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  What I did today  (Read 1598942 times)
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Offline princec

« JGO Spiffy Duke »


Medals: 904
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5160 - Posted 2017-01-06 10:31:44 »

Post-apocalyptic America. Murcans vs. mutants.

Cas Smiley

Offline Stampler
« Reply #5161 - Posted 2017-01-06 11:23:46 »

Quote

Nice pixel art, reminds me of some characters Cheesy
left to right
Red(Pokemon), Johnny Bravo,  Huh, Summer(Rick and Morty), Snake(MGS), lumberjack or truck driver  Grin

Don't dream big, dream realistic.
Twitter | YouTube
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5162 - Posted 2017-01-06 12:34:38 »

Mostly thoughts of walking dead to be honest Smiley

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline 65K
« Reply #5163 - Posted 2017-01-06 16:15:58 »

Set up new basic game and twitter pages:
www.lethalrunning.com
twitter.com/lethalrunning

Follow me Smiley


Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline Sickan
« Reply #5164 - Posted 2017-01-06 16:19:37 »

Follow me Smiley

Followed you, good luck with your game Smiley



Added statistics screen to my coin clicker.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5165 - Posted 2017-01-06 21:51:44 »

Few more pixels today:

Click to Play


Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5166 - Posted 2017-01-08 19:38:10 »

Add some zombies:

Click to Play


Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5167 - Posted 2017-01-08 22:24:39 »

One more today, finally got enough content together to build a mock up of where I'm thinking of going:



Cheers,

Kev

Offline CommanderKeith
« Reply #5168 - Posted 2017-01-09 03:43:12 »

You've made a really nice forest environment, beautiful trees, grass and path.
Will be interesting to see whether you allow one player to control a party or a single character among a multiplayer group. Looks very promising!

Offline delt0r

JGO Wizard


Medals: 139
Exp: 18 years


Computers can do that?


« Reply #5169 - Posted 2017-01-10 05:49:05 »

So implemented vector field based path finding. Happy with the results, fairly fast for the size of room i have and has low per unit overhead.

Now units run around! And not like they are blind!

I have no special talents. I am only passionately curious.--Albert Einstein
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #5170 - Posted 2017-01-10 08:38:13 »

I feel like all I've been doing lately is asking for gifs but...

@delt0r, gif pls? Smiley
Offline Roquen
« Reply #5171 - Posted 2017-01-10 10:05:13 »

I quickly skimmed this (a list of java libs and such): https://github.com/akullpp/awesome-java
Offline Sickan
« Reply #5172 - Posted 2017-01-10 13:19:05 »

@Roquen Thank you for sharing this, very interesting.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5173 - Posted 2017-01-11 16:05:42 »

Started playing with in game stuff, blood splatters and things. Still working on it tho.. Different blood profiles for different weapons Smiley

Click to Play


Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5174 - Posted 2017-01-11 17:19:23 »

Sorry couldn't resist adding gibbs.

Click to Play


Cheers,

Kev

Offline 65K
« Reply #5175 - Posted 2017-01-13 15:16:01 »

Click to Play

Resting at the warm fire after fighting a group of mean hunters.

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5176 - Posted 2017-01-13 15:22:50 »

Padded out the prototype a bit to see what it feels like:

<a href="http://www.youtube.com/v/aV2IC_fFq2o?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/aV2IC_fFq2o?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev

Offline orange451

JGO Kernel


Medals: 278
Projects: 5
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5177 - Posted 2017-01-14 08:37:08 »

Was playing the new cod4 Modern Warfare remaster and noticed that the shadowmapping filtering seems to use a noise texture.

I tried implementing it in my engine. Looks kinda cool:


First Recon. A java made online first person shooter!
Offline Archive
« Reply #5178 - Posted 2017-01-14 18:08:05 »

Was playing the new cod4 Modern Warfare remaster and noticed that the shadowmapping filtering seems to use a noise texture.

I tried implementing it in my engine. Looks kinda cool:

Are you sure that it isn't just dithered?

Offline orange451

JGO Kernel


Medals: 278
Projects: 5
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5179 - Posted 2017-01-14 19:42:51 »

Yes

First Recon. A java made online first person shooter!
Offline J0
« Reply #5180 - Posted 2017-01-14 21:08:53 »

I love the effect it has on the curtains, really improves the fabric feeling. Can you implement it so only some objects receive the noise texture?
Offline orange451

JGO Kernel


Medals: 278
Projects: 5
Exp: 6 years


Your face. Your ass. What's the difference?


« Reply #5181 - Posted 2017-01-14 21:15:48 »

That'd require another texture to be passed in when calculating the shadows. Which would be fine, but I am not sure about the bandwidth usage.

First Recon. A java made online first person shooter!
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5182 - Posted 2017-01-14 23:14:17 »

Decided I didn't like my vehicles, re-drew them with help from my wife and @pixelartm (streets of fire pixels).



Cheers,

Kev

Offline delt0r

JGO Wizard


Medals: 139
Exp: 18 years


Computers can do that?


« Reply #5183 - Posted 2017-01-15 13:27:44 »

So i have a video showing debug/placeholder effects, a dev map and all the rest that is implied with pre alpha.
<a href="http://www.youtube.com/v/Jox1h9Vsrnw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Jox1h9Vsrnw?version=3&amp;hl=en_US&amp;start=</a>

I have no special talents. I am only passionately curious.--Albert Einstein
Offline theagentd

« JGO Bitwise Duke »


Medals: 970
Projects: 4
Exp: 8 years



« Reply #5184 - Posted 2017-01-15 23:39:03 »

Finished my last exam! Now I just have a small essay left and I'm freeeeeee... until school starts again on Tuesday...

Myomyomyo.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5185 - Posted 2017-01-16 10:34:53 »

Got a bit obsessed with drawing vehicles for my zombie game, the road seems a bit blocked this morning:



Cheers,

Kev

Offline Longor1996
« Reply #5186 - Posted 2017-01-16 15:10:58 »

-snip-

Quick, make a highway chase scene with zombies!

Offline J0
« Reply #5187 - Posted 2017-01-16 15:35:23 »

Just received my assessment brief for this term in Games Programming; basically we have to make a 2D game using SFML (a c++ library used to support various kinds of inputs and outputs); first thing I looked up: Does SFML support direct OpenGL calls? The answer is yes Cheesy This is gonna be fun.
Offline Apo
« Reply #5188 - Posted 2017-01-16 20:30:23 »

Played a bit with some fractals
Offline basil_

« JGO Bitwise Duke »


Medals: 415
Exp: 13 years



« Reply #5189 - Posted 2017-01-18 12:53:04 »

made a cake!
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