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  What I did today  (Read 3678849 times)
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Offline kpars
« Reply #720 - Posted 2014-10-11 23:11:26 »

Nah, I was referring to the domains I bought for it, ex. mercurylib.com and mercury2d.com

I'm one of the developers. Tongue

- Jev
Offline klaus
« Reply #721 - Posted 2014-10-11 23:14:27 »

Ok, I'm sorry I didn't think any further. Alright now I get it  Wink
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #722 - Posted 2014-10-12 03:35:30 »

I feel like Dr. Frankenstein:
https://gist.github.com/BurntPizza/94ccfecb9851ac193bc8
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #723 - Posted 2014-10-12 04:06:51 »

Level 111 in Battlefield 4, and had a really great skate session (landed a bunch of double heelflips and a few other tricks I don't normally land). Boy do I need a life.

On the programming side, I reverse engineered Sublime Text 3 so I don't need a license. I'm not using the crack though, and plan to e-mail the devs to show them how ridiculously easy it was for a simple teenager to crack their program. Sublime Text 2 was just as easy, literally exact same method. I'm sure they're losing quite a bit of money from other people doing it.
Offline Longarmx
« Reply #724 - Posted 2014-10-12 04:20:15 »

Just having a little fun with python...you know, by calculating 1000000 digits of pi:



151 pages, single spaced, 12 pt, Times New Roman. (This picture shows almost all of the pages)

It makes you appreciate how big one million really is  Smiley

Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #725 - Posted 2014-10-12 12:15:38 »

On the programming side, I reverse engineered Sublime Text 3 so I don't need a license. I'm not using the crack though, and plan to e-mail the devs to show them how ridiculously easy it was for a simple teenager to crack their program. Sublime Text 2 was just as easy, literally exact same method. I'm sure they're losing quite a bit of money from other people doing it.

I think they lose most of their money because ST3 is not really good and Atom is the better and free replacement ^^

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Slyth2727
« Reply #726 - Posted 2014-10-12 17:09:25 »

I think they lose most of their money because ST3 is not really good and Atom is the better and free replacement ^^

Never heard of Atom, I've always used the trial version of sublime. I'll go check Atom out, thanks.
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #727 - Posted 2014-10-12 18:03:54 »

Started the LibEcu wiki

https://github.com/ecumene-software/LibEcu/wiki

Offline JayManHall
« Reply #728 - Posted 2014-10-12 18:30:26 »

Been working on my top down scroller. Here's a well.
Click to Play

With great code comes even greater disorganization.
Offline kingroka123
« Reply #729 - Posted 2014-10-12 22:53:51 »

Started a GitHub repository for my scripting language
-->Here<-- (WARNING-> Very rough code and readme )
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TehJavaDev

JGO Knight


Medals: 17
Projects: 3
Exp: 7-9 months


Java is so dope they wanna >:D


« Reply #730 - Posted 2014-10-13 05:33:16 »

Started working on a monopoly clone Pointing

Got the bill system setup.
Got the bank system setup.
Got the dice system setup.
Got the GUI setup ^__^

Here's a few pics
:
Resized from 1280x700
Direct link for larger view: http://i.imgur.com/dTH4Mbx.png



Checkout my new easy to use java networking library: GNetLib
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #731 - Posted 2014-10-13 14:25:13 »

As a little side project, I worked on a "Simon" clone.

Here's a screenshot:

The Music is "Simple Simon Says" by the 1910 Fruitgum Co., remixed using Gashisoft's GXSCC.
 
If you want to download it and try it out, here's that link (Warning: It's slightly big): here

If you don't feel like the download, here's a poorly-encoded (I blame Microsoft's codec) YouTube video.

<a href="http://www.youtube.com/v/sSy4pDRkjys?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sSy4pDRkjys?version=3&amp;hl=en_US&amp;start=</a>

What do you guys think?

