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  What I did today  (Read 2099016 times)
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Offline orange451

JGO Kernel


Medals: 347
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5370 - Posted 2017-03-27 22:26:27 »

Started implementing player physics into my engine today Smiley

Works much better than the built-in bullet character object

Also tweaked the lighting:




First Recon. A java made online first person shooter!
Offline TritonDreyja
« Reply #5371 - Posted 2017-03-28 15:46:39 »

Cracked open TritonForge for the first time in months, and made some visual changes.
Re-did the parallax system from scratch and gave it 6 layers.
Redrew clouds.
Made shaders optional.
Made my own font to use in-game.
Click to Play
Offline Apo
« Reply #5372 - Posted 2017-03-29 12:29:49 »

Never thought that it would be so hard (for me) to make a good random terrain mapping and (much harder) a good random city building.
For the terrain I use the diamond square algorithm and for the city I use my own templates which are ordered randomly.
And I implemented a minimap and a first interface.

Now I can really start to implement the "game" =) but until now it was really fun to learn something new =)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline orange451

JGO Kernel


Medals: 347
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5373 - Posted 2017-03-29 14:15:09 »

@Apo
That pixel art is delicious.

First Recon. A java made online first person shooter!
Offline princec

« JGO Spiffy Duke »


Medals: 982
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5374 - Posted 2017-03-29 15:48:17 »

That's looking really good.

Cas Smiley

Offline orange451

JGO Kernel


Medals: 347
Projects: 6
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5375 - Posted 2017-03-29 23:55:10 »

Finally getting around to implementing assimp.




Any help would be welcome, I can't seem to find any lwjgl resources involving assimp. All of the CPP resources are incompatible.

First Recon. A java made online first person shooter!
Offline Archive
« Reply #5376 - Posted 2017-03-30 03:33:14 »

Finally got around to integrating BSP specific rendering techniques into the software renderer. It's unbelievable how much rendering is accelerated by using this. No wonder John Carmack and the other developers used this data structure for Doom and Quake.

I now render the map from front to back and use a 1-bit buffer to check if a pixel has been drawn on before. I stop rendering when the entire screen is filled with BSP pixels. This performs occlusion culling.

Then I draw the skybox ontop of the map but only on the pixels that were determined to be reserved for the sky.

I got a 1.5x performance boost from all of this.

Offline CJC

Junior Devvie


Medals: 9
Exp: 7 years


Just press buttons until it works.


« Reply #5377 - Posted 2017-03-30 04:00:56 »

Could we get some screenshots? Or is there nothing really accept some placeholder stuff?
Offline Archive
« Reply #5378 - Posted 2017-03-30 04:30:26 »

I mean.. the graphics are identical. It just runs faster haha

Offline CJC

Junior Devvie


Medals: 9
Exp: 7 years


Just press buttons until it works.


« Reply #5379 - Posted 2017-03-30 14:07:48 »

Well shoot. Tongue
Make it look pretty! Cheesy
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline EnderNinja7

Senior Newbie


Medals: 1
Exp: 2 years


The beginning of the end


« Reply #5380 - Posted 2017-03-31 06:10:08 »

I just fixed all exceptions in my voxel game and just tried the first "clean" run. My system got hanged for an hour before I restarted my laptop. That's what I got for rendering a 5x5x5 grid of chunks ,each containing 16x16x16 cubes, without face culling in a 5 year old budget laptop. Bad practice. Can anyone suggest optimizations? (Please don't tell me about storing isSolid flags for each side of the cube. Bad memories from Unity)
Offline J0
« Reply #5381 - Posted 2017-03-31 06:35:09 »

Have you tried storing isSolid flags for each side of the cube?

Smiley

Offline EgonOlsen
« Reply #5382 - Posted 2017-03-31 08:41:55 »

I wrote an affine texture mapper...in BASIC...for the Commodore 64. It takes 6 minutes to render one frame (24 sec. when compiled):


Offline Riven
Administrator

« JGO Overlord »


Medals: 1327
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5383 - Posted 2017-03-31 10:31:49 »

Nice CRT distortion shader! Tongue

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline TritonDreyja
« Reply #5384 - Posted 2017-03-31 15:03:04 »

Gutted the menu system from TF and made it work with TWL. It only took 3 days Tongue
But with the relief from those headaches, I remade the title screen to be animated,
and pieced together some new music for it.

