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  What I did today  (Read 3625945 times)
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Offline kpars
« Reply #930 - Posted 2014-11-12 06:58:28 »



+1 for using puush!

- Jev
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #931 - Posted 2014-11-12 11:44:36 »

In The Fog: Survive I connected up my terrain generation code to my fog, sky, lighting and related scenery code. It's a good feeling standing on my own hills and looking down on the rolling, mysterious fog lapping the foothills.

Next step is to start picking up cuts of the latest state of entities and draw them into the world. I'll soon be able to see what my little guys are doing (which is probably just goofing off under apple trees).

Offline thedanisaur

JGO Knight


Medals: 59



« Reply #932 - Posted 2014-11-12 19:14:19 »

That is a super fun topic imo. I did that project for a course last year.

Every village needs an idiot Cool
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #933 - Posted 2014-11-12 21:04:58 »

Crude, horizontal-only single-threaded version is working!

Click to Play



Version showing the pixels being removed: https://gfycat.com/GrouchySpryIriomotecat
that is amazing! didn't hear about this trick until now Shocked
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #934 - Posted 2014-11-12 21:18:04 »

Yeah apparently Ps, GIMP and ImageMagik (probably others too) have it.
Also attempts have been made to apply it to video: (fixed link, thx kingroka)
<a href="http://www.youtube.com/v/AJtE8afwJEg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/AJtE8afwJEg?version=3&amp;hl=en_US&amp;start=</a>
Offline EgonOlsen
« Reply #935 - Posted 2014-11-12 22:11:34 »

I've completed the first version of the dialogs, npcs and quests for the main quest's first chapter of my rpg. Because that involved quite a lot of writing, i had to do some visual stuff as well to relax. So i added the option to define birch tree sections in the woods. I might replace the tree model later, but anyway...


Offline kingroka123
« Reply #936 - Posted 2014-11-12 23:31:19 »

Yeah apparently Ps, GIMP and ImageMagik (probably others too) have it.
Also attempts have been made to apply it to video:
*snip*
correct Youtube link is AJtE8afwJEg->
<a href="http://www.youtube.com/v/AJtE8afwJEg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/AJtE8afwJEg?version=3&amp;hl=en_US&amp;start=</a>
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #937 - Posted 2014-11-12 23:43:27 »

Ah, whoops. Thanks.
Offline theagentd
« Reply #938 - Posted 2014-11-13 00:24:19 »

Crude, horizontal-only single-threaded version is working!

Click to Play



Version showing the pixels being removed: https://gfycat.com/GrouchySpryIriomotecat
For some reason this is really disturbing for me. I don't know, it's like it's magically doing stuff to the picture and just corrupting images and I feel like my eyes should be able to catch it but they can't... ;_;

Myomyomyo.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #939 - Posted 2014-11-13 00:33:44 »

After working with it for a bit the artifacts are actually pretty noticeable to me, it will look even more seamless later because I'm not yet performing the extra "quality-assurance" heuristics!

EDIT: spooky object removal via seam carving (which I also plan to implement) : http://youtu.be/6NcIJXTlugc?t=3m43s
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #940 - Posted 2014-11-13 00:41:11 »

Alli @ Puppygames made that from the original research paper about 7 or 8 years ago in Java (You can still download it here!) - strange to see someone rediscovering the algorithm after years in obscurity!

Today I mostly made my Battledroid world renderer... er... render the world. It's quite colourful. Also I put a build up on Steam - first one since May. Reckon there's about a month more to do on just this one screen before I think it's awesome.

Cas Smiley

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #941 - Posted 2014-11-13 00:48:30 »

@Agent Here's the latest real crazy stuff in photo manipulation:

<a href="http://www.youtube.com/v/bMeBvrG9Uyo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bMeBvrG9Uyo?version=3&amp;hl=en_US&amp;start=</a>
Offline Slyth2727
« Reply #942 - Posted 2014-11-13 02:02:32 »

@Agent Here's the latest real crazy stuff in photo manipulation:

<a href="http://www.youtube.com/v/bMeBvrG9Uyo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bMeBvrG9Uyo?version=3&amp;hl=en_US&amp;start=</a>

Wow that's nuts.. how did they even do the ao and shadows plus fill in the background?
Also, I'm managing to keep my posts per day just around 1. It was exactly 1 before I posted this. I'm also working on some reflection stuff for water in my engine, I'll post that here when I get it semi working. I am very near mastering "River Flows in You" on guitar as well.
Offline theagentd
« Reply #943 - Posted 2014-11-13 12:52:04 »

@Agent Here's the latest real crazy stuff in photo manipulation:

<a href="http://www.youtube.com/v/bMeBvrG9Uyo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bMeBvrG9Uyo?version=3&amp;hl=en_US&amp;start=</a>

Wow that's nuts.. how did they even do the ao and shadows plus fill in the background?
As far as I can tell, they didn't. They do estimate global illumination by analysing the lighting in the image, and depth or, more likely, they simply draw a depth map for the image manually. The chair, the origami and the car was never in the picture in the first place. It's just a more modern version of the graphics in the PS1 Final Fantasy games.

