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  What I did today  (Read 1825476 times)
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Offline SkyAphid
« Reply #5130 - Posted 2016-12-29 03:36:17 »



Here's a little something from Robot Farm. I was going to save it for later, but I couldn't resist.

it just werks
Offline SHC
« Reply #5131 - Posted 2016-12-29 19:02:35 »

Added a modal dialog API to SilenceEngine, that pauses the game while the dialog is showing.

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if (SilenceEngine.display.confirm("Do you want to run dialogs test?"))
{
    String value = SilenceEngine.display.prompt("Enter something!");
    SilenceEngine.display.alert("You've entered " + value);

    value = SilenceEngine.display.prompt("Enter something again!!", "why not?");
    SilenceEngine.display.alert("You've entered " + value);
}

It produces the dialogs like this:







More in this link: http://imgur.com/a/QNOt0

The desktop version uses TinyFileDialogs that come with LWJGL 3, while in HTML5 and Android, I use the native dialog implementations.

Offline Archive
« Reply #5132 - Posted 2016-12-29 20:31:19 »

Made a little demo thing to show off that block filtering idea I had.

It's much faster than mip mapping but isn't as good visually.

Both planes are identical except that the top plane doesn't have block filtering enabled.
You can see how the lines in the texture are preserved in the bottom plane.


EDIT:

And now im competing with orange451 (jk)

<a href="http://www.youtube.com/v/W48NFeec-sU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/W48NFeec-sU?version=3&amp;hl=en_US&amp;start=</a>

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline basil_

« JGO Bitwise Duke »


Medals: 417
Exp: 13 years



« Reply #5133 - Posted 2016-12-30 16:35:04 »

had another turn on normal mapping and texture space.

material ID ..


plus texture coords ..


plus vertex-normals ..


plus tangent vectors ..


plus bi-tangent vectors ..


plus normal textures ..


plus diffuse textures ..


equals something shaded at least not incorrect Smiley


now this lacks proper shadows.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5134 - Posted 2016-12-30 20:22:31 »

Today I read JGO again, it's been a while.

Kev

Offline princec

« JGO Spiffy Duke »


Medals: 936
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5135 - Posted 2016-12-30 20:39:17 »

Welcome back Kev, where you been?

Cas Smiley

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5136 - Posted 2016-12-30 20:48:05 »

Oh no where significant, onwards... pixels pixels pixels...

Kev

Offline SkyAphid
« Reply #5137 - Posted 2016-12-30 22:53:16 »

had another turn on normal mapping and texture space.

snip

now this lacks proper shadows.

Did you make that model yourself? The amount of detail is very impressive.

it just werks
Offline basil_

« JGO Bitwise Duke »


Medals: 417
Exp: 13 years



« Reply #5138 - Posted 2016-12-31 10:08:02 »

no no, i found this model on sketchfab. it's a reference.
Offline KaiHH

JGO Kernel


Medals: 437



« Reply #5139 - Posted 2016-12-31 14:38:54 »

Made JOML build on JDK9 to produce Java 1.4-compatible class files, because JDK9's javac cannot produce < 1.6 class files anymore...
Simply patching the class file version works, because no > 1.1 language features are being used.
(1.4 is solely used because the Java NIO classes are required/expected at runtime, though not a language feature)

EDIT: Turned out, one conditionally loaded class was using a 1.6 bytecode feature and string concatenation. So, a bit of class transformation had to be done.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #5140 - Posted 2016-12-31 18:46:40 »

Made my first commit of this new year 2017 at 12:04 AM IST (Indian Standard Time, +5:30 GMT).

https://github.com/sriharshachilakapati/SilenceEngine/commit/ed154982e706df397ded210c5b5d47ae6a5981a9

Starting to implement mouse picking!

Offline SkyAphid
« Reply #5141 - Posted 2017-01-01 08:51:09 »

no no, i found this model on sketchfab. it's a reference.

Regardless, your work looks really good. Props!

it just werks
Offline Archive
« Reply #5142 - Posted 2017-01-02 05:33:00 »

http://www.mediafire.com/file/jg50qzkvfueoumw/dither.jar

I made a cute demo for paletted dithering. Download here^

press R, G, B to increase the shades of R, G, B in the palette
press W to turn on rotation of the triangle
press A to reset rotation

If you want to see the class for this demo, it's right here:
http://pastebin.java-gaming.org/60dd5420e521d


Offline kingroka123
« Reply #5143 - Posted 2017-01-02 20:59:10 »

I've been mostly in C++ for school lately but I decided last night to finally dive into some machine learning. Got a simple NEAT-based neural network running on pong (in java).

