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  What I did today  (Read 3754357 times)
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Offline Herjan
« Reply #2520 - Posted 2015-07-05 10:49:15 »

When I finally fell asleep, I had some extremely psychedelic dreams concerning a purple glowing clone of me created by selling my soul to some weird entity [...] Eventually the police came and I tried to escape.
I think you should definitely make an RTS game about your dream Grin

Some mentally-focussed RTS that doesn't make you king of slaves but of real people (not king of mars, but president of america).

One where you can build soul-exploitation facilities to turn villagers into purple super warriors (ghosts), and cancer research facilities to turn villagers into intelligence? (F.E. 1 villager is 1 intelligence and 1000 intelligence could be the required knowledge for a soul-exploitation facility?)
You forgot to quote the most important part, the pizza. So you can build a pizzahut, which makes villagers actually go to the above facilities out of free movement (in a dreamy state, zombielike, cuz that's what all games are about)

While we are at it, we also make a national newspaper production centre. Which provides (false) sided propaganda for us, which makes villagers fight for our mistaken cause in politics.
Offline cylab

JGO Kernel


Medals: 196



« Reply #2521 - Posted 2015-07-05 11:33:06 »

All I wanted to do was set the execute flag for a .sh script inside a zip intended for linux users...
Well... use a tar? *runs_for_cover*

Mathias - I Know What [you] Did Last Summer!
Offline theagentd
« Reply #2522 - Posted 2015-07-05 11:42:05 »

Some mentally-focussed RTS that doesn't make you king of slaves but of real people (not king of mars, but president of america).

One where you can build soul-exploitation facilities to turn villagers into purple super warriors (ghosts), and cancer research facilities to turn villagers into intelligence? (F.E. 1 villager is 1 intelligence and 1000 intelligence could be the required knowledge for a soul-exploitation facility?)
You forgot to quote the most important part, the pizza. So you can build a pizzahut, which makes villagers actually go to the above facilities out of free movement (in a dreamy state, zombielike, cuz that's what all games are about)

While we are at it, we also make a national newspaper production centre. Which provides (false) sided propaganda for us, which makes villagers fight for our mistaken cause in politics.
My god, I should use my dreams more for my games. xD                                                                                           

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cylab

JGO Kernel


Medals: 196



« Reply #2523 - Posted 2015-07-05 11:44:02 »

The sun came up at around 4 in the morning (Sweden sucks) and shone right on my window for 8 hours straight. Since our houses are made to stand our -20 degrees winters, they're extremely well-isolated, so my room essentially turned to a greenhouse.
Buy yourself one of these: http://www.amazon.co.uk/Barnes-Textiles-Thermal-Silver-Blackout/dp/B00K5JG9YW
and hang it on the outside of your window, the termal coating facing outwards. This should help.

I live in the same reagion as basil (*wafe*Pointing) and sitting in my basement all day without cloths Wink

Mathias - I Know What [you] Did Last Summer!
Offline GNecro1
« Reply #2524 - Posted 2015-07-05 19:49:16 »

I uploaded another timelapse video on youtube. I think i am addicted  persecutioncomplex

<a href="http://www.youtube.com/v/0UqVM_5t9xc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0UqVM_5t9xc?version=3&amp;hl=en_US&amp;start=</a>

Java freak! Cheesy
Offline EgonOlsen
« Reply #2525 - Posted 2015-07-05 21:11:18 »

After all the dungeons (29 in total, if I've counted correctly...) have been filled with enemies and loot, I went back to the surface to work on the wilderness. I was actually browsing some 3d sites for some additional decorational stuff to put there, but I found an animated (and even free) low-poly monster instead. That offer was too good to let it pass, so I added it to the game as a kind of dog-like enemy. It's similar to a warg somehow, so I called it..worg...


Offline wessles
« Reply #2526 - Posted 2015-07-05 21:40:48 »

1, 2Smiley
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2527 - Posted 2015-07-05 23:42:02 »

i didn't leave my cave.
Offline chrislo27
« Reply #2528 - Posted 2015-07-06 00:52:21 »

I finally combined the block and item animations into the asset registry so I only have to call dispose() on one thing and everything will be taken care of! Grin

On a side note, I tried to design the first boss in my game. Since she'll be the first step in unlocking the first major part of the tech tree related to cloning, she'll be called Lady Redundant Woman.

