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  What I did today  (Read 84880 times)
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Offline pitbuller
« Reply #390 - Posted 2014-08-08 23:22:11 »

Quickly tested gbuffer modification shader idea for desert town. Idea is to add procedural dust top of horizontal surfaces which just desatures albedo to sand color, specular to sand levels and lerp rougness towards max. It's also fill small cracks independantly on normal direction. For vertical surfaces its create just some dirt gray to give some weary/old look. Quite happy with initial results after half of hour coding. Goal is to allow better asset reusing for different themes.
https://www.dropbox.com/s/5and66s0ekk34a6/DesertShaderOff.png
https://www.dropbox.com/s/o89uvie5pckg1e3/DesertShaderOn.png

Future ideas would be use some kind of noise and maybe even adding dust to corners which I could detect by reusing SSAO info with some treshold and ramp.
Offline DarkCart

JGO Knight


Medals: 23
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #391 - Posted 2014-08-08 23:40:16 »

Drawing a airplane, sorry the photo is a little small...


Play Mazer | Or visit Sticks | Or try out SJGL
Online HeroesGraveDev

JGO Kernel


Medals: 294
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #392 - Posted 2014-08-08 23:43:08 »

Drawing a airplane, sorry the photo is a little small...



Try moving the wings further forward.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DarkCart

JGO Knight


Medals: 23
Projects: 7
Exp: 2 years


Power of the mind over flesh


« Reply #393 - Posted 2014-08-08 23:55:02 »

How's this?


Play Mazer | Or visit Sticks | Or try out SJGL
Online HeroesGraveDev

JGO Kernel


Medals: 294
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #394 - Posted 2014-08-08 23:57:03 »

Much nicer. You could also try moving the guns further out so they're not firing into the propeller, but I think it works fine as it is.

Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #395 - Posted 2014-08-09 01:39:02 »

Got bored and made a Particle Rain thing (Java2D, doesn't support multiple lights)Edit:added multiple lights (not shown in gif):
Click to Play

Offline kevglass

« JGO Spiffy Duke »


Medals: 202
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #396 - Posted 2014-08-09 14:27:59 »

Playing with skeleton sizes a bit to get dwarfs:

Click to Play


Cheers,

Kev

Offline mojo
« Reply #397 - Posted 2014-08-09 17:05:10 »

Today I finally brought myself to finish the wall editing part of editor. The automatic connection part for "wall painting" is trivial but with the graphical progression I needed more variations. Now I can go through the wall variants (normal/door frame/window/broken/etc.) by hovering over the wall and use mouse scroll. This of course broke my map format, so I was demotivated for a couple of days :-).

Also flirting with a more top-down view for the tactical combat:
Offline kevglass

« JGO Spiffy Duke »


Medals: 202
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #398 - Posted 2014-08-10 15:03:07 »

Added some tooling to hep me playing with character setups.



Cheers,

Kev

Offline PandaMoniumHUN

JGO Coder


Medals: 32
Exp: 3 years


White-bearded OGL wizard


« Reply #399 - Posted 2014-08-10 15:45:04 »

...
Please set the picture's width and maybe add a link to the full res picture? Smiley
1  
[img width=800]...[/img]

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

« JGO Spiffy Duke »


Medals: 202
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #400 - Posted 2014-08-11 08:11:22 »

Sorry about that, updated.

I'm finally back to walking around in the world of Yore.



Do I dare move this to a WIP Legends of Yore 2 ?

Cheers,

Kev

Offline ClaasJG

Junior Devvie


Medals: 7
Exp: 3 years



« Reply #401 - Posted 2014-08-11 09:46:58 »

Pls go for it Cheesy

ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline Roquen
« Reply #402 - Posted 2014-08-11 12:40:55 »

I found out oryx made a company: http://oryxdesignlab.com/
I found out opengl spec is out: http://www.opengl.org/registry/
I looked at some siggraph stuff: https://labs.sketchfab.com/siggraph2014/
I read a bean-tracing overview: http://www.fxguide.com/featured/beam-rendering-extended-at-siggraph-2014/
I read a preview blog about an upcomming paper: http://casual-effects.blogspot.fr/2014/08/screen-space-ray-tracing.html
ate lunch
fished crabs
now I back to work...
Offline Longarmx
« Reply #403 - Posted 2014-08-11 14:29:18 »

I read about the OpenGL Initiative. This will be very awesome if Khronos is able to pull this off as it will get rid of all the bloat that has accumulated in the API over the years and give us a modern way to access the CPU and GPU.

http://www.anandtech.com/show/8363/khronos-announces-next-generation-opengl-initiative

It will give DX12 and Mantle a run for their money if Khronos can finish this.

