Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (763)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (852)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 198 199 [200] 201 202 203
  ignore  |  Print  
  What I did today  (Read 2778259 times)
Longor1996 and 1 Guest are viewing this topic.
Offline beeaware
« Reply #5970 - Posted 2018-06-15 18:15:59 »

Maybe this has been discussed before, maybe not… anyway, I was wondering what music people are listening to when coding/designing?
I myself love to listen to Tangerine Dream (electronic (cosmic) music, not to be confused with what people call electronic music these days), Mike Oldfield, Peru and the likes. And when I'm in a f*cked up mood, I switch to Dimmu Borgir and Parkway Drive (lol). So, tell me, I'm curious  Cheesy
Greetz, Danny.

Edit: @ByerN example… good idea  Grin

<a href="http://www.youtube.com/v/mTJYvj5lE4E?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/mTJYvj5lE4E?version=3&amp;hl=en_US&amp;start=</a>

You know you're getting old when you played Pong while it was still hot...
Offline ByerN
« Reply #5971 - Posted 2018-06-15 18:44:50 »

I've found nightcore (about 2 years ago) not distracting enough to listen it while working on something creative.

Example:
<a href="http://www.youtube.com/v/86jRi9goYLQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/86jRi9goYLQ?version=3&amp;hl=en_US&amp;start=</a>

You can find music that you actually like but cause of remix into nigthcore it's not that invasive to distract you.

Before I was listening rock, metal and rap sometimes.
Offline FabulousFellini
« Reply #5972 - Posted 2018-06-15 19:00:02 »

I've found nightcore (about 2 years ago) not distracting enough to listen it while working on something creative.

Example:
<a href="http://www.youtube.com/v/86jRi9goYLQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/86jRi9goYLQ?version=3&amp;hl=en_US&amp;start=</a>

You can find music that you actually like but cause of remix into nigthcore it's not that invasive to distract you.

Before I was listening rock, metal and rap sometimes.

Why am I attracted to an anime character.  dammit lol

-FabulousFellini
www.fabulousfellini.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline beeaware
« Reply #5973 - Posted 2018-06-15 19:04:18 »

@FabulousFellini There is a hint of no panties there… it's quite exhilarating  Cool

You know you're getting old when you played Pong while it was still hot...
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5974 - Posted 2018-06-15 19:14:31 »

Implemented a ScrollPane



Also played around with it and the Split pane, so you can have scroll panes in split panes Smiley



It's starting to feel usable for applications!

I think I'll get Tree Views, and Text editors next.

First Recon. A java made online first person shooter!
Offline Mad Hatter
« Reply #5975 - Posted 2018-06-15 19:37:14 »

Quote from:  beeaware
Maybe this has been discussed before, maybe not… anyway, I was wondering what music people are listening to when coding/designing?
<a href="http://www.youtube.com/v/w5RhcPq5Td0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/w5RhcPq5Td0?version=3&amp;hl=en_US&amp;start=</a>

Making some units concept arts but my scanner is turning orange color into brown:
Offline cygnus
« Reply #5976 - Posted 2018-06-17 17:04:57 »

I started a coding music thread some time ago. I'll say what I listen to again:
Synthwave (80's electronic instrumental), for example, Megadrive, Occam's Laser, Lazer Hawk, Pertubator, Dan Terminus, etc.
Also, a selection of good older songs: some Michael Jackson, Metallica, Take On Me, AC DC.
I spend a lot of time making my music experience really good; I download all my music as FLAC files and sync them automatically across my phone and computer. My headphones are ATH-MSR7NCs with a FiiO E10K DAC/AMP so I get the best conversion/listening experience.
Message me if you want to download my playlist Cheesy
Offline Coldstream24

JGO Ninja


Medals: 82
Projects: 1
Exp: 4 years


You can fill that void inside with programming, but you'll never return a value.


« Reply #5977 - Posted 2018-06-18 09:33:41 »

I use the FiiO E-10 as well, it was a great step up from my onboard audio (very crackly). I listen to a combination of house, trance and ambient music, but not exclusively.

My website: http://www.onedropgames.com/
My soundcloud: http://www.soundcloud.com/coldstream24
Creator of the Morningside Engine, co-founder of Onedrop Games.
Offline Mad Hatter
« Reply #5978 - Posted 2018-06-18 16:25:17 »

Has everyone paid off their debts?