I love that name.
Offline Opiop
« Reply #2529 - Posted 2015-07-06 01:43:52 »



Say hello to Casida my kitty! Don't mind the drool falling out of her mouth, she was pretty hot in my car on the way home. Oh and yes, she is sitting near the back window of my car, she didn't want to be in her carrier box so she just wandered around the car while I drove home!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline philfrei
« Reply #2530 - Posted 2015-07-06 01:53:47 »

@opiop65 What a fine kitty!

music and music apps: http://adonax.com
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #2531 - Posted 2015-07-06 06:56:59 »

I made an asset loading program using multi-threading tasks via java.util.concurrent.ExcecutorService

For example, this task generates a text output, with a random source.
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AssetLoader loader = new AssetLoader(2);                              // Initialize the asset loader with a max. of 2 threads
int id = loader.add(new TextAssetUnloaded(new RandomTextSource(10))); // Register a new asset and get its id (array list index)
loader.load(id);                                                      // Load asset at that id

String[] strArr = ((TextAssetLoaded) loader.get(id)).getText();       // Get the text array and convert it into a single string
StringBuilder strBuilder = new StringBuilder();                       //
for (int i = 0; i < strArr.length; i++) {                             //
   strBuilder.append( strArr[i] );                                    //
}                                                                     //
String newString = strBuilder.toString();                             // Single string output

System.out.println(newString);                                        // Print


The reason for isolating all these values such as the input and output from the asset is to run it in another thread, and still get the output:
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CBBBACABDBBCDDCBBBDAADBAACDADADCBDDAACDB

This random string was generated in another thread. But it could have easily been a file read or a web-get.

Offline princec

« JGO Spiffy Duke »


Medals: 1147
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #2532 - Posted 2015-07-06 08:11:35 »

I "made" the music for my brother's funeral last night (by "made" I mean a bit of judicious cutting and pasting and some post-processing). Should be amusing Smiley I'll post some public links to it after the deed is done.

Cas Smiley

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2533 - Posted 2015-07-06 10:37:46 »

Made a start on refactoring my game logic. I'm at around 13ms for 20k entities, but I think after the refactor I should be able to break the 10ms barrier, admittedly with some memory hogging. This opens up doing multiple logic frames per 33FPS render, which makes it possible to reach much higher fast-forward speeds in the game.

Edit: post-refactor I get 10.8ms logic frames. Not quite the boost I was hoping for, but the system can scale better to more numerous and complex behaviors per entity.

Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #2534 - Posted 2015-07-06 16:59:37 »

Stepped away from my cave to write the opening progression of my Java game. The story is a large component, so it felt nice to get a good bit of that caved out. Nothing beats a smooth pen and a notebook in my opinion.

Never stop creating.
Twitter: @EtmosCode
Offline Opiop
« Reply #2535 - Posted 2015-07-06 17:19:02 »

My girlfriend is obsessed with notebooks and has some really cool ones. My mother bought her a real(maybe?) leather bound notebook with this nice thick paper... I wish I had one but then again I feel like those notebooks are for people who actually like to write all the time.
Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #2536 - Posted 2015-07-06 21:02:40 »

My girlfriend is obsessed with notebooks and has some really cool ones. My mother bought her a real(maybe?) leather bound notebook with this nice thick paper... I wish I had one but then again I feel like those notebooks are for people who actually like to write all the time.

Very jealous of her! That sounds heavenly.

Even if you don't like to write all the time, they're pretty nifty for quickly laying down ideas and solving problems. Most of my notebooks are actually filled with pseudo-code and technical details. I am no true writer, I'm a programmer! If you ever feel stuck on something, try figuring it out on paper. It makes quite the difference. Smiley

Never stop creating.
Twitter: @EtmosCode
Offline Opiop
« Reply #2537 - Posted 2015-07-07 00:17:48 »

My girlfriend is obsessed with notebooks and has some really cool ones. My mother bought her a real(maybe?) leather bound notebook with this nice thick paper... I wish I had one but then again I feel like those notebooks are for people who actually like to write all the time.

