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  What I did today  (Read 3663595 times)
0 Members and 4 Guests are viewing this topic.
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #600 - Posted 2014-09-24 04:34:39 »

Thanks highschool

Offline Elusivehawk

Junior Devvie


Medals: 1
Projects: 1



« Reply #601 - Posted 2014-09-24 06:09:49 »

I discovered a new way to get OpenGL to throw a GL_INVALID_OPERATION exception: Don't bind a VAO before you call glBufferData.
Offline LiquidNitrogen
« Reply #602 - Posted 2014-09-24 11:56:54 »

I decided to make the tiles slightly bigger for better fit and more detail, and made a whole bunch of little people with interchangeable heads and beards Cheesy

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #603 - Posted 2014-09-24 15:19:21 »

I finally threw together a minimal bug reproduction program for a driver bug I discovered. It causes compute shaders to be executed twice on Nvidia Kepler GPUs. Not that anyone believes me...

Myomyomyo.
Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #604 - Posted 2014-09-25 02:06:08 »

Nice find theagentd. You need to get on IRC more often, I'd love to discuss OpenGL goodies and other exciting stuff.

Offline tinfoilboy
« Reply #605 - Posted 2014-09-25 02:07:02 »

I did more on the lighting of my game, so far it's working pretty well.

Offline Longarmx
« Reply #606 - Posted 2014-09-25 02:56:08 »

I realized that creating my own 3d physics would be insane! So, I'm now implementing JBullet  Wink

Offline tinfoilboy
« Reply #607 - Posted 2014-09-25 03:00:19 »

I realized that creating my own 3d physics would be insane! So, I'm now implementing JBullet  Wink

3D physics make me sad Cry

Offline Longarmx
« Reply #608 - Posted 2014-09-25 03:01:26 »

I realized that creating my own 3d physics would be insane! So, I'm now implementing JBullet  Wink

3D physics make me sad Cry

Me too. AABB collision detection was about as far as I got...

Offline tinfoilboy
« Reply #609 - Posted 2014-09-25 03:04:02 »

I realized that creating my own 3d physics would be insane! So, I'm now implementing JBullet  Wink

3D physics make me sad Cry

Me too. AABB collision detection was about as far as I got...

My AABB collision barely works at times, lol.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ClaasJG

JGO Coder


Medals: 43



« Reply #610 - Posted 2014-09-25 07:34:58 »

I absoulutly love this book: http://www.amazon.de/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768


I took a look in Unity (yesterday) and was able to produce a basic voxel engine in under 4 hours. Never touched C# or unity before.
Unity frightens me  persecutioncomplex

(Warning: huge gif ~9mb)
Click to Play


-ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline Roquen

JGO Kernel


Medals: 518



« Reply #611 - Posted 2014-09-25 10:22:47 »

That's middleware and libraries for you.  You always should ask yourself why you're not using them if they do the job you need accounting form whatever cost.
Offline ClaasJG

JGO Coder


Medals: 43



« Reply #612 - Posted 2014-09-25 10:38:02 »

I made my own java opengl wrapper, ( it does not work on mac but I like it ), own physics engine, json sterilisation lib and so on and so on...
What is a Vertex? I just know this mesh I dragged from Blender, you can program shaders? I got those node editor...

And both lines apply to my projects, well, one at a time.

-ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline MatthewNicholls
« Reply #613 - Posted 2014-09-25 19:07:15 »

Woot yay! .. finally got my collada loader working properly with skinning Grin.

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #614 - Posted 2014-09-25 19:55:31 »

Be interested to see a standalone Collada loader library.

Cas Smiley

Offline MatthewNicholls
« Reply #615 - Posted 2014-09-25 21:42:15 »

@princec Its still a bit fragile and not fully tested. Plus it doesn't support everything Collada offers,  I might release it when done. But for now my priority is to get my game engine done.

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline theagentd
« Reply #616 - Posted 2014-09-26 12:18:52 »

Woot yay! .. finally got my collada loader working properly with skinning Grin.
GIVE ME...!!!

I'm currently dependent on Ardor3D to load Collada files. Also massively interested in getting a stand-alone one!

Myomyomyo.
Offline Leif.Ross

Senior Newbie


Medals: 2
Exp: 3 years



« Reply #617 - Posted 2014-09-26 15:05:25 »

Finally burned out, taking a small break from game programming to do something else, web programming  Tongue

Algorithms designer, freelance developer and professional duck-assassin trainer.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #618 - Posted 2014-09-26 15:19:49 »

Today (and this week) I mostly spent my mornings building code for people that should be able to do it themselves and the afternoon sat on calls to customers explaining insane amount of detail about nothing.

Oh the joys.

Cheers,

Kev

Offline SHC
« Reply #619 - Posted 2014-09-26 16:24:48 »

Improved the LOG of my Cpp Editor:



And user can now show/hide the messages pane and the preview pane.

Offline death_angel
« Reply #620 - Posted 2014-09-26 17:13:53 »

Adding some stuff to my OS:
<a href="http://www.youtube.com/v/wByc9RjLKnk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/wByc9RjLKnk?version=3&amp;hl=en_US&amp;start=</a>
Sorry the commands are in portuguese language

I am just a guy
Offline Grunnt

JGO Kernel


Medals: 143
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #621 - Posted 2014-09-26 18:12:42 »

Drew some more tiles for a 2d-ship design kind of game I'm working on.

Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #622 - Posted 2014-09-27 00:33:35 »

Thanks to my crappy de-bugging, this is all I did today. Expressed in a single commit.


4 hours lost...

Offline Jeasonfire

Senior Newbie


Exp: 3 years



« Reply #623 - Posted 2014-09-27 15:09:28 »

Started making games again, after loads of studying in the last few weeks. Currently just making demos and trying out new stuff before making a whole game. Wink

And man, do I love Ashley. (The entity system framework, that is.)

Find me on:
itch.io | Twitter | Youtube | GitHub
Offline Longor1996

JGO Wizard


Medals: 116
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #624 - Posted 2014-09-27 15:31:04 »

I just managed to get my mobile internet-stick running after 1 week completely without Internet!

The cake is probably a lie... but it's a delicious lie!
Offline kpars
« Reply #625 - Posted 2014-09-27 15:52:50 »

Today isn't over yet, but here's what I did last night:
  • Ranted on JGO
  • Raged about Google and SEO
  • Worked on a secret new Mercury feature
  • Experimented with scalable web layouts

More to come soon.

Oh, and I also changed the typography on http://merc.radiri.us/
Still haven't updated the forum though.

- Jev
Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #626 - Posted 2014-09-27 23:24:34 »

I participated in my first ever coding competition today at Georgia Tech. I made it to #9 out of 34 participating students but if I had 10 more minutes I could have made it to #2 or even #1! Either way, I'm happy to have at least made the top 10 in my first competition.

Offline tinfoilboy
« Reply #627 - Posted 2014-09-28 00:19:39 »

I've totally started revamping the GUI of my game (no more top bars full of text), as well as numerous tweaks to basically everything. Basically getting ready for a new alpha release of my game.

Offline Slyth2727
« Reply #628 - Posted 2014-09-28 03:42:53 »

Nothing. I haven't done jack shit today and I need to get off my lazy ass.
Offline SHC
« Reply #629 - Posted 2014-09-28 07:30:56 »

Did a lot to my SimplyCpp today:

New Syntax Colors:



Column-Selection mode:



And finally, font-selection dialog:


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