The darkest of carts.
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #732 - Posted 2014-10-13 16:40:22 »

Implemented tooltips in the SPGL2 UI manager, and put them into Battledroid. Very nice.

Cas Smiley

Offline nsigma
« Reply #733 - Posted 2014-10-13 18:06:20 »

Finished the initial implementation of distributed hubs in Praxis LIVE. Having fun editing code (Java & GLSL) on one laptop and watching it seamlessly compiled and inserted in a running video patch on another laptop.  Grin

I can also count the number of times I've tried to move the mouse pointer across laptops on more than one hand!  Roll Eyes

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #734 - Posted 2014-10-13 18:07:59 »

I can also count the number of times I've tried to move the mouse pointer across laptops on more than one hand!  Roll Eyes

http://www.inputdirector.com/
Offline nsigma
« Reply #735 - Posted 2014-10-13 18:11:44 »

I can also count the number of times I've tried to move the mouse pointer across laptops on more than one hand!  Roll Eyes
http://www.inputdirector.com/

Got to be a Linux equivalent somewhere!  Cool

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #736 - Posted 2014-10-13 18:57:52 »

I use Synergy for that, unfortunately it is now paid software :/

InputDirector having shared clipboards is very nice and makes it better than Synergy, however the lack of Linux support is sad.

Offline pitbuller
« Reply #737 - Posted 2014-10-13 20:02:44 »

Quickly hacked softer penumbra shadows for alpha tested geometry using stippled discard pattern where alpha > soft treshold(0.25) but < alpha treshold(0.5). This increase quality of grass blade shadows a lot. With these values I wanted to make shadows bit fatter to get higher contrast on areas where normally big shadow kernel would turn thin geometry not cast fully umbra shadows.

https://www.dropbox.com/s/wm51zc79u91e55y/AlphaTestShadowSoftPenumbra.png?dl=0
https://www.dropbox.com/s/heah8svsvpwnyi7/AlphaTestShadow.png?dl=0

Using different values shadows could be also be made more soft/transparent.
Offline death_angel
« Reply #738 - Posted 2014-10-13 20:14:17 »

Working hard on my new game that is my School Final Project ---> Ninja vs Zombie Pirates
Some art:
Ninja ---
Zombie Pirates ---

I am just a guy
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #739 - Posted 2014-10-14 06:20:56 »

Experimenting with Simplex noise a bit. Trying to get something that more closely resembles real terrain.




Full Album

Offline Roquen

JGO Kernel


Medals: 518



« Reply #740 - Posted 2014-10-14 07:18:57 »

Just using noise doesn't produce great results IMHO.  It looks like you're using a single sample of the noise function...using multiple including domain deformation will produce more interesting results (again IMHO).
Offline MatthewNicholls
« Reply #741 - Posted 2014-10-14 08:11:13 »

@HeroesGraveDev Have you considered using fractal patterns as well? They can help produce more natural landscapes.

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #742 - Posted 2014-10-14 12:46:36 »

In San Francisco at the moment for Dreamforce 14 - so bit slow on game dev. Did go and get myself a new tattoo though:



Have a second sitting to do to white it in yep, but pretty pleased even with this form.

Cheers,

Kev

Offline lcass
« Reply #743 - Posted 2014-10-14 19:44:33 »


Quote
` The Fibonacci sequence: (loosely defined as all F(x) where x < 2 is 1)
[dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if] /fib def

` execution stack of fib(2):

2 fib
2 dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if
2 2 [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if
2 [drop 1] [dup 2 - fib swap 1 - fib +] 2 2 < if
2 [drop 1] [dup 2 - fib swap 1 - fib +] false if
2 dup 2 - fib swap 1 - fib +
2 2 2 - fib swap 1 - fib +
2 0 fib swap 1 - fib +
2 0 dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if swap 1 - fib +
2 0 0 [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if swap 1 - fib +
2 0 [drop 1] [dup 2 - fib swap 1 - fib +] 0 2 < if swap 1 - fib +
2 0 [drop 1] [dup 2 - fib swap 1 - fib +] true if swap 1 - fib +
2 0 drop 1 swap 1 - fib +
2 1 swap 1 - fib +
1 2 1 - fib +
1 1 fib +
1 1 dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if +
1 1 1 [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if +
1 1 [drop 1] [dup 2 - fib swap 1 - fib +] 1 2 < if +
1 1 [drop 1] [dup 2 - fib swap 1 - fib +] true if +
1 1 drop 1 +
1 1 +
2