Click to Play


The top paddle just has it's x set to the s of the ball so it cant miss. The bottom paddle is the AI controlled one. The blue squares are inputs (paddle x, paddlex-ballx, bally). The red squares are outputs (move left, move right).
Offline LiquidNitrogen
« Reply #5144 - Posted 2017-01-03 07:50:02 »

After many unfinished prototypes I think I have something that will work. It's actually based on something I designed when I was a kid but didn't have any skills to create it back then. It's a pseudo-3d orthographic rendering in third person, with free rotating camera. Today I did some work on improving the fog (which looks more interesting when its moving).

Offline cylab

JGO Kernel


Medals: 171



« Reply #5145 - Posted 2017-01-03 08:38:53 »

Looks fantastic! Nice consistent style and kind of mystic mood. What will the gameplay be?

Mathias - I Know What [you] Did Last Summer!
Offline SkyAphid
« Reply #5146 - Posted 2017-01-03 10:21:43 »



We managed to get the giant robot rig working on Orsus. I was worried I may need to tweak Terminus's animations to fit this one's body type more, but it looks like it works fine.

We'll have a little trailer for RF soon, too. Just waiting on some minor stuff, now.

it just werks
Offline J0
« Reply #5147 - Posted 2017-01-03 11:03:00 »

looks more interesting when its moving
Can we get a gif? Grin

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5148 - Posted 2017-01-03 17:47:17 »

Some sort of party...

Click to Play


Possibly needs benny hill music...

Cheers,

Kev

Offline DarkCart

JGO Kernel


Medals: 121
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #5149 - Posted 2017-01-03 18:27:51 »

Some sort of party...

*snip*

Possibly needs benny hill music...

Cheers,

Kev

It makes it so much more amusing

<a href="http://www.youtube.com/v/drstTwxgjzs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/drstTwxgjzs?version=3&amp;hl=en_US&amp;start=</a>

The darkest of carts.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5150 - Posted 2017-01-03 19:03:50 »

Just awesome.

Kev

Offline LiquidNitrogen
« Reply #5151 - Posted 2017-01-03 23:40:58 »

Here's a short video showing the fog in motion and a quick walk around the forest.

<a href="http://www.youtube.com/v/z6r_sy721yQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/z6r_sy721yQ?version=3&amp;hl=en_US&amp;start=</a>
Offline princec

« JGO Spiffy Duke »


Medals: 936
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5152 - Posted 2017-01-04 09:13:37 »

Good looking fog!

Cas Smiley

Offline cylab

JGO Kernel


Medals: 171



« Reply #5153 - Posted 2017-01-04 12:43:58 »

+1

Really nice!
The shadows are a bit off, though. Maybe you could attach and transform the shadow geometry to the outer-most pixels of the sprite's bottom...

Mathias - I Know What [you] Did Last Summer!
Offline basil_

« JGO Bitwise Duke »


Medals: 417
Exp: 13 years



« Reply #5154 - Posted 2017-01-04 13:19:53 »

speaking of .. i got proper anti-aliased hard shadows based on VSM into my shading









Offline SHC
« Reply #5155 - Posted 2017-01-04 15:19:56 »

Here's a short video showing the fog in motion and a quick walk around the forest.

<a href="http://www.youtube.com/v/z6r_sy721yQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/z6r_sy721yQ?version=3&amp;hl=en_US&amp;start=</a>

Is that billboarding or something else?

Offline theagentd
« Reply #5156 - Posted 2017-01-04 16:31:28 »

@basil_: How did you solve the light bleeding?

Myomyomyo.
Offline basil_

« JGO Bitwise Duke »


Medals: 417
Exp: 13 years



« Reply #5157 - Posted 2017-01-05 01:31:29 »

not at all, the lower limit is high and i hope for the best Smiley .. that removes alot of the softness, but i was looking for hard shadows.
Offline philfrei
« Reply #5158 - Posted 2017-01-05 04:58:51 »

Finally got my head around JavaFX Properties, and how they can be used in binding or hooked to Listeners. I don't know why previous attempts to read a book chapter on them were so difficult, but attacking it first thing this morning was the ticket.

Part of the confusion maybe is that they can act just like normal properties that you can set and get. But probably I was just tired and unfocused on previous occasions. After the round of work that led to better understanding the JavaFX application thread and some code reading of that cool JavaFX particle generator I've linked a couple times, it all became much clearer.

Also got the fade in of a drone and windchime working on Hexara. The code is somewhat rewritten and updated from the last iteration. I'm thinking I'll let the stars be part of the opening sequence instead of just having a black background. Am hoping to do a bit more before calling it a day.

music and music apps: http://adonax.com
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5159 - Posted 2017-01-06 10:18:55 »

Spend some time yesterday considering whether I should do what for me is "yet another RPG" (LOY2) or consider other options, pixeled up some zombie squad survival team members for thinking time:



Cheers,

Kev

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