Because the bailiff is here!
<a href="http://www.youtube.com/v/4I1kmMaDki4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/4I1kmMaDki4?version=3&amp;hl=en_US&amp;start=</a>

Result: PixelJoint
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5979 - Posted 2018-06-19 03:27:37 »

I've re-implemented part of my OpenGL pane class to use the appropriate NanoVG method for drawing an OpenGL FBO to the screen. This allows me to use NanoVG's clipping functionality on any user-drawn stuff so that it feels more natural with the rest of the UI.

For example, you can now store an OpenGL pane inside a scroll pane:


Before this, the triangle would not be clipped by the bounds of the scroll pane, and would overlap ontop of the "Click me button"

First Recon. A java made online first person shooter!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ByerN
« Reply #5980 - Posted 2018-06-19 10:10:14 »

I was working on clustering my game's serwer (TAnima). It works now.

Below htop from cluster of 2 machines each with virtual 4cores x 2GHz and 4GB RAM.
Load: 800 client bots connecting to server and running all the time with freq 5 moves per second.
Server loaded enough to not affect ping (around 22ms on client's 100Mb/s connection)



I've also created load balancer to move connection between serwers along with player's moving around game levels shards.

Previously I've put monolith configuration on 1 machine with virtual 8cores x 2GHz and 16GB RAM. It achieved around 1k bots up and running.

Cheesy
Offline Mad Hatter
« Reply #5981 - Posted 2018-06-19 15:45:19 »

I start feeling that I focus too much on graphics, maybe my game gonna looks better.

Let me know if you wanna me to keep posting time lapse here.

Today I did another greed's leader and I tried to make him looks like vulture.

<a href="http://www.youtube.com/v/eKjeoABTNy0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/eKjeoABTNy0?version=3&amp;hl=en_US&amp;start=</a>

Results

Also I start working on map editor, but auto-tiling option is killing me.
Offline ral0r2
« Reply #5982 - Posted 2018-06-19 15:50:01 »

Started working on a quick inventory prototype for my game Smiley

Offline SkyAphid
« Reply #5983 - Posted 2018-06-19 21:15:01 »



All of the features for our next video are done. We're just polishing the graphics now. Pretty exciting!

it just werks
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5984 - Posted 2018-06-20 04:36:44 »

Started implementation of a TextArea.
So far you can't actually type anything into it (no callbacks), but you can add text via methods (insert/append). Text selection is working though!


First Recon. A java made online first person shooter!
Offline jonjava
« Reply #5985 - Posted 2018-06-20 08:15:49 »

@Mad Hatter have you tried Aseprite?

Offline Mad Hatter
« Reply #5986 - Posted 2018-06-20 12:21:20 »

@Mad Hatter have you tried Aseprite?
No, and for now I don't have money for it.
Offline SkyAphid
« Reply #5987 - Posted 2018-06-20 13:32:12 »


You could try GraphicsGale if you're not already using that. It's free iirc. A lot of my spriters use it.

it just werks
Offline Mad Hatter
« Reply #5988 - Posted 2018-06-21 19:12:09 »


You could try GraphicsGale if you're not already using that. It's free iirc. A lot of my spriters use it.

Thanks, I will try to figure out how to install on linux.

Another timelapse:
<a href="http://www.youtube.com/v/VQmBrgzD_yM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/VQmBrgzD_yM?version=3&amp;hl=en_US&amp;start=</a>

Result

And some character concept arts of sloths demons:

Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5989 - Posted 2018-06-22 04:30:24 »

Implemented a CodeArea using the TextArea as a base



Had to do a lot of workarounds because NanoVG doesn't seem to support mono-spaced fonts very well (tab/enter characters are drawn with boxes). Additionally, NanoVG author refuses to give any default functionality to the tab character, which renders the nanovg drawstring function useless except for drawing single characters. So I used a lot of time today doing that :x But now I get to have a nice text editor AND lwjgl3!

Need to think of a clever way to do syntax highlighting...
Anyone know good of a good way to combine Java objects with strings? Might be interesting to set the text up in such a way as:
1  
text = "Text here" + color(255,0,0) + "This is red"



[EDIT]
I put together everything I've made in the last 2 weeks, and made this:

First Recon. A java made online first person shooter!
Offline CopyableCougar4
« Reply #5990 - Posted 2018-06-22 17:32:01 »

@orange451

For coloring strings you could have hex code colors in the string and then iterate through the string, changing the color/style every time you reach a new color/style.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline Riven
Administrator

« JGO Overlord »


Medals: 1342
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5991 - Posted 2018-06-22 19:47:21 »

Text and markup should be separated.