Myomyomyo.
Offline actual

JGO Coder


Medals: 25



« Reply #944 - Posted 2014-11-13 14:48:55 »

I have been going through a process of "De-abstracting" my code. I was running into trouble where I had too many interfaces and too much indirection to the point where I was having trouble following the control flow. I was able to remove almost a dozen classes and interfaces. I may be pushing against the SRP but it is so much easier to understand my code now that more of it happens in one spot.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #945 - Posted 2014-11-13 22:11:19 »

i wrote a simple subdivision spline looking for fractals in skewed weights

Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #946 - Posted 2014-11-14 03:50:27 »

Passed my learner's license test and survived my first driving lesson.

(Edit: Everybody else involved survived too)

Offline Longarmx
« Reply #947 - Posted 2014-11-14 04:21:07 »

i wrote a simple subdivision spline looking for fractals in skewed weights

Taking inspiration from that computerphile videoPointing

Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #948 - Posted 2014-11-14 12:33:21 »

i wrote a simple subdivision spline looking for fractals in skewed weights

Taking inspiration from that computerphile videoPointing

Thought exactly the same. Seen it too Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline theagentd
« Reply #949 - Posted 2014-11-14 17:01:54 »

Yesterday I had a meeting with a professor at my school, who seemed quite impressed by my order-independent transparency technique. Of course, it turns out that it's already been implemented by someone else who mentioned it in a paper -___-, but at least no one has written a proper paper which focuses on this technique specifically. (It's like the time when I "invented" depth peeling all over again...) In any case, this looks like it'll make a quite good subject for my bachelor's thesis, and with some luck I might be able to get a short paper published to a conference or so.

Yay! Grin

Myomyomyo.
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #950 - Posted 2014-11-14 17:14:42 »

I bought plenty of these and 2 of these because I plan to climb this using this in 4 weeks time, when it hopefully arrives :s.

EDIT: I made them all links so it gets more awesome the more you click, got lot's of over stuff as well but heh, the first thing and last thing are probably the coolest :p

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline SilverTiger

JGO Coder


Medals: 41
Exp: 3 years


がんばってください!


« Reply #951 - Posted 2014-11-14 17:22:42 »

Installed Linux Mint 17 on VirtualBox to test it out.
Seems like an alternative to Windows! Cheesy

Offline 65K
« Reply #952 - Posted 2014-11-15 22:02:22 »

Worked on the game trailer:

<a href="http://www.youtube.com/v/dLyhJFjPhJg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/dLyhJFjPhJg?version=3&amp;hl=en_US&amp;start=</a>

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #953 - Posted 2014-11-16 03:17:42 »

Finally got normal maps to work in my perspective demo.


Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #954 - Posted 2014-11-16 06:36:06 »

Finished the new Puzzle game mode in my Verbal word game.

Offline kpars
« Reply #955 - Posted 2014-11-17 03:56:14 »

Now let's see you actually make a game instead of playing around with the engine. Wink

- Jev
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #956 - Posted 2014-11-17 22:18:31 »

Uploaded the latest version of Verbal to Google Play.

Offline kingroka123
« Reply #957 - Posted 2014-11-18 00:59:02 »

Made a non-scientific redstonesk wire simulator with (from left to right): wire, source blocks, clocks, AND gates, and XOR gates.


Also what are some more essential systems used in creating computers other than a transistor? The goal is to be able to have all the tools to simulate hardware (like redstone), but my electrical/computer engineering knowledge is limited.
I intend to add:
- toggle blocks
- signal repeaters
- wireless receivers
- LEDs
Offline Slyth2727
« Reply #958 - Posted 2014-11-18 02:52:45 »

Had a huge orchestra concert today, with a 9 hour long (I'm not exaggerating) rehearsal. It's 10 and I still have at least 3 hours of ap spanish hw.

And it's only Monday.
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #959 - Posted 2014-11-18 05:49:05 »

Worked on my game engine a bit.


Normal Mapping, Specular Highlight & Mapping, Texture Mapping, Model Batching, Infinite light support (super slow though), and an entity system (hierarchical). Also working on JBullet implementation Smiley

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