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  What I did today  (Read 2845903 times)
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Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1680 - Posted 2015-02-13 12:07:13 »

Yeah, actually I quite like it too.

Cas Smiley

Offline lcass
« Reply #1681 - Posted 2015-02-13 12:10:11 »

For a game to sell firstly never use the apple app store unless you have ad money , seriously there are what 90 million apps? you will be drowned out. Basically the rules of marketing apply if you are not going to advertise 1: It must stand out , ie the logo or screen shot or title should make people interested don't put "Generic space game" or "Shoot him" but something that is smart but has meaning 2: Naturally the game must be fun otherwise nobody will spread it through word of mouth , I talk about space engineers , I don't talk about the new ace of spades 3:Affordable , the game must be reasonably priced , remember this is coming from an indie developer so if you don't have the backing first then people most likely wont trust you, or just generally putting the price to high **COUGH**FTL**COUGH**.

Oh and also the game should last more than a few hours , it shouldn't be something that you put down after a few minutes because its complete, this is where mine-craft got it right there was so much you could do with it and that's why its lasted this long.

Also look who is clawing their way back up  persecutioncomplex
Offline SHC
« Reply #1682 - Posted 2015-02-13 17:30:17 »

Tried my luck at basic blocks world in 3D.

Click to Play


Warning: 4 MB Huge GIF.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ClaasJG

JGO Coder


Medals: 43



« Reply #1683 - Posted 2015-02-13 17:44:21 »

[...]

I have always thought that those ads are based on your web history.

https://support.google.com/ads/answer/1634057?hl=en

If I find the person who was illegally on my pc ...


My english has to be tweaked. Please show me my mistakes.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1356
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1684 - Posted 2015-02-13 18:31:42 »

The annoying thing with publishing Google Ads through Project Wonderful is that you can't control the ads. I used to kick/ban advertisers on Project Wonderful but currently my (money grabbing) hands are tied.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline lcass
« Reply #1685 - Posted 2015-02-13 19:54:08 »

The annoying thing with publishing Google Ads through Project Wonderful is that you can't control the ads. I used to kick/ban advertisers on Project Wonderful but currently my (money grabbing) hands are tied.
Well you linked the server costs you literally cant move with any lessening of the ads.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1356
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1686 - Posted 2015-02-13 20:31:11 »

Ofcourse I can. I, however, like JGO to finally break even.

http://java-gaming.org/content/finance

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline cylab

JGO Kernel


Medals: 185



« Reply #1687 - Posted 2015-02-13 20:36:39 »

Quote
Estimated balance at 2017-02-13:    $239
Wow, you'll be rich!

Mathias - I Know What [you] Did Last Summer!
Offline cylab

JGO Kernel


Medals: 185



« Reply #1688 - Posted 2015-02-13 21:27:45 »

Fixed some stuff in the GLSL-plugin for Intellij Idea

It now also works correctly with IDE themes, like e.g. Dracula:

Mathias - I Know What [you] Did Last Summer!
Offline SHC
« Reply #1689 - Posted 2015-02-14 02:33:39 »

Fixed some stuff in the GLSL-plugin for Intellij Idea

Thanks!! Waiting for this since a long time ago..

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1690 - Posted 2015-02-14 02:39:31 »

Fixed some stuff in the GLSL-plugin for Intellij Idea

It now also works correctly with IDE themes, like e.g. Dracula:


All I can think about is the non-monospaced text.
                           

Offline SHC
« Reply #1691 - Posted 2015-02-14 02:49:42 »

Hey @cylab, I tried out your plugin and this is the result on my system.



The color of
uniform
is not well on the light theme. Is there any option that allows changing colors?

EDIT: I found out how to do that. You can change it in Editor -> Colors & Fonts -> GLSL

Offline kingroka123
« Reply #1692 - Posted 2015-02-14 02:56:40 »

I made a simple and customizable text highlighter:

Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #1693 - Posted 2015-02-14 03:29:44 »

Made some basic collision and projectile weaponry:
Click to Play


I also made a simple inventory and a hotbar, and promptly spent the rest of the day trying to figure out a way to allow building with walls that are 3 tiles high while also having them as objects that can be destroyed by npc or some such thing and reading up on behavior trees.

boo
Offline superminer362

Senior Newbie


Medals: 3
Exp: 1 year



« Reply #1694 - Posted 2015-02-14 03:34:41 »

I wrote a Mandelbrot Set renderer.
Offline cylab

JGO Kernel


Medals: 185



« Reply #1695 - Posted 2015-02-14 08:26:40 »

Hey @cylab, I tried out your plugin (...)
I have to clarify that it is not my plugin,  I just forked the existing one and fixed some stuff.