You have a text like: "hello world", and define markup with: new Markup("bold-and-blueish", new Range(3, 7)), to make "lo w" blueish and bold.

This way you can easily change markup of ranges, and have overlapping ranges.


Once this base-layer of markup is done, you can create abstraction-layers that may resemble the design of JTextPane (in Swing) with StyledAttributes, and eventually full blown CSS Smiley

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5992 - Posted 2018-06-22 21:51:49 »

I like that, @Riven. That sounds like the method I will try.

[EDIT]
Also implemented a BlurPane today:

Might be useful for in-game ui's of some sort...

First Recon. A java made online first person shooter!
Offline SkyAphid
« Reply #5993 - Posted 2018-06-24 23:20:50 »

We added modding support via Lua files to Robot Farm recently. Consequently, I realized we were going to need a decent way to modify dialogue in the game (up til now, the game has just had classes that stored the dialogue since it worked). After scouring the internet looking at various branching dialogue editors, I finally decided to make my own since none of the ones I found that were free had the features I wanted, nor were any of them really that stable.

Anyway, I'm calling mine JDialogue. It'll support exporting to JSON, along with tools for easily making your own exporter, and I'll probably also have it support Java serialization for other Java projects. There's no point in arbitrarily forcing JSON when other Java game developers can just directly load a serialized file.

I'll probably make a thread for it on here with all of the links once it's done in case anyone else would find use in it. That said, I need to do a lot of testing and make sure there are no weird performance implications I don't know about first.



it just werks
Offline orange451

JGO Kernel


Medals: 432
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5994 - Posted 2018-06-26 22:58:04 »

Started my implementation of a TreeView


First Recon. A java made online first person shooter!
Offline SkyAphid
« Reply #5995 - Posted 2018-06-27 05:47:09 »

Project loading/saving is complete for JDialogue. I've added base-support for Java serialization, working on the JSON support now (exporting is complete, just have to add importing). I'll be running some tests on it tomorrow to check the viability through some use-cases. Then I'll see about making a JAR (both a runnable program and an "API" jar for deserializing only). Pretty excited about it, it's working out really well. My only complaint is how annoying JavaFX is to use. Really makes me appreciate LWJGL way more. But it's worth the trouble considering that it should just run out of the box this way without any hassle.

it just werks
Offline h.pernpeintner

JGO Knight


Medals: 90



« Reply #5996 - Posted 2018-06-27 19:55:50 »

Nice Work SkyAphid! Now give us a nice node Editor that i can use as a graphical shader Tool O:-)
Offline SkyAphid
« Reply #5997 - Posted 2018-06-27 21:28:57 »

Nice Work SkyAphid! Now give us a nice node Editor that i can use as a graphical shader Tool O:-)

When it's done I'll post the source code and you can use the UI base to make one! It has RichTextFX installed so it wouldn't be hard to get it to work, you just have to rip out the dialogue-based code and plug in your shader stuff. It's fully commented out in pretty deep detail.

it just werks
Offline princec

« JGO Spiffy Duke »


Medals: 1041
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5998 - Posted 2018-06-27 21:48:57 »

Had the work experience kid today at work. We had to use Python to read/write some GPIO pins on a Raspberry Pi.

Python sucks. Jeez. How did it ever become popular?

Cas Smiley

Offline CopyableCougar4
« Reply #5999 - Posted 2018-06-27 22:13:12 »

Python is a pretty powerful lightweight language.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Pages: 1 ... 198 199 [200] 201 202 203
  ignore  |  Print  
 
 

 
EgonOlsen (543 views)
2018-06-10 19:43:48

EgonOlsen (647 views)
2018-06-10 19:43:44

EgonOlsen (444 views)
2018-06-10 19:43:20

DesertCoockie (789 views)
2018-05-13 18:23:11

nelsongames (1023 views)
2018-04-24 18:15:36

nelsongames (1057 views)
2018-04-24 18:14:32

ivj94 (1636 views)
2018-03-24 14:47:39

ivj94 (561 views)
2018-03-24 14:46:31

ivj94 (1442 views)
2018-03-24 14:43:53

Solater (566 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!