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  What I did today  (Read 2955533 times)
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Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1290 - Posted 2015-01-02 08:56:05 »

Just about to go to bed. Wink

- Jev


Sorry, just had too Smiley

Finally fixed the last normal map issues that were lingering around for months. Seeing the game in motion now is starting to make me proud Smiley



Mike

I always wonder if anyone will ever make a Java game that will stop all this stuff about: Java is too slow, Java isn't good for AAA games, Java is bad...

Is it sad that I still get a fright when the computer beeps at me...
Online princec

« JGO Spiffy Duke »


Medals: 1059
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1291 - Posted 2015-01-02 11:11:06 »

Java will never be used to make AAA games.

Cas Smiley

Offline Elsealabs
« Reply #1292 - Posted 2015-01-02 11:16:19 »

Java will never be used to make AAA games.

Cas Smiley

Because it is incapable, or because someone hasn't made the right tools for it yet?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mac70
« Reply #1293 - Posted 2015-01-02 11:17:15 »

I always wonder if anyone will ever make a Java game that will stop all this stuff about: Java is too slow, Java isn't good for AAA games, Java is bad...

Java IS too slow... If you don't know how to handle GC properly. Sadly this is a difficult thing to master, we can see problems with GC even in most known Java games. In addition, we don't have any good java-based game libraries/editors.

There are some very good looking Java games (Wurm Online for example, Starsector is not looking bad as well), but sadly lack of any more known Java indie or commercial games and lack of support from Oracle for anything related to games (in fact, to anything client-side) are creating false image of Java games.
Offline Mike

« JGO Spiffy Duke »


Medals: 149
Projects: 1
Exp: 6 years


Java guru wannabe


« Reply #1294 - Posted 2015-01-02 12:39:10 »

Looks awesome! What method did you use for the water reflections?

I found a shader (this one http://www.bonzaisoftware.com/tnp/gl-water-tutorial/ but converted to GLSL) and have been tweaking it and adding things every now and then for a few months. It can probably be improved on a lot still but it's working for now.
Here is the shader in its current form:
http://pastebin.java-gaming.org/58c38956c1317

Beautiful lighting!

Thanks! Lighting is one of those things that I've been tweaking a lot lately just to get it to the style I want to have it. I'm still not really happy with the god rays when there are objects in front of the sun, but it's starting to be a wow factor.

I always wonder if anyone will ever make a Java game that will stop all this stuff about: Java is too slow, Java isn't good for AAA games, Java is bad...

My full time work is as an application performance architect (just a fancy word for senior consultant) and while Java *can* be horribly slow it's definitely able to shine as well. I have a long list of performance improvements that can be made to my game, mainly around vertex elimination and not using 4x image scaling SSAA, but you have to choose your battles Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online princec

« JGO Spiffy Duke »


Medals: 1059
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1295 - Posted 2015-01-02 15:30:26 »

Java will never be used to make AAA games.

Cas Smiley

Because it is incapable, or because someone hasn't made the right tools for it yet?
Because it won't run on consoles. Therefore, there will never be AAA spend on a Java title, as the only advantage it has (slightly quicker development time) is completely erased by having to write the whole game again in C++ to get it on a console.

Cas Smiley

Offline lcass
« Reply #1296 - Posted 2015-01-02 16:03:30 »

Java will never be used to make AAA games.

Cas Smiley

Because it is incapable, or because someone hasn't made the right tools for it yet?
Because it won't run on consoles. Therefore, there will never be AAA spend on a Java title, as the only advantage it has (slightly quicker development time) is completely erased by having to write the whole game again in C++ to get it on a console.

Cas Smiley
Plus C/C++ have native support built in along with a much longer time with support for opengl, directX and others.
Online princec

« JGO Spiffy Duke »


Medals: 1059
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1297 - Posted 2015-01-02 16:11:30 »

It is however a reasonable choice for indie desktop game development Smiley Well, it was, until Unity blew it into the weeds.

Cas Smiley

Offline kingroka123
« Reply #1298 - Posted 2015-01-02 16:13:56 »

Can't there be AAA Pc only games? Is Star Citizen not a AAA game? (although not java) I always thought that a AAA title just had to be made by a large enough studio. Where is the line between and indie company and a AAA company?
Offline theagentd
« Reply #1299 - Posted 2015-01-02 16:32:49 »

Java will never be used to make AAA games.

Cas Smiley

Because it is incapable, or because someone hasn't made the right tools for it yet?
Because it won't run on consoles. Therefore, there will never be AAA spend on a Java title, as the only advantage it has (slightly quicker development time) is completely erased by having to write the whole game again in C++ to get it on a console.

Cas Smiley
I'm not sure this is a valid point. The last gen consoles (especially the PS3) required extremely specific coding to utilize the SPUs, which aren't real CPU cores. They had to resort to all kinds of hacks, like doing deferred lighting and software occlusion culling using a CPU-rendered depth buffer on these cores to lighten the GPU load. I can't imagine that a significant amount of code could be reused. This is also true to a lesser extent in the current-gen consoles. To get performance even close to that of PC they need to utilize the unified memory and have perfect threading. We don't see this on PC games yet, implying significant differences in both engine and game code.

