #5368 - Posted 2017-04-19 18:36:01 »

Finally got access to internet with my laptop. For the last five months I've been in and out of jails and institutions. I am now a recovering addict and life is really looking up - I hate to drop such a bombshell on the community, but I'm accepting who I am and what I've done and now I need to move on. I'll probably contribute on JGO a little bit but not nearly as much as in the past. I love you guys.

Congrats man!  Keep up being clean!  Just take one day at a time.

-FabulousFellini
www.fabulousfellini.com
Offline J0
« Reply #5369 - Posted 2017-04-19 19:46:23 »

We love you Slyth <3

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