Very jealous of her! That sounds heavenly.

Even if you don't like to write all the time, they're pretty nifty for quickly laying down ideas and solving problems. Most of my notebooks are actually filled with pseudo-code and technical details. I am no true writer, I'm a programmer! If you ever feel stuck on something, try figuring it out on paper. It makes quite the difference. Smiley
I do actually want one for the same reason, I'm starting to get into other areas of programming and I frequently find myself having glimpses of ideas that I forget when I go to work on them later! Having a nice little leather notebook would definitely make things easier, maybe I'll splurge a little and get one this weekend Smiley
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #2538 - Posted 2015-07-07 20:45:40 »

Almost done with my first complete asset ever!

Click to Play

Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #2539 - Posted 2015-07-08 00:50:14 »

Almost done with my first complete asset ever!

Reminds me of the Sphax minecraft texture pack Grin Keep up the good work!

Offline wessles
« Reply #2540 - Posted 2015-07-08 03:08:28 »

<a href="http://www.youtube.com/v/18NAamq8ydE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/18NAamq8ydE?version=3&amp;hl=en_US&amp;start=</a>
not yet on greenlight, just preparing for it.
Offline philfrei
« Reply #2541 - Posted 2015-07-08 08:29:14 »

@wessles, looks like a totally nerve-wracking game to play! On the video, some of the moves by the center seem to be made before the blocks appear. Is this the case? Is there a way to anticipate which rows/columns they are going to come flying through on?

music and music apps: http://adonax.com
Offline klaus
« Reply #2542 - Posted 2015-07-08 10:41:00 »

I hate wasting time on such frustratingly trivial issues that have fallen between the cracks of abstraction.
haha, yeah, I know what you mean! Smiley

One of the most frustrating parts as a programmer are apparently trivial issues that consume tons of your time.
Offline wessles
« Reply #2543 - Posted 2015-07-08 19:56:58 »

@wessles, looks like a totally nerve-wracking game to play! On the video, some of the moves by the center seem to be made before the blocks appear. Is this the case? Is there a way to anticipate which rows/columns they are going to come flying through on?

Glad you like it! As you play, you may start to realize that the blocks come in patterns. If you recognize these patterns, then you can anticipate the next block before it appears.
Offline Kefwar
« Reply #2544 - Posted 2015-07-08 20:32:35 »

Got frustrated by an error, and closed Eclipse.
java.net.UnknownServiceException: protocol doesn't support output
when using the file:/ protocol.

Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2545 - Posted 2015-07-08 22:23:40 »

Today I fitted my new SSD, started transferring 500GB's worth of data from my main HDD over to my other HDD so I can wipe the original annnnd I installed the Windows 10 Insider Preview. I'm tired Sad

Hey, you! Back to work
Offline wessles
« Reply #2546 - Posted 2015-07-09 06:40:20 »

Spent the entire day preparing RFLEX for the greenlight push. The majority of the day was spent working on a game demo for the press kit. I spent the last 4 hours getting a list of 35 game writers to email, and making a game plan for greenlight Tongue.
Offline pitbuller
« Reply #2547 - Posted 2015-07-09 09:23:14 »

Spent the entire day preparing RFLEX for the greenlight push. The majority of the day was spent working on a game demo for the press kit. I spent the last 4 hours getting a list of 35 game writers to email, and making a game plan for greenlight Tongue.
Try to get contact with Youtubers. They are lot more valuable than game sites.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2548 - Posted 2015-07-09 11:00:01 »

i bended a mesh with a vertex shader :







who doesn't like fractals ? Smiley
Offline klaus
« Reply #2549 - Posted 2015-07-09 11:21:06 »

@basil: nice!

Today my g/f and I went to grab a coffee at the cafĂ© where I will celebrate my 30th birthday next week and cleared up any open questions. End of youth I guess  Wink or maybe not  Cool

I'm making games after all - I will never grow up  Grin Grin
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