That being said, there isn't a good reason to use Java for the PC version in the first place. Developing all those versions in the same programming language is most likely a good idea since that's what the developers are experienced with.

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online princec

« JGO Spiffy Duke »


Medals: 1059
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1300 - Posted 2015-01-02 17:46:18 »

I think you're kind of agreeing with me there then. Java = mostly useless for consoles, for various reasons. Now, back to Wot I Did Today!

... which for me, was fiddling with my geodesic sphere generator to plonk triangles into a tree structure with reasonably sized buckets at the bottom, such that I've actually got a chance of being able to render the thing. Albeit zoomed in somewhat. I'm going to actually do 3D graphics - horror!

Cas Smiley

Online princec

« JGO Spiffy Duke »


Medals: 1059
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1301 - Posted 2015-01-02 17:47:44 »

Can't there be AAA Pc only games? Is Star Citizen not a AAA game? (although not java) I always thought that a AAA title just had to be made by a large enough studio. Where is the line between and indie company and a AAA company?
"Technically" yes, you can have an AAA budget on a PC-only title, but they are few and far between. After all why spend $2m on advertising a game when half the people who might buy it can't play it on their preferred gaming vessel, hm?

Cas Smiley

Offline death_angel
« Reply #1302 - Posted 2015-01-03 01:01:44 »

So now i have a guy that creates the sounds for Ninjas vs Zombie Pirates and i create a forum:
Website
Follow the development and join the forum  Wink

I am just a guy
Offline Longarmx
« Reply #1303 - Posted 2015-01-03 01:06:37 »

So now i have a guy that creates the sounds for Ninjas vs Zombie Pirates and i create a forum:
Website
Follow the development and join the forum  Wink

Chrome just warned me of a phishing attack...

Offline death_angel
« Reply #1304 - Posted 2015-01-03 01:07:59 »

Yeah me too, too strange  Cranky

I am just a guy
Offline CopyableCougar4
« Reply #1305 - Posted 2015-01-03 01:10:56 »

It worked fine the first time I clicked the link, but now that I clicked it again it's giving the same warning.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline death_angel
« Reply #1306 - Posted 2015-01-03 01:11:38 »

Just ignore like i did  Undecided

I am just a guy
Offline CopyableCougar4
« Reply #1307 - Posted 2015-01-03 01:13:01 »

Who hosts the server? While you yourself seem like someone who wouldn't be involved in phishing, something had to register that site as a possible phishing attack.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline death_angel
« Reply #1308 - Posted 2015-01-03 01:14:01 »

I use http://www.000webhost.com/

I am just a guy
Offline kpars
« Reply #1309 - Posted 2015-01-03 01:16:03 »

Never use .tk domains. They'll completely destroy your SEO and very few people trust them.

If you want people to take this project seriously, you should actually begin paying for proper hosting and a decent domain. Otherwise this project isn't going to gain a lot of popularity.

- Jev
Offline death_angel
« Reply #1310 - Posted 2015-01-03 01:18:13 »

Waiting to have the money to pay for a domain  Emo

I am just a guy
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1311 - Posted 2015-01-03 01:19:09 »

Waiting to have the money to pay for a domain  Emo

https://www.gkg.net/

Less than $12 for .com Wink

There's a few places cheaper out there, but these are the guys I use.

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline death_angel
« Reply #1312 - Posted 2015-01-03 01:21:37 »

Thanks Ray!

I am just a guy
Offline JayManHall
« Reply #1313 - Posted 2015-01-03 04:38:48 »

Today I watched "The Matrix" for the first time (Half of it), beat my dad in chess, and got my c++ setup working correctly.

 persecutioncomplex

With great code comes even greater disorganization.
Offline SHC
« Reply #1314 - Posted 2015-01-03 08:19:12 »

I have styled the the index page for the jgo_recovery directory I have setup using HTAccess file.



It is not so good, but is better than the default index page.

Offline death_angel
« Reply #1315 - Posted 2015-01-03 12:07:11 »

I left the forum that i create (phishing problem) and created a facebook group.
Dev: Started creating the coop mode , everything working so far  Pointing

I am just a guy
Offline lcass
« Reply #1316 - Posted 2015-01-03 12:41:15 »

I am working on implementing a particle system into my effects handler class , ill generate coordinate points randomly around a location then load them to a vertex shader , this shader then generates the movement based on a time variable and a central given position , when the current time reaches the decay point it deletes the VBO. it passes the points into a geometry shader which then generates squares from it.

Hopefully to be very efficient.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #1317 - Posted 2015-01-03 16:23:42 »

Released Verbal 3.2 which fixes a lot of bugs related to wierd lags and pauses. Started work on the paid-for version, Verbal Gold.

Offline lcass
« Reply #1318 - Posted 2015-01-03 17:29:38 »

Since it's 3AM, This might technically be a "What I did yesterday". But I'm pretty proud of this one:

Click to Play

The look of that is brilliant , mind if I ask how you calculate the path of the projectile?
Offline death_angel
« Reply #1319 - Posted 2015-01-03 17:52:10 »

Ninja reunion - Coop Mode

EDIT:
<a href="http://www.youtube.com/v/8uzr-BW3vUE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/8uzr-BW3vUE?version=3&amp;hl=en_US&amp;start=</a>

I am just a guy
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