pitbuller
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Reply #390 - Posted
2014-08-08 23:22:11 » |
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Quickly tested gbuffer modification shader idea for desert town. Idea is to add procedural dust top of horizontal surfaces which just desatures albedo to sand color, specular to sand levels and lerp rougness towards max. It's also fill small cracks independantly on normal direction. For vertical surfaces its create just some dirt gray to give some weary/old look. Quite happy with initial results after half of hour coding. Goal is to allow better asset reusing for different themes. https://www.dropbox.com/s/5and66s0ekk34a6/DesertShaderOff.pnghttps://www.dropbox.com/s/o89uvie5pckg1e3/DesertShaderOn.pngFuture ideas would be use some kind of noise and maybe even adding dust to corners which I could detect by reusing SSAO info with some treshold and ramp.
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DarkCart
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Reply #391 - Posted
2014-08-08 23:40:16 » |
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Drawing a airplane, sorry the photo is a little small... 
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The darkest of carts.
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HeroesGraveDev
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Reply #392 - Posted
2014-08-08 23:43:08 » |
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Drawing a airplane, sorry the photo is a little small...  Try moving the wings further forward.
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Games published by our own members! Check 'em out!
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DarkCart
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Reply #393 - Posted
2014-08-08 23:55:02 » |
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How's this? 
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The darkest of carts.
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HeroesGraveDev
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Reply #394 - Posted
2014-08-08 23:57:03 » |
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Much nicer. You could also try moving the guns further out so they're not firing into the propeller, but I think it works fine as it is.
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kingroka123
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Reply #395 - Posted
2014-08-09 01:39:02 » |
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Got bored and made a Particle Rain thing (Java2D, doesn't support multiple lights)Edit:added multiple lights (not shown in gif):
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kevglass
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Reply #396 - Posted
2014-08-09 14:27:59 » |
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Playing with skeleton sizes a bit to get dwarfs: Cheers, Kev
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mojo
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Reply #397 - Posted
2014-08-09 17:05:10 » |
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Today I finally brought myself to finish the wall editing part of editor. The automatic connection part for "wall painting" is trivial but with the graphical progression I needed more variations. Now I can go through the wall variants (normal/door frame/window/broken/etc.) by hovering over the wall and use mouse scroll. This of course broke my map format, so I was demotivated for a couple of days :-). Also flirting with a more top-down view for the tactical combat: 
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kevglass
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Reply #398 - Posted
2014-08-10 15:03:07 » |
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Added some tooling to hep me playing with character setups.  Cheers, Kev
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PandaMoniumHUN
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Reply #399 - Posted
2014-08-10 15:45:04 » |
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...
Please set the picture's width and maybe add a link to the full res picture?  1
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My Blog | Jumpbutton Studio - INOP Programmer Can't stress enough: Don't start game development until you haven't got the basics of programming down! 
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Games published by our own members! Check 'em out!
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kevglass
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Reply #400 - Posted
2014-08-11 08:11:22 » |
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Sorry about that, updated. I'm finally back to walking around in the world of Yore.  Do I dare move this to a WIP Legends of Yore 2 ? Cheers, Kev
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ClaasJG
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Reply #401 - Posted
2014-08-11 09:46:58 » |
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Pls go for it  ClaasJG
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My english has to be tweaked. Please show me my mistakes.
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Roquen
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Reply #402 - Posted
2014-08-11 12:40:55 » |
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princec
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Reply #404 - Posted
2014-08-11 17:13:55 » |
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Not so worried about how much or how little it trounces DX12 and/or Mantle as I am that it's client-deployable, modern, and properly cross-platform and bug-free. Cas 
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kingroka123
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Reply #405 - Posted
2014-08-12 02:51:40 » |
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Some more fun with particles: Just tryin' to keep busy 
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princec
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Reply #406 - Posted
2014-08-12 10:05:56 » |
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Implemented scrollpanes last night. Turns out they need their own sprite engine, so it was quite a complex affair. Very satisfying to see a listbox working inside one though. Cas 
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death_angel
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Reply #407 - Posted
2014-08-12 10:12:34 » |
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Been a week I had surgery and now I'm back program. 
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I am just a guy
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Roquen
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Reply #408 - Posted
2014-08-12 10:46:12 » |
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kevglass
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Reply #409 - Posted
2014-08-13 12:04:19 » |
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Considering other options:  Cheers, Kev
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trollwarrior1
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Reply #410 - Posted
2014-08-13 13:12:50 » |
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@kev The sky (Is it?) seems a lot like water to me 
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PandaMoniumHUN
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Reply #411 - Posted
2014-08-13 15:07:31 » |
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@kev The sky (Is it?) seems a lot like water to me  I guess that's just a placeholder.  To be honest I preferred the isometric look, but it looks okay-ish in this side scroller format too.
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My Blog | Jumpbutton Studio - INOP Programmer Can't stress enough: Don't start game development until you haven't got the basics of programming down! 
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kingroka123
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Reply #412 - Posted
2014-08-13 22:21:04 » |
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BurntPizza
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Reply #413 - Posted
2014-08-13 22:23:15 » |
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Image is broken, don't use dropbox.
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kingroka123
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Reply #414 - Posted
2014-08-13 22:27:40 » |
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Moved over to Gfycat
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thedanisaur
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Reply #415 - Posted
2014-08-14 03:45:22 » |
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Rage quit programming, that's what I did.
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Every village needs an idiot 
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PandaMoniumHUN
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Reply #417 - Posted
2014-08-14 20:50:43 » |
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I actually got around to make a small video showing my 3D FP-Prototype. (Note: The 'FP' is just 'FPS' without the 'S') ... What a great day!
Looks great, good job! 
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My Blog | Jumpbutton Studio - INOP Programmer Can't stress enough: Don't start game development until you haven't got the basics of programming down! 
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thedanisaur
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Reply #418 - Posted
2014-08-15 03:43:41 » |
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Lookin good, one crit I might consider reducing the head sway a tad. Watching the video made my eyes feel a little weird, but I'm sure when at the controls it feels different so idk. Just some friendly advise 
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Every village needs an idiot 
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Screem
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Reply #419 - Posted
2014-08-15 07:14:39 » |
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Drew the art for the next update to City Jumper, and I'm really proud of it.  Right now it's just a mock-up but today I'm going to implement it in code.  Also made a new pixel person: 
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