I may have to write an implementation...
What is it with you and constantly using lisp syntax that makes my brain go ow?
Is it that you want to hurt me.

PS programmer dubstep just here , just saying.
Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #744 - Posted 2014-10-14 20:06:36 »

What is it with you and constantly using lisp syntax that makes my brain go ow?
Is it that you want to hurt me.

Lisp syntax is awesome. And genious. It's still alive 60 years after invention, 'nuff said.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #745 - Posted 2014-10-14 20:16:09 »

More Forth than lisp, although they're both great.
Offline kpars
« Reply #746 - Posted 2014-10-15 00:23:31 »

Finally dealt with a couple major problems with my GitHub repo.

- Jev
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #747 - Posted 2014-10-15 00:42:33 »

Just using noise doesn't produce great results IMHO.  It looks like you're using a single sample of the noise function...using multiple including domain deformation will produce more interesting results (again IMHO).
There are 5 layers, each with a different height and intensity (rougly proportional so it's like a fractal). Each layer has 4 randomly offset samples. Most of the layers are transformed with
sign(value) * sqrt(abs(value))
. (I'm looking at other transformations, but so far it's produced pretty reasonable results)

@HeroesGraveDev Have you considered using fractal patterns as well? They can help produce more natural landscapes.

Here's an album of screenshots from when I added a diamondsquare based generator to hematite (a minecraft world viewer experiment thing): http://imgur.com/a/ptHxC

Fractals are definitely the way to go.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #748 - Posted 2014-10-15 21:01:00 »

Played with OpenSimplexNoise. Do I understand all that code? Hell no! Does it work? Hell yes!


  .....::::...   .:--+===*****==++--::..                  ...::---+++======+++---::..               .
 .....:::::...   .::-++==*****===+--::..                  ....::---++++===++++--:::..                
.....:::::::..   .::-++==*****===++-::...                  ...:::---+++++++++---::...                
....::::::::..   ..:-++==*****===++--::..                  ....::::----++++----:::..                .
....::::::::..   ..:--+==*****===++--::...                  .....::::--------::::..                 .
.....:::::::..   ..:--+===****===++--::...                    .....:::::::::::::...                 .
......:::::...   ..:--+===****===++--::....                      ......::::::....                  ..
.......:::....   ..:--++==****===++--:::....                         ...........        ....       ..
 ............    ..:--++===***===++---::......  ......                                 ......      ..
  ...........    ..::-++=========++---::..............                               ........     ...
    ........     ..::-+++========++---::..............                             ..........     ..:
     ......      ..::--++=======+++---::.............          ............     ........:.....    ..:
                 ..::--+++=====++++--:::............          ......................:::::::...    ..:
                 ..::---++++++++++---:::......               .....:::::::::.......::::::::::...   ..:
                 ..:::---++++++++---::::....                ....:::::::::::::::::::::::::::::..   ..:
                 ...:::-----++-----::::....                ....::::::---::::::::::::------:::..   ..:
.               ....::::---------:::::....                ....:::::---------:::::----------:::..   .:
..             .......:::::::::::::::....                .....::::--------------------------::..   .:
...           ...........:::::::::......              .......::::------------------+++++++---::.   ..
...         ...........................         ...........::::::---------------+++++++++++--::..   .


vvvvvv.... Displays just fine on my 4" phone!

Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #749 - Posted 2014-10-15 21:54:10 »

RIP mobile users.

Edit: In case it was unclear, I was referring to the above post.

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