Mathias - I Know What [you] Did Last Summer!
Offline LiquidNitrogen
« Reply #1696 - Posted 2015-02-14 10:27:05 »

I started drawing yet another tile set. The idea here is a simple 2 player local multiplayer game where the players have to cooperate to stay alive and defeat the invading aliens

Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #1697 - Posted 2015-02-14 17:13:15 »

I started drawing yet another tile set. The idea here is a simple 2 player local multiplayer game where the players have to cooperate to stay alive and defeat the invading aliens



Can't say I'm super into the idea of a local multiplayer game, but the tiles look pretty rad!

boo
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1698 - Posted 2015-02-14 18:48:33 »

Added headless AI based playing of the games to assist in balancing quest difficulty. Can also watch it play - but when you're running higher quantities of play throughs just letting it run off on the server is great Smiley

1  
2  
3  
4  
5  
6  
...
TEST RUN COMPLETED 'The Trial' (quest1.tmx)
QUESTS PLAYED: 100
QUESTS WON: 69
QUESTS LOST: 31
AVERAGE HERO SURVIVAL: 1 (of 4)


Cheers,

Kev

Offline Elsealabs
« Reply #1699 - Posted 2015-02-14 20:06:22 »

I haven't post much recently due to school, but I still lurk here every once in a while. During our school's week off for Mardi Gras break, I looked into functional programming with Java, lambdas, method references, etc.

They are awesome! Code like this is beautiful.


Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #1700 - Posted 2015-02-14 20:24:23 »

@Elsealabs

1  
2  
3  
4  
IntStream
    .range(x, y)
    .filter(i -> i % 2 == 0)
    .forEach(System.out::println); // method reference


Or, according to my forum rank :P

1  
2  
3  
4  
5  
6  
7  
// confused C programmer
public static void printEvens(int start, int end) {
    IntStream
        .iterate(start + 1 & -2, i -> i + 2)
        .limit(((end & -2) - start + 2) >> 1)
        .forEach(System.out::println);
}
Offline Elsealabs
« Reply #1701 - Posted 2015-02-14 20:37:31 »

@BurntPizza

Oh nice. I didn't even think about your addition. Method references seem interesting, but I don't really get the point other than shortening code and making them a little bit easier to read, though maybe someone else knows what their true benefit is. I think I remember @SHC saying something about sticking to Java 8 for his project, specifically for method references.

The system out print in the first place is a result of me trying, but failing, to return the result as some sort of collection or list.

And I definitely don't understand the second code snippet, haha.

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #1702 - Posted 2015-02-14 20:45:24 »

Yeah, they're pretty much just syntax sugar (not a bad thing): http://baddotrobot.com/blog/2014/02/18/method-references-in-java8/
Offline divxdede
« Reply #1703 - Posted 2015-02-14 20:49:56 »

wrote my vecmath package.
I don't really understood the Hermite polynomirals interpolation but i was able to copy the formulae Tongue
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1704 - Posted 2015-02-14 21:01:18 »

i played a mesa boogie express plus 5:50 combo at the local store and now i need one  persecutioncomplex
Offline NegativeZero

JGO Kernel


Medals: 333
Exp: 1 month or less


Zero but not.


« Reply #1705 - Posted 2015-02-15 00:55:07 »

Drenius made a truly inspiring quote in the #JGO IRC,


Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #1706 - Posted 2015-02-15 01:11:34 »

Very nice, now... where did you get the idea to encode that as a PNG? My bandwidth!  Tongue
Offline Mac70
« Reply #1707 - Posted 2015-02-15 01:59:37 »

I haven't post much recently due to school, but I still lurk here every once in a while. During our school's week off for Mardi Gras break, I looked into functional programming with Java, lambdas, method references, etc.

They are awesome! Code like this is beautiful.



Yes, this is beautiful... But sadly not too fast Sad (although I wouldn't worry about it as long as everything is working good enough)
Very useful for working with any data and - at least in my opinion - much easier to read than "classical" code as you can see what the query do at first glance.
Offline superminer362

Senior Newbie


Medals: 3
Exp: 1 year



« Reply #1708 - Posted 2015-02-15 02:48:37 »

I made a Dragon Curve renderer. I think that's enough fractal renderers for now.

I made it display parts of the curve in blue, and it's cool to see how it flows.
Offline Elsealabs
« Reply #1709 - Posted 2015-02-15 02:49:54 »

Yes, this is beautiful... But sadly not too fast Sad

I have watched a few videos and talks on the topic, yet still haven't gotten a full grasp on it, but I thought somewhere along the line someone mentioned it was heavily optimized under the hood. But I'm not entirely sure.

I haven't found a really good resource to see all of what java has to offer. I found out about map, filter, reduce, and forEach, through various YouTube tutorials or some JAX talks. But then I see things like collect, mapToObject, and the methods being used in the second part of BurntPizza's code, that I have no clue what they do. Also I heard someone say currying and I have no clue what that means either.

Hopefully I'll find a resource that gives a more in-depth overview of the topics.

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