<a href="http://www.youtube.com/v/3-MwGnDSnRM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3-MwGnDSnRM?version=3&amp;hl=en_US&amp;start=</a>

EDIT: fixed video
Offline 65K
« Reply #5385 - Posted 2017-03-31 19:25:32 »

Spawned a knight.

Click to Play

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline SHC
« Reply #5386 - Posted 2017-04-01 16:45:56 »

It's not at all related to code, or anything digital, but a general event. I have got my ID card broken, and I had to write a letter to the HOD to grant me a new ID card. So I wrote this letter:

I, Ch. Sri Harsha, student of CSE 3rd year section A bearing the roll number <myroll> had got my ID card broken into pieces due to a series of unfortunate incidents. So I request you to kindly grant me a new one.

Then my HOD asked me, may I ask what are those series of unfortunate incidents??

I replied, "Ma'm I was playing with it, swinging it around by the tag. Unfortunately it hit the desk and due to that it broke into two".

Dunno why, but this is the funniest letter that I have ever written and wanted to share with you guys.

Offline Ecumene

JGO Kernel


Medals: 196
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #5387 - Posted 2017-04-01 17:26:37 »

I fixed the most irritating and time consuming bug in my game today

button.setStyle(button.getStyle());


(VisUI in a nutshell)

Offline Stampler
« Reply #5388 - Posted 2017-04-03 12:59:13 »

It is the first day of my internship in London (Btw.: I'm from Germany and during my apprenticeship I had the chance to 'win' a 6-week internship abroad)

Don't dream big, dream realistic.
beemelonstudio: Website | Twitter | Instagram
Offline teletubo
Global Moderator

JGO Wizard


Medals: 75
Projects: 4
Exp: 8 years



« Reply #5389 - Posted 2017-04-03 15:01:15 »

Today I'm trying aaagain to get back to java gaming . I hope to have something to show in the coming weeks.

Offline avocadojoe
« Reply #5390 - Posted 2017-04-04 14:02:40 »


I spent some time working for some models for a game i'm working on.

^.^
Offline J0
« Reply #5391 - Posted 2017-04-04 14:43:42 »

I started learning Norwegian for no particular reason.

Jeg snakker Norsk.

Offline FabulousFellini
« Reply #5392 - Posted 2017-04-04 14:59:18 »

Redid my website:  www.fabulousfellini.com

-FabulousFellini
www.fabulousfellini.com
Offline 65K
« Reply #5393 - Posted 2017-04-05 17:30:24 »

Bred some rats Grin

Click to Play

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline nsigma
« Reply #5394 - Posted 2017-04-06 16:47:07 »

Made an up-to-date video of AMEN $ Mother Function - live-coded Java lambda.  Done two gigs in the last few weeks with this too - one in Oxford, one in Athens.

<a href="http://www.youtube.com/v/SgE9POc5BdA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/SgE9POc5BdA?version=3&amp;hl=en_US&amp;start=</a>

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline Brynn

JGO Wizard


Medals: 103
Projects: 3
Exp: 1 month or less


JGO's Spiffy Duchess


« Reply #5395 - Posted 2017-04-06 23:59:16 »

Unity 5.6 officially supports Vulkan and Metal, completely. This is the last iteration of "Unity 5" however, and future releases will be deemed Unity 2017 (and presumably consecutive years also)

https://blogs.unity3d.com/2017/03/31/5-6-is-now-available-and-completes-the-unity-5-cycle/

Welcome to a new kind of tension
All across the alienation
Where everything isn't meant to be okay
Offline Gjallar

JGO Knight


Medals: 39
Projects: 1


Follower of Nurgle


« Reply #5396 - Posted 2017-04-09 15:29:15 »

Trying my hands on some "special effects". This is the first iteration of water reflection.

Click to Play
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #5397 - Posted 2017-04-09 22:03:11 »

Trying my hands on some "special effects". This is the first iteration of water reflection.
this looks very satisfying. Smiley

matches the gradient style pretty good.
Offline 65K
« Reply #5398 - Posted 2017-04-10 15:25:00 »

Implemented a flashing shield effect for Lethal Running:

Click to Play

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline FabulousFellini
« Reply #5399 - Posted 2017-04-10 15:28:21 »

I have almost finished my arcade cabinet.  I made sure the buttons were all mapped correctly, and finally put the speakers in.  Now the last 2 steps are to get a raspberry pi, and some LED lights to illuminate the inside of the cabinet.

-FabulousFellini
www.fabulousfellini.com
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