Offline princec

« JGO Spiffy Duke »


Medals: 422
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #404 - Posted 2014-08-11 17:13:55 »

Not so worried about how much or how little it trounces DX12 and/or Mantle as I am that it's client-deployable, modern, and properly cross-platform and bug-free.

Cas Smiley

Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #405 - Posted 2014-08-12 02:51:40 »

Some more fun with particles:
Click to Play

Just tryin' to keep busy  Tongue

Offline princec

« JGO Spiffy Duke »


Medals: 422
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #406 - Posted 2014-08-12 10:05:56 »

Implemented scrollpanes last night. Turns out they need their own sprite engine, so it was quite a complex affair. Very satisfying to see a listbox working inside one though.

Cas Smiley

Offline death_angel
« Reply #407 - Posted 2014-08-12 10:12:34 »

Been a week I had surgery and now I'm back program.  Grin

Like a Boss Hacker
Offline Roquen
« Reply #408 - Posted 2014-08-12 10:46:12 »

Faking NES like output: http://superwinthegame.com/dsoptalk/
Offline kevglass

« JGO Spiffy Duke »


Medals: 202
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #409 - Posted 2014-08-13 12:04:19 »

Considering other options:



Cheers,

Kev

Online trollwarrior1
« Reply #410 - Posted 2014-08-13 13:12:50 »

@kev

The sky (Is it?) seems a lot like water to me Cheesy
Offline PandaMoniumHUN

JGO Coder


Medals: 32
Exp: 3 years


White-bearded OGL wizard


« Reply #411 - Posted 2014-08-13 15:07:31 »

@kev

The sky (Is it?) seems a lot like water to me Cheesy
I guess that's just a placeholder. Cheesy
To be honest I preferred the isometric look, but it looks okay-ish in this side scroller format too.

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #412 - Posted 2014-08-13 22:21:04 »

I'm done.

Click to Play

Online BurntPizza

« JGO Bitwise Duke »


Medals: 271
Exp: 5 years



« Reply #413 - Posted 2014-08-13 22:23:15 »

Image is broken, don't use dropbox.
Offline kingroka123

JGO Ninja


Medals: 41
Projects: 6
Exp: 1 year


Gamer's Helmet


« Reply #414 - Posted 2014-08-13 22:27:40 »

Moved over to Gfycat

Offline thedanisaur
« Reply #415 - Posted 2014-08-14 03:45:22 »

Rage quit programming, that's what I did.

Every village needs an idiot Cool
Offline Longor1996
« Reply #416 - Posted 2014-08-14 18:59:57 »

I actually got around to make a small video showing my 3D FP-Prototype. (Note: The 'FP' is just 'FPS' without the 'S')

<a href="http://www.youtube.com/v/sQN6fqUST2I?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sQN6fqUST2I?version=3&amp;hl=en_US&amp;start=</a>

What a great day!

Sorry for my bad English! That's because i am from Germany.
Offline PandaMoniumHUN

JGO Coder


Medals: 32
Exp: 3 years


White-bearded OGL wizard


« Reply #417 - Posted 2014-08-14 20:50:43 »

I actually got around to make a small video showing my 3D FP-Prototype. (Note: The 'FP' is just 'FPS' without the 'S')
...
What a great day!
Looks great, good job! Smiley

My Blog | Jumpbutton Studio - INOP Programmer
Can't stress enough: Don't start game development until you haven't got the basics of programming down! Pointing
Offline thedanisaur
« Reply #418 - Posted 2014-08-15 03:43:41 »

Lookin good, one crit I might consider reducing the head sway a tad. Watching the video made my eyes feel a little weird, but I'm sure when at the controls it feels different so idk. Just some friendly advise  Cheesy

Every village needs an idiot Cool
Offline Screem
« Reply #419 - Posted 2014-08-15 07:14:39 »

Drew the art for the next update to City Jumper, and I'm really proud of it. Cheesy Right now it's just a mock-up but today I'm going to implement it in code.



Also made a new pixel person: Cheesy
Click to Play

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